Posted September 7, 20196 yr I have a pretty simple GUI, where I add two buttons. Both are added but neither button's IPressable is called when I click the button. The button highlights on hover. Button initialization: buttons.clear(); buttons.add(new Button(guiLeft + 8, guiTop + 39, 48, 20, new TranslationTextComponent("gui.battlepets.pet.skills").getFormattedText(), (button) -> { mc.player.closeScreen(); })); Screen class: https://github.com/BigBadE/BattlePets/blob/master/src/main/java/bigbade/battlepets/client/gui/PetScreen.java Spoiler public class PetScreen extends ContainerScreen<PetContainer> { private static final ResourceLocation GUITEXTURE = new ResourceLocation("battlepets:textures/gui/pet.png"); private PetEntity pet; private int currTexIndex = 0; private Widget texButton; public PetScreen(PetContainer container, PlayerInventory playerInventory, ITextComponent name) { super(container, playerInventory, container.getName()); pet = container.getPet(); } @Override public void init() { super.init(); Minecraft mc = Minecraft.getInstance(); buttons.clear(); buttons.add(new Button(guiLeft + 8, guiTop + 39, 48, 20, new TranslationTextComponent("gui.battlepets.pet.skills").getFormattedText(), (button) -> { mc.player.closeScreen(); //TODO skill inv //NetworkHooks.openGui(mc.player, new CulinaryWorkbenchContainerProvider(pos)); })); buttons.add(texButton = new Button(guiLeft + 8, guiTop - 28, xSize - 16, 20, "<...>", (button) -> { PetType type = pet.getPetType(); if (++currTexIndex >= type.textures.length) { currTexIndex = 0; } String tex = type.textures[currTexIndex]; pet.setTexture(tex); updateTextureButton(false); })); updateTextureButton(true); } @Override protected void drawGuiContainerForegroundLayer(int par1, int par2) { FontRenderer fontRenderer = Minecraft.getInstance().fontRenderer; fontRenderer.drawString(container.getName().getFormattedText(), 8, 6, 4210752); fontRenderer.drawString(playerInventory.hasCustomName() ? playerInventory.getCustomName().getFormattedText() : playerInventory.getName().getFormattedText(), 8, this.ySize - 96 + 2, 4210752); } @Override protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); texButton.render(mouseX, mouseY, partialTicks); Minecraft.getInstance().getTextureManager().bindTexture(GUITEXTURE); int k = (this.width - this.xSize) / 2; int l = (this.height - this.ySize) / 2; blit(k, l, 0, 0, this.xSize, this.ySize); if (pet.hasSkill(Skill.INVENTORY_ARMOR.id)) { blit(k + 7 + 18, l + 17, 0, 220, 18, 18); } if (pet.hasSkill(Skill.TRAVEL_MOUNTABLE.id)) { blit(k + 7, l + 17, 18, 220, 18, 18); } if (pet.hasSkill(Skill.INVENTORY_WEAPON.id)) { blit(k + 7 + 36, l + 17, 36, 220, 18, 18); } if (pet.hasSkill(Skill.INVENTORY.id)) { int count = (pet.getPetInventory().getSizeInventory() - 3) / 3; int rows = Math.min(count, 3); blit(k + 115, l + 17, 0, 166, 54, 18 * rows); int cols = Math.max(count - 3, 0); blit(k + 115 + 18 * 3, l + 17, 18 * 3, 166, 18 * cols, 54); } InventoryScreen.drawEntityOnScreen(k + 88, l + 60, 17, (float)(k+88) - mouseX, (float)(l+45) - mouseY, this.pet); } @Override public void render(int mx, int my, float par3) { super.render(mx, my, par3); } private void updateTextureButton(boolean initial) { if (initial) { int tex = 0; for(int i = 0; i < pet.getPetType().textures.length; i++) if(pet.getPetType().textures[i].equals(pet.getTexture())) tex = i; currTexIndex = tex; } texButton.setMessage(new TranslationTextComponent("pet.battlepets.texture").getFormattedText().replace("%s", new TranslationTextComponent("pet.battlepets.texture." + pet.getPetType().name().toLowerCase() + "." + pet.getTexture()).getFormattedText())); } } I put a print on top of the button press callback, yet nothing is printed. Edited September 7, 20196 yr by Big_Bad_E
September 7, 20196 yr On 9/6/2019 at 8:20 PM, Big_Bad_E said: I have a pretty simple GUI, where I add two buttons. Both are added but neither button's IPressable is called when I click the button. The button highlights on hover. Button initialization: buttons.clear(); buttons.add(new Button(guiLeft + 8, guiTop + 39, 48, 20, new TranslationTextComponent("gui.battlepets.pet.skills").getFormattedText(), (button) -> { mc.player.closeScreen(); })); Screen class: https://github.com/BigBadE/BattlePets/blob/master/src/main/java/bigbade/battlepets/client/gui/PetScreen.java Hide contents public class PetScreen extends ContainerScreen<PetContainer> { private static final ResourceLocation GUITEXTURE = new ResourceLocation("battlepets:textures/gui/pet.png"); private PetEntity pet; private int currTexIndex = 0; private Widget texButton; public PetScreen(PetContainer container, PlayerInventory playerInventory, ITextComponent name) { super(container, playerInventory, container.getName()); pet = container.getPet(); } @Override public void init() { super.init(); Minecraft mc = Minecraft.getInstance(); buttons.clear(); buttons.add(new Button(guiLeft + 8, guiTop + 39, 48, 20, new TranslationTextComponent("gui.battlepets.pet.skills").getFormattedText(), (button) -> { mc.player.closeScreen(); //TODO skill inv //NetworkHooks.openGui(mc.player, new CulinaryWorkbenchContainerProvider(pos)); })); buttons.add(texButton = new Button(guiLeft + 8, guiTop - 28, xSize - 16, 20, "<...>", (button) -> { PetType type = pet.getPetType(); if (++currTexIndex >= type.textures.length) { currTexIndex = 0; } String tex = type.textures[currTexIndex]; pet.setTexture(tex); updateTextureButton(false); })); updateTextureButton(true); } @Override protected void drawGuiContainerForegroundLayer(int par1, int par2) { FontRenderer fontRenderer = Minecraft.getInstance().fontRenderer; fontRenderer.drawString(container.getName().getFormattedText(), 8, 6, 4210752); fontRenderer.drawString(playerInventory.hasCustomName() ? playerInventory.getCustomName().getFormattedText() : playerInventory.getName().getFormattedText(), 8, this.ySize - 96 + 2, 4210752); } @Override protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); texButton.render(mouseX, mouseY, partialTicks); Minecraft.getInstance().getTextureManager().bindTexture(GUITEXTURE); int k = (this.width - this.xSize) / 2; int l = (this.height - this.ySize) / 2; blit(k, l, 0, 0, this.xSize, this.ySize); if (pet.hasSkill(Skill.INVENTORY_ARMOR.id)) { blit(k + 7 + 18, l + 17, 0, 220, 18, 18); } if (pet.hasSkill(Skill.TRAVEL_MOUNTABLE.id)) { blit(k + 7, l + 17, 18, 220, 18, 18); } if (pet.hasSkill(Skill.INVENTORY_WEAPON.id)) { blit(k + 7 + 36, l + 17, 36, 220, 18, 18); } if (pet.hasSkill(Skill.INVENTORY.id)) { int count = (pet.getPetInventory().getSizeInventory() - 3) / 3; int rows = Math.min(count, 3); blit(k + 115, l + 17, 0, 166, 54, 18 * rows); int cols = Math.max(count - 3, 0); blit(k + 115 + 18 * 3, l + 17, 18 * 3, 166, 18 * cols, 54); } InventoryScreen.drawEntityOnScreen(k + 88, l + 60, 17, (float)(k+88) - mouseX, (float)(l+45) - mouseY, this.pet); } @Override public void render(int mx, int my, float par3) { super.render(mx, my, par3); } private void updateTextureButton(boolean initial) { if (initial) { int tex = 0; for(int i = 0; i < pet.getPetType().textures.length; i++) if(pet.getPetType().textures[i].equals(pet.getTexture())) tex = i; currTexIndex = tex; } texButton.setMessage(new TranslationTextComponent("pet.battlepets.texture").getFormattedText().replace("%s", new TranslationTextComponent("pet.battlepets.texture." + pet.getPetType().name().toLowerCase() + "." + pet.getTexture()).getFormattedText())); } } I put a print on top of the button press callback, yet nothing is printed. Edited July 4Jul 4 by ProPane865
September 7, 20196 yr Author 1 minute ago, ProPane865 said: I don't see a print... I removed it for the git push to make it more clean. It also closes the GUI which is a pretty obvious test statement. Edited September 7, 20196 yr by Big_Bad_E
September 7, 20196 yr On 9/6/2019 at 8:24 PM, Big_Bad_E said: I removed it for the git push. Edited July 4Jul 4 by ProPane865
September 7, 20196 yr Author 14 hours ago, ProPane865 said: Ok... and? This thread should be marked as "solved" if you removed the print statement. No... that’s not how it works. removing a print statement didn’t fix my problem. 9 hours ago, diesieben07 said: You need to use Screen#addButton to add buttons. I will change the method, I’ve been looking at old code that worked without thinking of changes like this.
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