Posted October 3, 20196 yr I want load a custom obj file and I'm a bit lost. First of all I want assert that my knowledge is right assets->modid->blockstates has a json file which name match with a block id and specifies what model must show Spoiler { "variants": { "facing=north": { "model": "modid:block/block_1" }, "facing=south": { "model": "modid:block/block_2" } } } "modid:block/block_1" and "modid:block/block_2" must to be registered assets->modid->models->block has a json file which match with a block id and specifies the elements and textures Spoiler Example default lever { "ambientocclusion": false, "textures": { "particle": "block/cobblestone", "base": "block/cobblestone", "lever": "block/lever" }, "elements": [ { "from": [ 5, 0, 4 ], "to": [ 11, 3, 12 ], "faces": { "down": { "uv": [ 5, 4, 11, 12 ], "texture": "#base", "cullface": "down" }, "up": { "uv": [ 5, 4, 11, 12 ], "texture": "#base" }, "north": { "uv": [ 5, 0, 11, 3 ], "texture": "#base" }, "south": { "uv": [ 5, 0, 11, 3 ], "texture": "#base" }, "west": { "uv": [ 4, 0, 12, 3 ], "texture": "#base" }, "east": { "uv": [ 4, 0, 12, 3 ], "texture": "#base" } } }, { "from": [ 7, 1, 7 ], "to": [ 9, 11, 9 ], "rotation": { "origin": [ 8, 1, 8 ], "axis": "x", "angle": -45 }, "faces": { "up": { "uv": [ 7, 6, 9, 8 ], "texture": "#lever" }, "north": { "uv": [ 7, 6, 9, 16 ], "texture": "#lever" }, "south": { "uv": [ 7, 6, 9, 16 ], "texture": "#lever" }, "west": { "uv": [ 7, 6, 9, 16 ], "texture": "#lever" }, "east": { "uv": [ 7, 6, 9, 16 ], "texture": "#lever" } } } ] } Should I use a obj file as element? or instead a json file use a obj file? I have read that obj files must be registered with "OBJLoader.addDomain" but it's from 1.12 version, eclipse doesn't find that class in the dependencies so I think that is despreciated. Where should I save the obj file? Must obj file has the same name of a block id? Must I register the obj file? How?
October 3, 20196 yr 39 minutes ago, Brbcode said: I want load a custom obj file and I'm a bit lost. First of all I want assert that my knowledge is right assets->modid->blockstates has a json file which name match with a block id and specifies what model must show Hide contents { "variants": { "facing=north": { "model": "modid:block/block_1" }, "facing=south": { "model": "modid:block/block_2" } } } "modid:block/block_1" and "modid:block/block_2" must to be registered assets->modid->models->block has a json file which match with a block id and specifies the elements and textures Hide contents Example default lever { "ambientocclusion": false, "textures": { "particle": "block/cobblestone", "base": "block/cobblestone", "lever": "block/lever" }, "elements": [ { "from": [ 5, 0, 4 ], "to": [ 11, 3, 12 ], "faces": { "down": { "uv": [ 5, 4, 11, 12 ], "texture": "#base", "cullface": "down" }, "up": { "uv": [ 5, 4, 11, 12 ], "texture": "#base" }, "north": { "uv": [ 5, 0, 11, 3 ], "texture": "#base" }, "south": { "uv": [ 5, 0, 11, 3 ], "texture": "#base" }, "west": { "uv": [ 4, 0, 12, 3 ], "texture": "#base" }, "east": { "uv": [ 4, 0, 12, 3 ], "texture": "#base" } } }, { "from": [ 7, 1, 7 ], "to": [ 9, 11, 9 ], "rotation": { "origin": [ 8, 1, 8 ], "axis": "x", "angle": -45 }, "faces": { "up": { "uv": [ 7, 6, 9, 8 ], "texture": "#lever" }, "north": { "uv": [ 7, 6, 9, 16 ], "texture": "#lever" }, "south": { "uv": [ 7, 6, 9, 16 ], "texture": "#lever" }, "west": { "uv": [ 7, 6, 9, 16 ], "texture": "#lever" }, "east": { "uv": [ 7, 6, 9, 16 ], "texture": "#lever" } } } ] } Should I use a obj file as element? or instead a json file use a obj file? I have read that obj files must be registered with "OBJLoader.addDomain" but it's from 1.12 version, eclipse doesn't find that class in the dependencies so I think that is despreciated. Where should I save the obj file? Must obj file has the same name of a block id? Must I register the obj file? How? I don't know but "textures": { "particle": "block/cobblestone", "base": "block/cobblestone", "lever": "block/lever" }, "block" should be "blocks" isn't it If you are using your own texture you add your mod id in front of if
October 3, 20196 yr Author 19 minutes ago, poopoodice said: "block" should be "blocks" isn't it That example is from minecraft files is not mine, and I already use modid:block/texture_name and it works. Maybe if you change the file path you can give a custom name if you want, sincerely, I didn't try it.
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