Posted September 16, 20196 yr I have a custom IBakedModel working to overlay multiple different textures on an item depending on nbt data. I'm doing this by using a custom ItemOverrideList to dynamically generate a proper ItemLayerModel with the right layered textures. I have this all working. My question is how can I fix the holes in the sides of the item model? Also less importantly, how can I shrink the item down to normal item size when dropped? Relavent code: https://github.com/Irre soluteArkia/mustgofaster/blob/122c49f/src/main/java/irar/mustgofaster/BootModelLoader.java
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