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[SOLVED][1.5.1]Biome/Dimension Error


vandy22

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Im making a dimension and for that I thought I might as well make a biome for it. So i went ahead and did that by changing a line of code in the WorldProvider. Anyways the point is in 1.5.1 for some reason when making a biome the only blocks you can use as grass, dirt, stone, etc have to be vanilla. I have tried to create my blocks in the actuall Block class thinking it may register it as a vanilla block but no luck. So now i get a dimension that only works with regular blocks, aka looks practiclly like overworld. I mean you could make the were the grass is supposed to be like wood for example or something like that. Here is my biome class it also has a tree generator if you are wondering what the other stuff is. Ill give you an example of code that does work and a example of code that doesnt work.

 

Code that does work(BiomeShine class):

package tutorial;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;

public class BiomeShine extends BiomeGenBase {

public BiomeShine(int par1) 
{
	super(par1);
	this.setBiomeName("Shrine Biome");
	this.fillerBlock = (byte) Block.dirt.blockID;
	this.topBlock = (byte) Block.wood.blockID;
	this.maxHeight = 0.5f;
	this.minHeight = 0;

}
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
	super.decorate(par1World,par2Random,par3,par4);

	trees(par1World, par2Random,par3,par4);



}

public void trees(World par1World, Random par2Random, int par3, int par4)
{
	for(int a = 0; a < 20; a++)
	{
		int RandPosX = par3 + par2Random.nextInt(16);
		int RandPosY = par3 + par2Random.nextInt(128);
		int RandPosZ = par4 + par2Random.nextInt(16);
		(new WorldGenShrineTrees(true)).generate(par1World, par2Random, RandPosX, RandPosY, RandPosZ);

	}
}


}

 

Code that wouldnt work(BiomeShrine class):

package tutorial;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;

public class BiomeShine extends BiomeGenBase {

public BiomeShine(int par1) 
{
	super(par1);
	this.setBiomeName("Shrine Biome");
	this.fillerBlock = (byte) mod_tutorial.ShineDirt.blockID;
	this.topBlock = (byte) mod_tutorial.ShrineWood.blockID;
	this.maxHeight = 0.5f;
	this.minHeight = 0;

}
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
	super.decorate(par1World,par2Random,par3,par4);

	trees(par1World, par2Random,par3,par4);



}

public void trees(World par1World, Random par2Random, int par3, int par4)
{
	for(int a = 0; a < 20; a++)
	{
		int RandPosX = par3 + par2Random.nextInt(16);
		int RandPosY = par3 + par2Random.nextInt(128);
		int RandPosZ = par4 + par2Random.nextInt(16);
		(new WorldGenShrineTrees(true)).generate(par1World, par2Random, RandPosX, RandPosY, RandPosZ);

	}
}


}

 

As you can see if I use a block that is made by me(aka not vanilla) it will not work. I've seen people also asking this question in other forums and yet no answer, I also know i have never not recived a responce of some sort from this forum which is why I always post here :D. Anyway's I really hope one of you out there looking at this knows how to fix and will answer because this will help alot of people!!!!

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Wow it would be something that simple! THANKS :D, it worked!! A couple other questions for anyone that can answer: is there anyway to make it day in my dimension? In my Shine Dimension its so dark i can barley see the ground, its weird because the moon and sun are on both horizons but different sides. Also is there anyway to have a custom stone, i have it all ready to go and work but i dont know how to make it work.!

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