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Posted

Hello ! I try to spawn a mob via it Registry name, it works very well on my client, but it crash on server, someone would have an idea ?

 

That's what I have for now

 

String entityString = "minecraft:zombie";
Entity entity = EntityList.newEntity(EntityList.getClassFromName(entityString), world);
entity.setLocationAndAngles(x, y, z, world.rand.nextFloat() * 360F, 0.0F);
world.spawnEntity(entity);

 

EDIT I just tried another way but it still crash on server ...

 

String entityString = "minecraft:zombie";
ResourceLocation registryName = EntityRegistry.getEntry(EntityList.getClassFromName(entityString)).getRegistryName();
Entity entity = EntityList.createEntityByIDFromName(registryName, world);
entity.setLocationAndAngles(x, y, z, world.rand.nextFloat() * 360F, 0.0F);
world.spawnEntity(entity);

 

Edited by Miscell

  • Author
17 hours ago, diesieben07 said:

Use EntityList.createEntityByIDFromName. getClassFromName is annotated @SideOnly(CLIENT), telling you it can only be used on the physical client.

Okeey ! And you would know how to make an equivalent for client and server side ?

  • Author

Sorry I meant "solo" and "multi", I don't how to spawn a mob by String, code that I made works only in solo, and I don't know how to make it work also in multi

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