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I want load a custom obj file and I'm a bit lost.

First of all I want assert that my knowledge is right
assets->modid->blockstates has a json file which name match with a block id and specifies what model must show

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assets->modid->models->block has a json file which match with a block id and specifies the elements and textures 

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I have read that obj files must be registered with "OBJLoader.addDomain" but it's from 1.12 version, eclipse doesn't find that class in the dependencies so I think that is despreciated.

Where should I save the obj file?

Must obj file has the same name of a block id?

Must I register the obj file? How?

 

Posted
  On 10/3/2019 at 7:33 PM, Brbcode said:

I want load a custom obj file and I'm a bit lost.

First of all I want assert that my knowledge is right
assets->modid->blockstates has a json file which name match with a block id and specifies what model must show

  Reveal hidden contents

assets->modid->models->block has a json file which match with a block id and specifies the elements and textures 

  Reveal hidden contents

 

I have read that obj files must be registered with "OBJLoader.addDomain" but it's from 1.12 version, eclipse doesn't find that class in the dependencies so I think that is despreciated.

Where should I save the obj file?

Must obj file has the same name of a block id?

Must I register the obj file? How?

 

Expand  

I don't know but

    "textures": {
        "particle": "block/cobblestone",
        "base": "block/cobblestone",
        "lever": "block/lever"
    },

"block" should be "blocks" isn't it

If you are using your own texture you add your mod id in front of if

Posted
  On 10/3/2019 at 8:15 PM, poopoodice said:

"block" should be "blocks" isn't it

Expand  

That example is from minecraft files is not mine, and I already use modid:block/texture_name and it works.

Maybe if you change the file path you can give a custom name if you want, sincerely, I didn't try it.

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