Posted September 24, 20195 yr i am experiencing only one of my three entities being invisible. i used tabula (1.12) to make the model and export the texture map. the problem was that depending on where i click on the model, the texture map will change. now i have made two separate textures for this and neither of them work. orginally it was spawning as a white block because i hadn't registered it properly. but now its clear with the name over top and a shadow under it. is this something in my code or something to do with the textures. thanks.
September 24, 20195 yr 20 minutes ago, diesieben07 said: Show your code. main: https://pastebin.com/Pn6Abm9y renderregistry: https://pastebin.com/sJbcMfM1 render: https://pastebin.com/diZM1qXG centaur: https://pastebin.com/R9tnPU17 model: https://pastebin.com/GACXyqSa
September 24, 20195 yr 17 minutes ago, diesieben07 said: Do not use @OnlyIn. Entities.Crack_Head - where are these initialized? Asset paths must be all lowercase. so i should remove @OnlyIn from my code in all respects? i thought they were initialized in the main fixed edit: removing @OnlyIn worked. i also moved the registry [CentaurRenderRegistry.registryEntityRenders();] from client to common thanks so much Edited September 24, 20195 yr by Guest
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