Jump to content

[SOLVED] [1.12.2] Held item rendering twice on custom entity


Recommended Posts

Posted (edited)

Hello. I am making an enderman-skeleton mob. All of the code being used by the entity is below. I only want it to hold one item per arm. The title explains the rest. I've removed my custom held item layer, but there is still a bow in the middle of my mob's arm, thus removing the possibility of it being an issue with my custom layer.

 

Entity

  Reveal hidden contents

 

Renderer

  Reveal hidden contents

 

 

Edited by jbredwards
Posted

The constructor of RenderBiped already adds an instance of LayerHeldItem.

You are adding another layer for held item in your own class, resulting in two layers of held item in total.

Your class should not inherit from RenderBiped if you need a custom layer for held items; extend your class from RenderLiving instead. 

  • Thanks 1

Some tips:

  Reveal hidden contents

 

  • 3 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.