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Posted

I have not written any code for Minecraft since 1.7.10 and my-my how things have changed. 

 

To brush up on the new way of doing things, I have been using a tutorial I found here=http://shadowfacts.net/tutorials/forge-modding-112/

I believe I have followed the tutorial correctly, however none of my mod's resources load when I test the client. In fact, the code found in the proxy doesn't even fire (i set a break point, and ran through debugging).


I assume that I am not using domains correctly, but after about attempt 15, I'm out of ideas

 

Attached is every file in src/main.java

Altaris.java

all resources are located at:

src/main/resources/assets/altaris/lang/en_us.lang

src/main/resources/assets/altaris/models/item/ingot_copper.json

src/main/resources/assets/altaris/textures/items/ingot_copper.png

 

Any help as to why none of the resources load in game would be greatly appreciated. - That is to say, the item has no texture, no language translation, incorrect 3D model (I believe it is defaulting to cube_all).

ClientProxy.java CommonProxy.java ItemBase.java ModItems.java TabAltarisBlocks.java TabAltarisItems.java

Posted (edited)

I can't see the part of code which should call registerItemModel from item class. I think, you've missed ModelRegistryEvent.
 

@Mod.EventBusSubscriber
public static class RegistrationHandler {

    // ...

    @SubscribeEvent
    public static void registerItems(ModelRegistryEvent event) {
        ModItems.registerModels();
    }

}

 

Edited by ZigTheHedge
  • Like 1

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