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Posted

I installed forge 1.14.4 using the installer. It seemed to install fine, except it is not showing up in my launcher. I've tried reïnstalling forge 1.14.4 but that didn't work.

 

I also have forge 1.12.2 installed, but it works perfectly fine, even after attempting to install forge 1.14.4.

 

Launcher Log: https://pastebin.com/LH29T1Cp

Installer Log: https://pastebin.com/mWNr0SbE

No further logs were generated.

 

Launcher Screenshot: (1.14.4f is NOT forge)

94pm.png

 

 

Posted

Use the new native launcher

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted

What do you mean it doesn't work?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted
5 minutes ago, DaemonUmbra said:

What do you mean it doesn't work?

I couldnt get it to launch the game, it just sits and does nothing after I hit play, even on vanilla. Couldnt find the log on the new launcher, and it's much harder to use in general.

Posted

Check my signature for info and links on where to find logs

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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    • Hello I have been having issues with shaders I have a launcher of Minecraft java for phones (non pirated software) called pojavlauncher, I installed forge and optifine, I put the shaders in the shader pack folder and it does show up but when I apply it my game crashes,you might say that maybe because it's a phone but no, I have seen people with worse specs than my phone and they could run it, it gives me the error (-Djava.library.path is set to a folder containing shared libraries of an older LWJGL version.) and (The classpath contains jar files of an older LWJGL version.)           However if that didn't help you to help me here is the log file:           [05:58:17] [main/INFO]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker [05:58:17] [main/INFO]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker [05:58:17] [main/INFO]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLTweaker [05:58:17] [main/INFO]: Forge Mod Loader version 14.23.5.2860 for Minecraft 1.12.2 loading [05:58:17] [main/INFO]: Java is OpenJDK 64-Bit Server VM, version 1.8.0_442-internal, running on Linux:aarch64:Android-11, installed at /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal [05:58:17] [main/INFO]: Searching /storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/mods for mods [05:58:17] [main/INFO]: Loading tweaker optifine.OptiFineForgeTweaker from OptiFine_1.12.2_HD_U_G5.jar [05:58:17] [main/INFO]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker [05:58:17] [main/INFO]: Loading tweak class name optifine.OptiFineForgeTweaker [05:58:17] [main/INFO]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker [05:58:17] [main/INFO]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker [05:58:17] [main/INFO]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker [05:58:17] [main/INFO]: Calling tweak class optifine.OptiFineForgeTweaker [05:58:17] [main/INFO]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: acceptOptions [05:58:17] [main/INFO]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: injectIntoClassLoader [05:58:17] [main/INFO]: [optifine.OptiFineClassTransformer:dbg:242]: OptiFine ClassTransformer [05:58:17] [main/INFO]: [optifine.OptiFineClassTransformer:dbg:242]: OptiFine ZIP file: /storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/mods/OptiFine_1.12.2_HD_U_G5.jar [05:58:17] [main/INFO]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [05:58:21] [main/INFO]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557 [05:58:21] [main/INFO]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc [05:58:21] [main/INFO]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [05:58:21] [main/INFO]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLDeobfTweaker [05:58:22] [main/INFO]: Loading tweak class name net.minecraftforge.fml.common.launcher.TerminalTweaker [05:58:22] [main/INFO]: Calling tweak class net.minecraftforge.fml.common.launcher.TerminalTweaker [05:58:22] [main/INFO]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: getLaunchArguments [05:58:22] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main} [05:58:24] [main/INFO]: [org.lwjgl.system.Library:checkHash:617]: [LWJGL] [ERROR] Incompatible Java and native library versions detected. Possible reasons:     a) -Djava.library.path is set to a folder containing shared libraries of an older LWJGL version.     b) The classpath contains jar files of an older LWJGL version. Possible solutions:     a) Make sure to not set -Djava.library.path (it is not needed for developing with LWJGL 3) or make        sure the folder it points to contains the shared libraries of the correct LWJGL version.     b) Check the classpath and make sure to only have jar files of the same LWJGL version in it. [05:58:26] [Client thread/INFO]: Setting user: Arab [05:58:34] [Client thread/INFO]: [OptiFine] *** Reflector Forge *** [05:58:34] [Client thread/INFO]: [OptiFine] *** Reflector Vanilla *** [05:58:34] [Client thread/INFO]: [org.lwjgl.opengl.GLContext:initCapabilities:13]: LWJGLX: GL caps init [05:58:34] [Client thread/INFO]: [org.lwjgl.system.Library:checkHash:617]: [LWJGL] [ERROR] Incompatible Java and native library versions detected. Possible reasons:     a) -Djava.library.path is set to a folder containing shared libraries of an older LWJGL version.     b) The classpath contains jar files of an older LWJGL version. Possible solutions:     a) Make sure to not set -Djava.library.path (it is not needed for developing with LWJGL 3) or make        sure the folder it points to contains the shared libraries of the correct LWJGL version.     b) Check the classpath and make sure to only have jar files of the same LWJGL version in it. [05:58:35] [Client thread/WARN]: Skipping bad option: lastServer: [05:58:35] [Client thread/INFO]: LWJGL Version: 3.3.3-snapshot [05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]: java.lang.NullPointerException [05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at org.lwjgl.system.Pointer$Default.<init>(Pointer.java:88) [05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at org.lwjgl.system.CustomBuffer.<init>(CustomBuffer.java:25) [05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at org.lwjgl.system.StructBuffer.<init>(StructBuffer.java:20) [05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at org.lwjgl.glfw.GLFWImage$Buffer.<init>(GLFWImage.java:303) [05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at org.lwjgl.opengl.Display.setIcon(Display.java:946) [05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at net.minecraft.client.Minecraft.func_175594_ao(Minecraft.java:680) [05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:456) [05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at net.minecraft.client.main.Main.main(SourceFile:123) [05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) [05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) [05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at java.lang.reflect.Method.invoke(Unknown Source) [05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.Display:setIcon:952]:     at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [05:58:35] [Client thread/INFO]: [org.lwjgl.opengl.ContextGL:<init>:105]: LWJGLX: ready-handle context created [05:58:35] [Client thread/INFO]: [org.lwjgl.input.GLFWInputImplementation:grabMouse:62]: Grab: false [05:58:35] [Client thread/INFO]: [OptiFine]  [05:58:35] [Client thread/INFO]: [OptiFine] OptiFine_1.12.2_HD_U_G5 [05:58:35] [Client thread/INFO]: [OptiFine] Build: 20210124-142939 [05:58:35] [Client thread/INFO]: [OptiFine] OS: Linux (aarch64) version Android-11 [05:58:35] [Client thread/INFO]: [OptiFine] Java: 1.8.0_442-internal, Oracle Corporation [05:58:35] [Client thread/INFO]: [OptiFine] VM: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation [05:58:35] [Client thread/INFO]: [OptiFine] LWJGL: 3.3.3-snapshot [05:58:35] [Client thread/INFO]: [OptiFine] OpenGL: Mali-G76 MC4, version 2.1 gl4es wrapper 1.1.5, PojavLauncherTeam & ptitSeb [05:58:35] [Client thread/INFO]: [OptiFine] OpenGL Version: 2.1.0 [05:58:35] [Client thread/INFO]: [OptiFine] OpenGL Occlussion culling: Not available (GL_ARB_occlusion_query) [05:58:35] [Client thread/INFO]: [OptiFine] Maximum texture size: 8192x8192 [05:58:35] [VersionCheck/INFO]: [OptiFine] Checking for new version [05:58:35] [Client thread/INFO]: [org.lwjgl.glfw.GLFW:glfwSetWindowSize:1038]: GLFW: Set size for window 516787360064, width=1584, height=756 [05:58:35] [Client thread/INFO]: [org.lwjgl.glfw.GLFW:glfwSetWindowSize:1038]: GLFW: Set size for window 516787360064, width=1584, height=756 [05:58:35] [Client thread/INFO]: [org.lwjgl.glfw.GLFW:glfwSetWindowSize:1038]: GLFW: Set size for window 516787360064, width=1584, height=756 [05:58:35] [Client thread/INFO]: [Shaders] OpenGL Version: 2.1 gl4es wrapper 1.1.5 [05:58:35] [Client thread/INFO]: [Shaders] Vendor:  PojavLauncherTeam & ptitSeb [05:58:35] [Client thread/INFO]: [Shaders] Renderer: Mali-G76 MC4 [05:58:35] [Client thread/INFO]: [Shaders] Capabilities:  2.0  2.1  3.0  3.2  -  [05:58:35] [Client thread/INFO]: [Shaders] GL_MAX_DRAW_BUFFERS: 4 [05:58:35] [Client thread/INFO]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 4 [05:58:35] [Client thread/INFO]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 16 [05:58:35] [Client thread/INFO]: [Shaders] Load shaders configuration. [05:58:35] [Client thread/INFO]: [Shaders] Save shaders configuration. [05:58:35] [Client thread/INFO]: [Shaders] No shaderpack loaded. [05:58:35] [Client thread/INFO]: [OptiFine] [Shaders] Delayed loading of block mappings after resources are loaded [05:58:35] [Client thread/INFO]: [OptiFine] [Shaders] Delayed loading of item mappings after resources are loaded [05:58:35] [Client thread/INFO]: [OptiFine] [Shaders] Delayed loading of entity mappings after resources are loaded [05:58:36] [Client thread/INFO]: Forge Mod Loader has detected optifine OptiFine_1.12.2_HD_U_G5, enabling compatibility features [05:58:36] [Client thread/INFO]: MinecraftForge v14.23.5.2860 Initialized [05:58:36] [Client thread/INFO]: Starts to replace vanilla recipe ingredients with ore ingredients. [05:58:36] [Client thread/INFO]: Invalid recipe found with multiple oredict ingredients in the same ingredient... [05:58:36] [Client thread/INFO]: Replaced 1227 ore ingredients [05:58:36] [Client thread/INFO]: Searching /storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/mods for mods [05:58:38] [Client thread/INFO]: Forge Mod Loader has identified 4 mods to load [05:58:38] [Client thread/INFO]: FML has found a non-mod file Chocapic13_HighPerformance_Low.zip in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible. [05:58:38] [Client thread/INFO]: FML has found a non-mod file ComplementaryReimagined_r5.0.zip in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible. [05:58:38] [Client thread/INFO]: FML has found a non-mod file Gl4s VERPIX_1.0.0_LITE_WITHOUT_SKY.zip in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible. [05:58:38] [Client thread/INFO]: FML has found a non-mod file MakeUp-UltraFast-8.8f.zip in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible. [05:58:38] [Client thread/INFO]: FML has found a non-mod file Open4Es-Shader-Android-1.1-Beta7.1.17+.zip in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible. [05:58:38] [Client thread/INFO]: Attempting connection with missing mods [minecraft, mcp, FML, forge] at CLIENT [05:58:38] [Client thread/INFO]: Attempting connection with missing mods [minecraft, mcp, FML, forge] at SERVER [05:58:38] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge [05:58:39] [Client thread/INFO]: Processing ObjectHolder annotations [05:58:39] [Client thread/INFO]: Found 1168 ObjectHolder annotations [05:58:39] [Client thread/INFO]: Identifying ItemStackHolder annotations [05:58:39] [Client thread/INFO]: Found 0 ItemStackHolder annotations [05:58:39] [Client thread/INFO]: Configured a dormant chunk cache size of 0 [05:58:39] [Forge Version Check/INFO]: [forge] Starting version check at http://files.minecraftforge.net/maven/net/minecraftforge/forge/promotions_slim.json [05:58:39] [Client thread/INFO]: Applying holder lookups [05:58:39] [Client thread/INFO]: Holder lookups applied [05:58:39] [Client thread/INFO]: Applying holder lookups [05:58:39] [Client thread/INFO]: Holder lookups applied [05:58:39] [Client thread/INFO]: Applying holder lookups [05:58:39] [Client thread/INFO]: Holder lookups applied [05:58:39] [Client thread/INFO]: Applying holder lookups [05:58:39] [Client thread/INFO]: Holder lookups applied [05:58:39] [Client thread/INFO]: Injecting itemstacks [05:58:39] [Client thread/INFO]: Itemstack injection complete [05:58:39] [Client thread/INFO]: [OptiFine] *** Reloading textures *** [05:58:39] [Client thread/INFO]: [OptiFine] Resource packs: Default [05:58:40] [Sound Library Loader/INFO]: Starting up SoundSystem... [05:58:40] [Thread-2/INFO]: Initializing LWJGL OpenAL [05:58:40] [Thread-2/INFO]: (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org) [05:58:40] [Thread-2/INFO]: [org.lwjgl.system.Library:checkHash:617]: [LWJGL] [ERROR] Incompatible Java and native library versions detected. Possible reasons:     a) -Djava.library.path is set to a folder containing shared libraries of an older LWJGL version.     b) The classpath contains jar files of an older LWJGL version. Possible solutions:     a) Make sure to not set -Djava.library.path (it is not needed for developing with LWJGL 3) or make        sure the folder it points to contains the shared libraries of the correct LWJGL version.     b) Check the classpath and make sure to only have jar files of the same LWJGL version in it. [05:58:40] [Thread-2/INFO]: OpenAL initialized. [05:58:40] [Sound Library Loader/INFO]: Sound engine started [05:58:44] [Client thread/INFO]: [OptiFine] Multitexture: false [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties [05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties [05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties [05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties [05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties [05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties [05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties [05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties [05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties [05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties [05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties [05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties [05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties [05:58:45] [Client thread/INFO]: [OptiFine] Multipass connected textures: false [05:58:45] [Client thread/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties [05:58:48] [Client thread/INFO]: [OptiFine] Custom loader sprites: 3 [05:58:48] [Client thread/INFO]: [OptiFine] Sprite dependencies: 5 [05:58:48] [Client thread/INFO]: Created: 1024x512 textures-atlas [05:58:48] [Client thread/INFO]: [OptiFine] Animated sprites: 22 [05:58:50] [Client thread/INFO]: Applying holder lookups [05:58:50] [Client thread/INFO]: Holder lookups applied [05:58:50] [Client thread/INFO]: Injecting itemstacks [05:58:50] [Client thread/INFO]: Itemstack injection complete [05:58:51] [Client thread/INFO]: Forge Mod Loader has successfully loaded 4 mods [05:58:51] [Client thread/WARN]: Skipping bad option: lastServer: [05:58:51] [Client thread/WARN]: ERROR : Couldn't load Narrator library : Unable to load library 'fliteWrapper': dlopen failed: library "libfliteWrapper.so" not found dlopen failed: library "libfliteWrapper.so" not found Native library (linux-aarch64/libfliteWrapper.so) not found in resource path ([file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/lwjgl3/lwjgl-glfw-classes.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/mojang/patchy/1.3.9/patchy-1.3.9.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/oshi-project/oshi-core/1.1/oshi-core-1.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/net/java/dev/jna/jna/5.13.0/jna-5.13.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/net/java/dev/jna/platform/3.4.0/platform-3.4.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/ibm/icu/icu4j-core-mojang/51.2/icu4j-core-mojang-51.2.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/paulscode/codecjorbis/20101023/codecjorbis-20101023.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/paulscode/codecwav/20101023/codecwav-20101023.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/paulscode/libraryjavasound/20101123/libraryjavasound-20101123.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/paulscode/librarylwjglopenal/20100824/librarylwjglopenal-20100824.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/paulscode/soundsystem/20120107/soundsystem-20120107.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/io/netty/netty-all/4.1.9.Final/netty-all-4.1.9.Final.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/google/guava/guava/21.0/guava-21.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/apache/commons/commons-lang3/3.5/commons-lang3-3.5.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/commons-io/commons-io/2.5/commons-io-2.5.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/commons-codec/commons-codec/1.10/commons-codec-1.10.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/net/java/jinput/jinput/2.0.5/jinput-2.0.5.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/net/java/jutils/jutils/1.0.0/jutils-1.0.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/google/code/gson/gson/2.8.0/gson-2.8.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/mojang/authlib/1.5.25/authlib-1.5.25.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/mojang/realms/1.10.22/realms-1.10.22.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/apache/commons/commons-compress/1.8.1/commons-compress-1.8.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/apache/httpcomponents/httpclient/4.3.3/httpclient-4.3.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/commons-logging/commons-logging/1.1.3/commons-logging-1.1.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/apache/httpcomponents/httpcore/4.3.2/httpcore-4.3.2.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/it/unimi/dsi/fastutil/7.1.0/fastutil-7.1.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/mojang/text2speech/1.10.3/text2speech-1.10.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/mojang/text2speech/1.10.3/text2speech-1.10.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/net/minecraftforge/forge/1.12.2-14.23.5.2860/forge-1.12.2-14.23.5.2860.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/ow2/asm/asm-debug-all/5.2/asm-debug-all-5.2.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/net/minecraft/launchwrapper/1.12/launchwrapper-1.12.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/jline/jline/3.5.1/jline-3.5.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/typesafe/akka/akka-actor_2.11/2.3.3/akka-actor_2.11-2.3.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/typesafe/config/1.2.1/config-1.2.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/scala-actors-migration_2.11/1.1.0/scala-actors-migration_2.11-1.1.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/scala-compiler/2.11.1/scala-compiler-2.11.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/plugins/scala-continuations-library_2.11/1.0.2_mc/scala-continuations-library_2.11-1.0.2_mc.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/plugins/scala-continuations-plugin_2.11.1/1.0.2_mc/scala-continuations-plugin_2.11.1-1.0.2_mc.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/scala-library/2.11.1/scala-library-2.11.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/scala-parser-combinators_2.11/1.0.1/scala-parser-combinators_2.11-1.0.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/scala-reflect/2.11.1/scala-reflect-2.11.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/scala-swing_2.11/1.0.1/scala-swing_2.11-1.0.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/scala-xml_2.11/1.0.2/scala-xml_2.11-1.0.2.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/lzma/lzma/0.0.1/lzma-0.0.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/java3d/vecmath/1.5.2/vecmath-1.5.2.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/net/sf/trove4j/trove4j/3.0.3/trove4j-3.0.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/apache/maven/maven-artifact/3.5.3/maven-artifact-3.5.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/net/sf/jopt-simple/jopt-simple/5.0.3/jopt-simple-5.0.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/apache/logging/log4j/log4j-api/2.15.0/log4j-api-2.15.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/apache/logging/log4j/log4j-core/2.15.0/log4j-core-2.15.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/versions/1.12.2-forge-14.23.5.2860/1.12.2-forge-14.23.5.2860.jar, file:/data/data/net.kdt.pojavlaunch.debug/arc_dns_injector/arc_dns_injector.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/mods/OptiFine_1.12.2_HD_U_G5.jar, asmgen:/, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/mods/Chocapic13_HighPerformance_Low.zip, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/mods/ComplementaryReimagined_r5.0.zip, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/mods/Gl4s%20VERPIX_1.0.0_LITE_WITHOUT_SKY.zip, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/mods/MakeUp-UltraFast-8.8f.zip, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/mods/Open4Es-Shader-Android-1.1-Beta7.1.17+.zip]) [05:58:51] [Client thread/WARN]: Failed to load shader: minecraft:shaders/post/entity_outline.json net.minecraft.client.util.JsonException: Invalid shaders/program/entity_sobel.fsh: Couldn't compile fragment program: 0:65: L0002: No matching function for call to 'texture2D' 0:71: L0002: No matching function for call to 'texture2D' 0:77: L0002: No matching function for call to 'texture2D' 0:83: L0002: No matching function for call to 'texture2D' 0:89: L0002: No matching function for call to 'texture2D'     at net.minecraft.client.shader.ShaderLoader.func_148057_a(ShaderLoader.java:80) ~[cda.class:?]     at net.minecraft.client.shader.ShaderManager.<init>(ShaderManager.java:147) ~[ccx.class:?]     at net.minecraft.client.shader.Shader.<init>(SourceFile:28) ~[ccz.class:?]     at net.minecraft.client.shader.ShaderGroup.func_148023_a(ShaderGroup.java:344) ~[ccy.class:?]     at net.minecraft.client.shader.ShaderGroup.func_152764_a(ShaderGroup.java:164) ~[ccy.class:?]     at net.minecraft.client.shader.ShaderGroup.func_152765_a(ShaderGroup.java:98) ~[ccy.class:?]     at net.minecraft.client.shader.ShaderGroup.<init>(ShaderGroup.java:54) ~[ccy.class:?]     at net.minecraft.client.renderer.RenderGlobal.func_174966_b(RenderGlobal.java:329) [buy.class:?]     at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:569) [bib.class:?]     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?]     at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?]     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_442-internal]     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_442-internal]     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_442-internal]     at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_442-internal]     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]     at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] [05:58:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient [05:58:52] [Client thread/INFO]: [OptiFine] *** Reloading custom textures *** [05:59:03] [Client thread/INFO]: [Shaders] Loaded shaderpack: (internal) [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.45 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.45 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 380.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 590.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 335.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 375.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.01388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.1388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.02777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.0016666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.016666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.16666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.02777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh: -40. [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: -25.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 300 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 600 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.15 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.81 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1200 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.05 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.81 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 420 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.28 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 840 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.07 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.83 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1680 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.03 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.83 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1020 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.12 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.8 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 2040 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.03 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.85 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 4080 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.015 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.87 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: -1.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 100 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 60.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh: 0.65 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 0.65 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.5 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.4 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.5 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.25 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.5 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.45 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.5 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.4 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.5 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: OMNI_TINT_CUSTOM [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: EXPOSURE_NIGHT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.01 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_DENSITY [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 3.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_DAY [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 3.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_SUNSET [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 2.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_NIGHT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 3.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.45 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.45 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 380.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 590.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 335.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 375.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.01388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.1388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.02777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.0016666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.016666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.16666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.02777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: -40. [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: -25.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 300 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 600 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.15 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.81 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 1200 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.05 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.81 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 420 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.28 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 840 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.07 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.83 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 1680 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.03 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.83 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 1020 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.12 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.8 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 2040 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.03 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.85 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 4080 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.015 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.87 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: -1.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 100 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 60.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 0.65 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.65 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.45 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.45 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 380.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 590.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 335.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 375.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.01388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.1388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.02777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.0016666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.016666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.16666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.02777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh: -40. [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: -25.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 300 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 600 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.15 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.81 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 1200 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.05 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.81 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 420 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.28 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 840 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.07 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.83 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 1680 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.03 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.83 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 1020 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.12 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.8 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 2040 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.03 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.85 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 4080 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.015 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.87 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: -1.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 100 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 60.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh: 0.65 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 0.65 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.5 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.4 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.5 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.25 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.5 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.45 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.5 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.4 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.5 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: OMNI_TINT_CUSTOM [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: EXPOSURE_NIGHT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.01 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_DENSITY [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 3.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_DAY [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 3.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_SUNSET [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 2.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_NIGHT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 3.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.45 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.45 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 380.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 590.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 335.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 375.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.01388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.1388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.02777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.0016666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.016666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.16666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.02777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: -40. [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: -25.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 300 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 600 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.15 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.81 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 1200 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.05 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.81 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 420 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.28 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 840 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.07 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.83 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 1680 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.03 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.83 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 1020 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.12 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.8 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 2040 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.03 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.85 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 4080 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.015 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.87 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: -1.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 100 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 60.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 0.65 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.65 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.45 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.45 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 380.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 590.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 335.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 375.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.01388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.1388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.02777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.0016666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.016666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.16666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.02777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: -40. [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: -25.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 300 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 600 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.15 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.81 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 1200 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.05 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.81 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 420 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.28 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 840 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.07 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.83 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 1680 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.03 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.83 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 1020 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.12 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.8 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 2040 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.03 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.85 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 4080 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.015 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.87 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: -1.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 100 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 60.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.65 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.65 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.45 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.45 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 380.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 590.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 335.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 375.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.01388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.1388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.02777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.0016666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.016666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.16666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.02777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: -40. [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: -25.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 300 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 600 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.15 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.81 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 1200 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.05 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.81 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 420 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.28 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 840 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.07 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.83 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 1680 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.03 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.83 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 1020 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.12 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.8 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 2040 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.03 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.85 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 4080 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.015 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.87 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: -1.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 100 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 60.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.65 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.65 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.45 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.45 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 380.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 590.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 335.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 375.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.01388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.1388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.02777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.0016666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.016666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.16666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.02777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: -40. [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: -25.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 300 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 600 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.15 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.81 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 1200 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.05 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.81 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 420 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.28 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 840 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.07 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.83 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 1680 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.03 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.83 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 1020 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.12 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.8 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 2040 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.03 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.85 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 4080 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.015 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.87 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: -1.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 100 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 60.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.65 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.65 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.45 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.45 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 380.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 590.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 335.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 375.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.01388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.1388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.02777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.0016666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.016666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.16666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.02777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: -40. [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: -25.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 300 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 600 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.15 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.81 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 1200 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.05 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.81 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 420 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.28 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 840 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.07 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.83 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 1680 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.03 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.83 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 1020 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.12 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.8 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 2040 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.03 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.85 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 4080 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.015 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.87 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: -1.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 100 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 60.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.65 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.65 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.45 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.45 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 380.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 590.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 335.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 375.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.01388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.1388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.02777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.0016666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.016666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.16666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.02777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: -40. [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: -25.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 300 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 600 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.15 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.81 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 1200 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.05 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.81 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 420 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.28 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 840 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.07 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.83 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 1680 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.03 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.83 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 1020 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.12 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.8 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 2040 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.03 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.85 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 4080 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.015 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.87 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: -1.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 100 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 60.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.65 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.65 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 0.5 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.4 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 0.5 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.25 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 0.5 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.45 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 0.5 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.4 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 0.5 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: OMNI_TINT_CUSTOM [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: EXPOSURE_NIGHT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 1.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.01 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_DENSITY [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 1.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 3.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_DAY [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 1.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 3.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_SUNSET [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 1.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 2.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_NIGHT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 1.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 3.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.45 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.45 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 380.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 590.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 335.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 375.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.01388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.1388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.02777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.0016666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.016666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.16666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.02777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: -40. [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: -25.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 300 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 600 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.15 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.81 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 1200 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.05 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.81 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 420 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.28 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 840 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.07 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.83 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 1680 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.03 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.83 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 1020 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.12 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.8 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 2040 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.03 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.85 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 4080 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.015 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.87 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: -1.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 100 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 60.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.65 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.65 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.0 [05:59:04] [Client thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:oxeye_daisy [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:pink_tulip [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:white_tulip [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:orange_tulip [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:red_tulip [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:azure_bluet [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:allium [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:blue_orchid [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:poppy [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:dandelion [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:dead_bush [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:fern [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:oak_sapling [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:spruce_sapling [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:birch_sapling [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:jungle_sapling [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:acacia_sapling [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:dark_oak_sapling [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:oak_leaves [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:spruce_leaves [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:birch_leaves [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:jungle_leaves [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:acacia_leaves [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:dark_oak_leaves [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:tall_seagrass [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:lily_of_the_valley [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:cornflower [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:kelp_plant [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:attached_melon_stem [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:attached_pumpkin_stem [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:large_fern [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:tall_grass [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:peony [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:rose_bush [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:lilac [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sunflower [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:lily_pad [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:cobweb [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:seagrass [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_torch [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:redstone_wall_torch [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:jack_o_lantern [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:magma_block [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Property not found: lit, block: Block{minecraft:redstone_lamp} [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:campfire [05:59:04] [Client thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_emerald [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_redstone [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_lapis [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_amethyst [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_quartz [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_netherite [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_diamond [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_gold [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_iron [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_copper [05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45000=trim_emerald trim_redstone trim_lapis trim_amethyst trim_quartz trim_netherite trim_diamond trim_gold trim_iron trim_copper [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: spyglass [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: enchanted_golden_apple [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: copper_ingot [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_shovel [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_pickaxe [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_axe [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_hoe [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_sword [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_helmet [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_chestplate [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_leggings [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_boots [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_ingot [05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45024=netherite_shovel netherite_pickaxe netherite_axe netherite_hoe netherite_sword netherite_helmet netherite_chestplate netherite_leggings netherite_boots netherite_ingot [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trident [05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45028=trident [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: cod_bucket [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: salmon_bucket [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: tropical_fish_bucket [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: pufferfish_bucket [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: axolotl_bucket [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: tadpole_bucket [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: powder_snow_bucket [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: glow_ink_sac [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: amethyst_shard [05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45056=amethyst_shard [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: turtle_helmet [05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45064=turtle_helmet [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: echo_shard [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: recovery_compass [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: music_disc_5 [05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45084=echo_shard recovery_compass music_disc_5 [05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45092= [05:59:04] [Client thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties [05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: CLOUDS, key: screen.Atmospherics [05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: STARS, key: screen.Atmospherics [05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: DRAW_SUN, key: screen.Atmospherics [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: texelSizeX [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: texelSizeY [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: texelSize [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: normSunVec [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: normUpVec [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunPosX [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunPosY [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunPosZ [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: sunVec [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: upPosX [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: upPosY [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: upPosZ [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: upVec [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: sunElevation [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: angSun [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: angMoon [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: angSky [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: angSkyNight [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: sunIntensity [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: fading [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: skyIntensity [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: moonIntensity [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: fading2 [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: skyIntensityNight [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunAmount [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: ambientAmount [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: modWT [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: fogAmount [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunElev [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunlightR0 [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunlightG0 [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunlightB0 [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunlightR [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunlightG [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunlightB [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: nsunColor [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: sunColor [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: avgEyeIntensity [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: exposure [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: lightSign [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: lightCol [05:59:04] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge [05:59:04] [Client thread/INFO]: [OptiFine] *** Reloading textures *** [05:59:04] [Client thread/INFO]: [OptiFine] Resource packs: Default [05:59:05] [Client thread/INFO]: SoundSystem shutting down... [05:59:05] [Client thread/ERROR]: Error in class 'SoundSystem' [05:59:05] [Client thread/ERROR]: Problem during Library.cleanup()! [05:59:05] [Client thread/INFO]: Ignoring errors... continuing clean-up. [05:59:05] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com [05:59:05] [Sound Library Loader/INFO]: Starting up SoundSystem... [05:59:05] [Thread-6/INFO]: Initializing LWJGL OpenAL [05:59:05] [Thread-6/INFO]: (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org) [05:59:05] [Thread-6/INFO]: OpenAL initialized. [05:59:05] [Sound Library Loader/INFO]: Sound engine started [05:59:07] [Client thread/INFO]: [OptiFine] Multitexture: false [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties [05:59:07] [Client thread/INFO]: [OptiFine] Multipass connected textures: false [05:59:07] [Client thread/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties [05:59:10] [Client thread/INFO]: [OptiFine] Custom loader sprites: 3 [05:59:10] [Client thread/INFO]: [OptiFine] Sprite dependencies: 5 [05:59:10] [Client thread/INFO]: Created: 1024x512 textures-atlas [05:59:10] [Client thread/INFO]: [Shaders] allocateTextureMap 0 1024 512  [05:59:11] [Client thread/INFO]: [OptiFine] Animated sprites: 22 [05:59:11] [Client thread/INFO]: [OptiFine] *** Reloading custom textures *** [05:59:11] [Client thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:oxeye_daisy [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:pink_tulip [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:white_tulip [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:orange_tulip [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:red_tulip [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:azure_bluet [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:allium [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:blue_orchid [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:poppy [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:dandelion [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:dead_bush [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:fern [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:oak_sapling [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:spruce_sapling [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:birch_sapling [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:jungle_sapling [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:acacia_sapling [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:dark_oak_sapling [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:oak_leaves [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:spruce_leaves [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:birch_leaves [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:jungle_leaves [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:acacia_leaves [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:dark_oak_leaves [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:tall_seagrass [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:lily_of_the_valley [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:cornflower [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:kelp_plant [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:attached_melon_stem [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:attached_pumpkin_stem [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:large_fern [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:tall_grass [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:peony [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:rose_bush [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:lilac [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sunflower [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:lily_pad [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:cobweb [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:seagrass [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_torch [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:redstone_wall_torch [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:jack_o_lantern [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:magma_block [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Property not found: lit, block: Block{minecraft:redstone_lamp} [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:campfire [05:59:11] [Client thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_emerald [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_redstone [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_lapis [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_amethyst [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_quartz [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_netherite [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_diamond [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_gold [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_iron [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_copper [05:59:11] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45000=trim_emerald trim_redstone trim_lapis trim_amethyst trim_quartz trim_netherite trim_diamond trim_gold trim_iron trim_copper [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: spyglass [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: enchanted_golden_apple [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: copper_ingot [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_shovel [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_pickaxe [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_axe [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_hoe [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_sword [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_helmet [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_chestplate [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_leggings [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_boots [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_ingot [05:59:11] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45024=netherite_shovel netherite_pickaxe netherite_axe netherite_hoe netherite_sword netherite_helmet netherite_chestplate netherite_leggings netherite_boots netherite_ingot [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trident [05:59:11] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45028=trident [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: cod_bucket [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: salmon_bucket [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: tropical_fish_bucket [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: pufferfish_bucket [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: axolotl_bucket [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: tadpole_bucket [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: powder_snow_bucket [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: glow_ink_sac [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: amethyst_shard [05:59:11] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45056=amethyst_shard [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: turtle_helmet [05:59:11] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45064=turtle_helmet [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: echo_shard [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: recovery_compass [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: music_disc_5 [05:59:11] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45084=echo_shard recovery_compass music_disc_5 [05:59:11] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45092= [05:59:11] [Client thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties [05:59:13] [Client thread/INFO]: [Shaders] Save shaders configuration. [05:59:19] [Server thread/INFO]: Starting integrated minecraft server version 1.12.2 [05:59:19] [Server thread/INFO]: Generating keypair [05:59:19] [Server thread/INFO]: Injecting existing registry data into this server instance [05:59:20] [Server thread/INFO]: Applying holder lookups [05:59:20] [Server thread/INFO]: Holder lookups applied [05:59:20] [Server thread/INFO]: Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@ad86d0d) [05:59:21] [Server thread/INFO]: Loaded 488 advancements [05:59:21] [Server thread/INFO]: Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@ad86d0d) [05:59:21] [Server thread/INFO]: Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@ad86d0d) [05:59:21] [Server thread/INFO]: Preparing start region for level 0 [05:59:22] [Server thread/INFO]: Preparing spawn area: 15% [05:59:23] [Server thread/INFO]: Preparing spawn area: 72% [05:59:24] [Server thread/INFO]: Unloading dimension -1 [05:59:24] [Server thread/INFO]: Unloading dimension 1 [05:59:24] [Server thread/INFO]: Changing view distance to 2, from 10 [05:59:35] [VersionCheck/INFO]: [OptiFine] java.net.UnknownHostException: optifine.net [05:59:54] [Server thread/INFO]: Disconnecting local:E:83dd491e: Took too long to log in [05:59:54] [Server thread/INFO]: local:E:83dd491e lost connection: Took too long to log in [06:00:45] [Client thread/WARN]: Couldn't look up profile properties for com.mojang.authlib.GameProfile@594aec53[id=00000000-0000-0000-0000-000000000000,name=Arab,properties={},legacy=false] com.mojang.authlib.exceptions.AuthenticationUnavailableException: Cannot contact authentication server     at com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.makeRequest(YggdrasilAuthenticationService.java:85) ~[YggdrasilAuthenticationService.class:?]     at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillGameProfile(YggdrasilMinecraftSessionService.java:180) [YggdrasilMinecraftSessionService.class:?]     at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillProfileProperties(YggdrasilMinecraftSessionService.java:173) [YggdrasilMinecraftSessionService.class:?]     at net.minecraft.client.Minecraft.func_71371_a(Minecraft.java:2421) [bib.class:?]     at net.minecraftforge.fml.client.FMLClientHandler.tryLoadExistingWorld(FMLClientHandler.java:734) [FMLClientHandler.class:?]     at net.minecraft.client.gui.GuiListWorldSelectionEntry.func_186777_e(GuiListWorldSelectionEntry.java:249) [bol.class:?]     at net.minecraft.client.gui.GuiListWorldSelectionEntry.func_186774_a(GuiListWorldSelectionEntry.java:199) [bol.class:?]     at net.minecraft.client.gui.GuiListWorldSelectionEntry.func_148278_a(GuiListWorldSelectionEntry.java:163) [bol.class:?]     at net.minecraft.client.gui.GuiListExtended.func_148179_a(SourceFile:41) [bjm.class:?]     at net.minecraft.client.gui.GuiWorldSelection.func_73864_a(SourceFile:117) [bok.class:?]     at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:533) [blk.class:?]     at net.minecraft.client.gui.GuiWorldSelection.func_146274_d(SourceFile:49) [bok.class:?]     at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:501) [blk.class:?]     at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1759) [bib.class:?]     at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1098) [bib.class:?]     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?]     at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?]     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_442-internal]     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_442-internal]     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_442-internal]     at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_442-internal]     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]     at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] Caused by: java.net.UnknownHostException: sessionserver.mojang.com     at java.net.AbstractPlainSocketImpl.connect(Unknown Source) ~[?:1.8.0_442-internal]     at java.net.SocksSocketImpl.connect(Unknown Source) ~[?:1.8.0_442-internal]     at java.net.Socket.connect(Unknown Source) ~[?:1.8.0_442-internal]     at sun.security.ssl.SSLSocketImpl.connect(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.NetworkClient.doConnect(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.http.HttpClient.openServer(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.http.HttpClient.openServer(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.https.HttpsClient.<init>(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.https.HttpsClient.New(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.http.HttpURLConnection.plainConnect0(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source) ~[?:1.8.0_442-internal]     at java.security.AccessController.doPrivileged(Native Method) ~[?:1.8.0_442-internal]     at java.security.AccessController.doPrivilegedWithCombiner(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.http.HttpURLConnection.access$200(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.http.HttpURLConnection$9.run(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.http.HttpURLConnection$9.run(Unknown Source) ~[?:1.8.0_442-internal]     at java.security.AccessController.doPrivileged(Native Method) ~[?:1.8.0_442-internal]     at java.security.AccessController.doPrivilegedWithCombiner(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(Unknown Source) ~[?:1.8.0_442-internal]     at com.mojang.authlib.HttpAuthenticationService.performGetRequest(HttpAuthenticationService.java:130) ~[HttpAuthenticationService.class:?]     at com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.makeRequest(YggdrasilAuthenticationService.java:66) ~[YggdrasilAuthenticationService.class:?]     ... 22 more [06:01:38] [Client thread/INFO]: [org.lwjgl.glfw.GLFW:glfwSetWindowSize:1038]: GLFW: Set size for window 516787360064, width=1584, height=756 [06:02:43] [Client thread/INFO]: [org.lwjgl.glfw.GLFW:glfwSetWindowSize:1038]: GLFW: Set size for window 516787360064, width=1584, height=756 [06:02:44] [Client thread/INFO]: [org.lwjgl.glfw.GLFW:glfwSetWindowSize:1038]: GLFW: Set size for window 516787360064, width=1584, height=756 [06:02:46] [Server thread/INFO]: Stopping server [06:02:46] [Server thread/INFO]: Saving players [06:02:46] [Server thread/INFO]: Saving worlds [06:02:46] [Server thread/INFO]: Saving chunks for level 'New World'/overworld [06:02:47] [Server thread/INFO]: Unloading dimension 0 [06:02:47] [Server thread/INFO]: Applying holder lookups [06:02:47] [Server thread/INFO]: Holder lookups applied [06:02:49] [Server thread/INFO]: Starting integrated minecraft server version 1.12.2 [06:02:49] [Server thread/INFO]: Generating keypair [06:02:50] [Server thread/INFO]: Injecting existing registry data into this server instance [06:02:50] [Server thread/INFO]: Applying holder lookups [06:02:50] [Server thread/INFO]: Holder lookups applied [06:02:50] [Server thread/INFO]: Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@73a78e) [06:02:50] [Server thread/INFO]: Loaded 488 advancements [06:02:50] [Server thread/INFO]: Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@73a78e) [06:02:50] [Server thread/INFO]: Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@73a78e) [06:02:50] [Server thread/INFO]: Preparing start region for level 0 [06:02:51] [Server thread/INFO]: Preparing spawn area: 20% [06:02:52] [Server thread/INFO]: Preparing spawn area: 61% [06:02:53] [Server thread/INFO]: Unloading dimension -1 [06:02:53] [Server thread/INFO]: Unloading dimension 1 [06:02:53] [Server thread/INFO]: Changing view distance to 2, from 10 [06:02:54] [Netty Local Client IO #1/INFO]: Server protocol version 2 [06:02:54] [Netty Server IO #3/INFO]: Client protocol version 2 [06:02:54] [Netty Server IO #3/INFO]: Client attempting to join with 4 mods : [email protected],[email protected],[email protected],[email protected] [06:02:54] [Netty Local Client IO #1/INFO]: [Netty Local Client IO #1] Client side modded connection established [06:02:54] [Server thread/INFO]: [Server thread] Server side modded connection established [06:02:54] [Server thread/INFO]: Arab[local:E:9ebf7884] logged in with entity id 257 at (228.61153553131447, 68.0, -50.94175084939335) [06:02:54] [Server thread/INFO]: Arab joined the game [06:02:55] [Server thread/INFO]: Saving and pausing game... [06:02:57] [Server thread/INFO]: Saving chunks for level 'New World'/overworld [06:02:57] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl [06:02:57] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.vsh 0:2: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported [06:02:57] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/shadow.fsh [06:02:57] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.fsh 0:58: L0002: No matching function for call to 'texture2D' [06:02:57] [Client thread/ERROR]: [Shaders] Error linking program: 15 (shadow) [06:02:57] [Client thread/INFO]: [Shaders] Info log: shadow Link failed because of invalid fragment shader. [06:02:57] [Client thread/INFO]: [Shaders] Info log: shadow The program object is incomplete. [06:02:57] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "shadow" [06:02:57] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "shadow" [06:02:57] [Client thread/INFO]: [Shaders] AO Level: 0.65 [06:02:57] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0 [06:02:57] [Client thread/INFO]: [Shaders] Shadow map resolution: 1024 [06:02:57] [Client thread/INFO]: [Shaders] Shadow map distance: 115.0 [06:02:57] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [06:02:57] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_basic.fsh [06:02:57] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl [06:02:57] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_basic.fsh 0:65: S0022: Symbol 'texture' redeclared 0:139: L0002: No matching function for call to 'shadow2D' 0:146: L0002: No matching function for call to 'texture2D' [06:02:57] [Client thread/ERROR]: [Shaders] Error linking program: 15 (gbuffers_basic) [06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_basic Link failed because of invalid fragment shader. [06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_basic The program object is incomplete. [06:02:57] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_basic" [06:02:57] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_basic" [06:02:57] [Client thread/INFO]: [Shaders] AO Level: 0.65 [06:02:57] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0 [06:02:57] [Client thread/INFO]: [Shaders] Shadow map resolution: 1024 [06:02:57] [Client thread/INFO]: [Shaders] Shadow map distance: 115.0 [06:02:57] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [06:02:57] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_textured.fsh [06:02:57] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl [06:02:57] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh 0:65: S0022: Symbol 'texture' redeclared 0:105: L0002: No matching function for call to 'texture2D' 0:136: L0002: No matching function for call to 'shadow2D' 0:143: L0002: No matching function for call to 'texture2D' [06:02:57] [Client thread/ERROR]: [Shaders] Error linking program: 16 (gbuffers_textured) [06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_textured Link failed because of invalid fragment shader. [06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_textured The program object is incomplete. [06:02:57] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_textured" [06:02:57] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_textured" [06:02:57] [Client thread/INFO]: [Shaders] AO Level: 0.65 [06:02:57] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0 [06:02:57] [Client thread/INFO]: [Shaders] Shadow map resolution: 1024 [06:02:57] [Client thread/INFO]: [Shaders] Shadow map distance: 115.0 [06:02:57] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [06:02:57] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_textured_lit.fsh [06:02:57] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl [06:02:57] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh 0:65: S0022: Symbol 'texture' redeclared 0:105: L0002: No matching function for call to 'texture2D' 0:136: L0002: No matching function for call to 'shadow2D' 0:143: L0002: No matching function for call to 'texture2D' [06:02:57] [Client thread/ERROR]: [Shaders] Error linking program: 17 (gbuffers_textured_lit) [06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_textured_lit Link failed because of invalid fragment shader. [06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_textured_lit The program object is incomplete. [06:02:57] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_textured_lit" [06:02:57] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_textured_lit" [06:02:57] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.vsh 0:2: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported [06:02:57] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_skybasic.fsh [06:02:57] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/color_transforms.glsl [06:02:57] [Client thread/INFO]: [Shaders] File: 2 = /shaders/lib/sky_gradient.glsl [06:02:57] [Client thread/INFO]: [Shaders] File: 3 = /shaders/lib/color_dither.glsl [06:02:57] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.fsh 0:3: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported 0:199: L0002: No matching function for call to 'texture2D' [06:02:57] [Client thread/ERROR]: [Shaders] Error linking program: 15 (gbuffers_skybasic) [06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_skybasic Link failed because of invalid fragment shader. [06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_skybasic The program object is incomplete. [06:02:57] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_skybasic" [06:02:57] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_skybasic" [06:02:57] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_skytextured.fsh [06:02:57] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.fsh 0:54: S0022: Symbol 'texture' redeclared 0:63: L0002: No matching function for call to 'texture2D' [06:02:57] [Client thread/ERROR]: [Shaders] Error linking program: 16 (gbuffers_skytextured) [06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_skytextured Link failed because of invalid fragment shader. [06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_skytextured The program object is incomplete. [06:02:57] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_skytextured" [06:02:57] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_skytextured" [06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_clouds.vsh 0:2: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported [06:02:58] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_clouds.fsh [06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_clouds.fsh 0:3: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported 0:56: S0022: Symbol 'texture' redeclared 0:97: L0002: No matching function for call to 'texelFetch2D' 0:102: L0002: No matching function for call to 'texture2D' [06:02:58] [Client thread/ERROR]: [Shaders] Error linking program: 17 (gbuffers_clouds) [06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_clouds Link failed because of invalid fragment shader. [06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_clouds The program object is incomplete. [06:02:58] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_clouds" [06:02:58] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_clouds" [06:02:58] [Client thread/INFO]: [Shaders] AO Level: 0.65 [06:02:58] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0 [06:02:58] [Client thread/INFO]: [Shaders] Shadow map resolution: 1024 [06:02:58] [Client thread/INFO]: [Shaders] Shadow map distance: 115.0 [06:02:58] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [06:02:58] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_terrain.fsh [06:02:58] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl [06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh 0:65: S0022: Symbol 'texture' redeclared 0:105: L0002: No matching function for call to 'texture2D' 0:147: L0002: No matching function for call to 'shadow2D' 0:154: L0002: No matching function for call to 'texture2D' [06:02:58] [Client thread/ERROR]: [Shaders] Error linking program: 15 (gbuffers_terrain) [06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_terrain Link failed because of invalid fragment shader. [06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_terrain The program object is incomplete. [06:02:58] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_terrain" [06:02:58] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_terrain" [06:02:58] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_damagedblock.fsh [06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_damagedblock.fsh 0:54: S0022: Symbol 'texture' redeclared 0:60: L0002: No matching function for call to 'texture2D' [06:02:58] [Client thread/ERROR]: [Shaders] Error linking program: 16 (gbuffers_damagedblock) [06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_damagedblock Link failed because of invalid fragment shader. [06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_damagedblock The program object is incomplete. [06:02:58] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_damagedblock" [06:02:58] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_damagedblock" [06:02:58] [Client thread/INFO]: [Shaders] AO Level: 0.65 [06:02:58] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0 [06:02:58] [Client thread/INFO]: [Shaders] Shadow map resolution: 1024 [06:02:58] [Client thread/INFO]: [Shaders] Shadow map distance: 115.0 [06:02:58] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [06:02:58] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_block.fsh [06:02:58] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl [06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_block.fsh 0:65: S0022: Symbol 'texture' redeclared 0:105: L0002: No matching function for call to 'texture2D' 0:141: L0002: No matching function for call to 'shadow2D' 0:148: L0002: No matching function for call to 'texture2D' [06:02:58] [Client thread/ERROR]: [Shaders] Error linking program: 17 (gbuffers_block) [06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_block Link failed because of invalid fragment shader. [06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_block The program object is incomplete. [06:02:58] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_block" [06:02:58] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_block" [06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_beaconbeam.vsh 0:2: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported [06:02:58] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_beaconbeam.fsh [06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_beaconbeam.fsh 0:3: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported 0:56: S0022: Symbol 'texture' redeclared 0:65: L0002: No matching function for call to 'texture2D' [06:02:58] [Client thread/ERROR]: [Shaders] Error linking program: 15 (gbuffers_beaconbeam) [06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_beaconbeam Link failed because of invalid fragment shader. [06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_beaconbeam The program object is incomplete. [06:02:58] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_beaconbeam" [06:02:58] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_beaconbeam" [06:02:58] [Client thread/INFO]: [Shaders] AO Level: 0.65 [06:02:58] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0 [06:02:58] [Client thread/INFO]: [Shaders] Shadow map resolution: 1024 [06:02:58] [Client thread/INFO]: [Shaders] Shadow map distance: 115.0 [06:02:58] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [06:02:58] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_entities.fsh [06:02:58] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl [06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh 0:65: S0022: Symbol 'texture' redeclared 0:106: L0002: No matching function for call to 'texture2D' 0:145: L0002: No matching function for call to 'shadow2D' 0:152: L0002: No matching function for call to 'texture2D' [06:02:58] [Client thread/ERROR]: [Shaders] Error linking program: 17 (gbuffers_entities) [06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_entities Link failed because of invalid fragment shader. [06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_entities The program object is incomplete. [06:02:58] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_entities" [06:02:58] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_entities" [06:02:58] [Client thread/INFO]: [Shaders] Sun path rotation: -25.0 [06:02:58] [Client thread/INFO]: [Shaders] Shadow map interval size: 3.0 [06:02:58] [Client thread/INFO]: [Shaders] Shadow map resolution: 840 [06:02:58] [Client thread/INFO]: [Shaders] Shadow map distance: 105.0 [06:02:58] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [06:02:58] [Client thread/INFO]: [Shaders] Hardware shadow filtering enabled. [06:02:58] [Client thread/INFO]: [Shaders] AO Level: 0.0 [06:02:58] [Client thread/INFO]: [Shaders] Eye brightness halflife: 6.0 [06:02:58] [Client thread/INFO]: [Shaders] Center depth halflife: 1.0 [06:02:58] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_entities_glowing.fsh [06:02:58] [Client thread/INFO]: [Shaders] File: 1 = /shaders/common/solid_blocks_fragment.glsl [06:02:58] [Client thread/INFO]: [Shaders] File: 2 = /shaders/lib/config.glsl [06:02:58] [Client thread/INFO]: [Shaders] File: 3 = /shaders/lib/color_utils_end.glsl [06:02:58] [Client thread/INFO]: [Shaders] File: 4 = /shaders/lib/color_utils_nether.glsl [06:02:58] [Client thread/INFO]: [Shaders] File: 5 = /shaders/lib/dither.glsl [06:02:58] [Client thread/INFO]: [Shaders] File: 6 = /shaders/lib/shadow_frag.glsl [06:02:58] [Client thread/INFO]: [Shaders] File: 7 = /shaders/lib/luma.glsl [06:02:58] [Client thread/INFO]: [Shaders] File: 8 = /shaders/lib/material_gloss_fragment.glsl [06:02:58] [Client thread/INFO]: [Shaders] File: 9 = /shaders/src/finalcolor.glsl [06:02:58] [Client thread/INFO]: [Shaders] File: 10 = /shaders/src/writebuffers.glsl [06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities_glowing.fsh 0:259: L0002: No matching function for call to 'texture2D' 0:423: L0002: No matching function for call to 'texture2D' 0:499: L0002: No matching function for call to 'shadow2D' 0:505: L0002: No matching function for call to 'shadow2D' 0:579: L0002: No matching function for call to 'texture2D' 0:609: L0002: No matching function for call to 'texture2D' [06:02:59] [Client thread/ERROR]: [Shaders] Error linking program: 15 (gbuffers_entities_glowing) [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_entities_glowing Link failed because of invalid fragment shader. [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_entities_glowing The program object is incomplete. [06:02:59] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_entities_glowing" [06:02:59] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_entities_glowing" [06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_armor_glint.vsh 0:2: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported [06:02:59] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_armor_glint.fsh [06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_armor_glint.fsh 0:3: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported 0:55: S0022: Symbol 'texture' redeclared 0:67: L0002: No matching function for call to 'texture2D' 0:73: L0002: No matching function for call to 'texture2D' [06:02:59] [Client thread/ERROR]: [Shaders] Error linking program: 16 (gbuffers_armor_glint) [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_armor_glint Link failed because of invalid fragment shader. [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_armor_glint The program object is incomplete. [06:02:59] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_armor_glint" [06:02:59] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_armor_glint" [06:02:59] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_spidereyes.fsh [06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_spidereyes.fsh 0:55: S0022: Symbol 'texture' redeclared 0:64: L0002: No matching function for call to 'texture2D' [06:02:59] [Client thread/ERROR]: [Shaders] Error linking program: 17 (gbuffers_spidereyes) [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_spidereyes Link failed because of invalid fragment shader. [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_spidereyes The program object is incomplete. [06:02:59] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_spidereyes" [06:02:59] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_spidereyes" [06:02:59] [Client thread/INFO]: [Shaders] AO Level: 0.65 [06:02:59] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0 [06:02:59] [Client thread/INFO]: [Shaders] Shadow map resolution: 1024 [06:02:59] [Client thread/INFO]: [Shaders] Shadow map distance: 115.0 [06:02:59] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [06:02:59] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_hand.fsh [06:02:59] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl [06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh 0:65: S0022: Symbol 'texture' redeclared 0:105: L0002: No matching function for call to 'texture2D' 0:141: L0002: No matching function for call to 'shadow2D' 0:148: L0002: No matching function for call to 'texture2D' [06:02:59] [Client thread/ERROR]: [Shaders] Error linking program: 15 (gbuffers_hand) [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_hand Link failed because of invalid fragment shader. [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_hand The program object is incomplete. [06:02:59] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_hand" [06:02:59] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_hand" [06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.vsh 0:2: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported [06:02:59] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_weather.fsh [06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.fsh 0:3: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported 0:55: S0022: Symbol 'texture' redeclared 0:71: L0002: No matching function for call to 'texture2D' 0:78: L0002: No matching function for call to 'texture2D' [06:02:59] [Client thread/ERROR]: [Shaders] Error linking program: 16 (gbuffers_weather) [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_weather Link failed because of invalid fragment shader. [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_weather The program object is incomplete. [06:02:59] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_weather" [06:02:59] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_weather" [06:02:59] [Client thread/ERROR]: [Shaders] Error compiling vertex shader: /shaders/deferred.vsh [06:02:59] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/sky_gradient.glsl [06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/deferred.vsh 0:2: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported 0:76: L0002: No matching function for call to 'texture2D' [06:02:59] [Client thread/INFO]: [Shaders] shadowHardwareFiltering0 [06:02:59] [Client thread/INFO]: [Shaders] colortex0 format: RGB8 [06:02:59] [Client thread/INFO]: [Shaders] colortex1 format: R11F_G11F_B10F [06:02:59] [Client thread/INFO]: [Shaders] colortex4 format: R11F_G11F_B10F [06:02:59] [Client thread/INFO]: [Shaders] colortex0 clear disabled [06:02:59] [Client thread/INFO]: [Shaders] colortex1 clear disabled [06:02:59] [Client thread/INFO]: [Shaders] colortex2 clear disabled [06:02:59] [Client thread/INFO]: [Shaders] colortex3 clear disabled [06:02:59] [Client thread/INFO]: [Shaders] colortex4 clear disabled [06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/deferred.fsh 0:3: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported [06:02:59] [Client thread/ERROR]: [Shaders] Error linking program: 17 (deferred) [06:02:59] [Client thread/INFO]: [Shaders] Info log: deferred Link failed because of invalid vertex shader. [06:02:59] [Client thread/INFO]: [Shaders] Info log: deferred The program object is incomplete. [06:02:59] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "deferred" [06:02:59] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "deferred" [06:02:59] [Client thread/INFO]: [Shaders] AO Level: 0.65 [06:02:59] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0 [06:02:59] [Client thread/INFO]: [Shaders] Shadow map resolution: 1024 [06:02:59] [Client thread/INFO]: [Shaders] Shadow map distance: 115.0 [06:02:59] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [06:02:59] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_water.fsh [06:02:59] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl [06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.fsh 0:65: S0022: Symbol 'texture' redeclared 0:105: L0002: No matching function for call to 'texture2D' 0:141: L0002: No matching function for call to 'shadow2D' 0:148: L0002: No matching function for call to 'texture2D' [06:02:59] [Client thread/ERROR]: [Shaders] Error linking program: 15 (gbuffers_water) [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_water Link failed because of invalid fragment shader. [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_water The program object is incomplete. [06:02:59] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_water" [06:02:59] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_water" [06:02:59] [Client thread/ERROR]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_hand_water.vsh [06:02:59] [Client thread/INFO]: [Shaders] File: 1 = /shaders/common/solid_blocks_vertex.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 2 = /shaders/lib/config.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 3 = /shaders/lib/color_utils_end.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 4 = /shaders/lib/color_utils_nether.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 5 = /shaders/lib/color_utils.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 6 = /shaders/src/taa_offset.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 7 = /shaders/lib/basic_utils.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 8 = /shaders/lib/shadow_vertex.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 9 = /shaders/lib/vector_utils.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 10 = /shaders/lib/luma.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 11 = /shaders/src/basiccoords_vertex.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 12 = /shaders/src/position_vertex.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 13 = /shaders/src/light_vertex.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 14 = /shaders/src/fog_vertex.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 15 = /shaders/src/shadow_src_vertex.glsl [06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand_water.vsh 0:456: L0002: No matching function for call to 'texture2D' [06:02:59] [Client thread/INFO]: [Shaders] Sun path rotation: -25.0 [06:02:59] [Client thread/INFO]: [Shaders] Shadow map interval size: 3.0 [06:02:59] [Client thread/INFO]: [Shaders] Shadow map resolution: 840 [06:02:59] [Client thread/INFO]: [Shaders] Shadow map distance: 105.0 [06:02:59] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [06:02:59] [Client thread/INFO]: [Shaders] Hardware shadow filtering enabled. [06:02:59] [Client thread/INFO]: [Shaders] AO Level: 0.0 [06:02:59] [Client thread/INFO]: [Shaders] Eye brightness halflife: 6.0 [06:02:59] [Client thread/INFO]: [Shaders] Center depth halflife: 1.0 [06:02:59] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_hand_water.fsh [06:02:59] [Client thread/INFO]: [Shaders] File: 1 = /shaders/common/solid_blocks_fragment.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 2 = /shaders/lib/config.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 3 = /shaders/lib/color_utils_end.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 4 = /shaders/lib/color_utils_nether.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 5 = /shaders/lib/dither.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 6 = /shaders/lib/shadow_frag.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 7 = /shaders/lib/luma.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 8 = /shaders/lib/material_gloss_fragment.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 9 = /shaders/src/finalcolor.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 10 = /shaders/src/writebuffers.glsl [06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand_water.fsh 0:257: L0002: No matching function for call to 'texture2D' 0:421: L0002: No matching function for call to 'texture2D' 0:497: L0002: No matching function for call to 'shadow2D' 0:503: L0002: No matching function for call to 'shadow2D' 0:581: L0002: No matching function for call to 'texture2D' 0:614: L0002: No matching function for call to 'texture2D' [06:02:59] [Client thread/ERROR]: [Shaders] Error linking program: 16 (gbuffers_hand_water) [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_hand_water Link failed because of invalid vertex shader. [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_hand_water The program object is incomplete. [06:02:59] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_hand_water" [06:02:59] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_hand_water" [06:03:00] [Client thread/ERROR]: [Shaders] Error compiling vertex shader: /shaders/composite.vsh [06:03:00] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.vsh 0:2: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported 0:100: L0002: No matching function for call to 'texelFetch2D' 0:138: L0002: No matching function for call to 'texture2D' [06:03:00] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite.fsh [06:03:00] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/color_transforms.glsl [06:03:00] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.fsh 0:3: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported 0:229: L0002: No matching function for call to 'texture2D' 0:232: L0002: No matching function for call to 'texture2D' [06:03:00] [Client thread/ERROR]: [Shaders] Error linking program: 17 (composite) [06:03:00] [Client thread/INFO]: [Shaders] Info log: composite Link failed because of invalid vertex shader. [06:03:00] [Client thread/INFO]: [Shaders] Info log: composite The program object is incomplete. [06:03:00] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "composite" [06:03:00] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "composite" [06:03:00] [Client thread/INFO]: [Shaders] Sun path rotation: -25.0 [06:03:00] [Client thread/INFO]: [Shaders] Shadow map interval size: 3.0 [06:03:00] [Client thread/INFO]: [Shaders] Shadow map resolution: 840 [06:03:00] [Client thread/INFO]: [Shaders] Shadow map distance: 105.0 [06:03:00] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [06:03:00] [Client thread/INFO]: [Shaders] Hardware shadow filtering enabled. [06:03:00] [Client thread/INFO]: [Shaders] AO Level: 0.0 [06:03:00] [Client thread/INFO]: [Shaders] Eye brightness halflife: 6.0 [06:03:00] [Client thread/INFO]: [Shaders] Center depth halflife: 1.0 [06:03:00] [Client thread/INFO]: [Shaders] gaux1 mipmap enabled [06:03:00] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite1.fsh [06:03:00] [Client thread/INFO]: [Shaders] File: 1 = /shaders/common/composite1_fragment.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 2 = /shaders/lib/config.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 3 = /shaders/lib/bloom.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 4 = /shaders/lib/dither.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 5 = /shaders/lib/blur.glsl [06:03:00] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite1.fsh 0:107: L0002: No matching function for call to 'texture2D' 0:110: L0002: No matching function for call to 'texture2D' 0:280: L0002: No matching function for call to 'texture2D' 0:444: L0002: No matching function for call to 'texture2D' 0:519: L0002: No matching function for call to 'texture2D' [06:03:00] [Client thread/ERROR]: [Shaders] Error linking program: 15 (composite1) [06:03:00] [Client thread/INFO]: [Shaders] Info log: composite1 Link failed because of invalid fragment shader. [06:03:00] [Client thread/INFO]: [Shaders] Info log: composite1 The program object is incomplete. [06:03:00] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "composite1" [06:03:00] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "composite1" [06:03:00] [Client thread/INFO]: [Shaders] colortex0 clear disabled [06:03:00] [Client thread/INFO]: [Shaders] colortex1 clear disabled [06:03:00] [Client thread/INFO]: [Shaders] colortex2 clear disabled [06:03:00] [Client thread/INFO]: [Shaders] colortex3 clear disabled [06:03:00] [Client thread/INFO]: [Shaders] gaux1 clear disabled [06:03:00] [Client thread/INFO]: [Shaders] gaux2 clear disabled [06:03:00] [Client thread/INFO]: [Shaders] gaux3 clear disabled [06:03:00] [Client thread/INFO]: [Shaders] gaux4 clear disabled [06:03:00] [Client thread/INFO]: [Shaders] Sun path rotation: -25.0 [06:03:00] [Client thread/INFO]: [Shaders] Shadow map interval size: 3.0 [06:03:00] [Client thread/INFO]: [Shaders] AO Level: 0.0 [06:03:00] [Client thread/INFO]: [Shaders] Eye brightness halflife: 6.0 [06:03:00] [Client thread/INFO]: [Shaders] Center depth halflife: 1.0 [06:03:00] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite2.fsh [06:03:00] [Client thread/INFO]: [Shaders] File: 1 = /shaders/common/composite2_fragment.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 2 = /shaders/lib/config.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 3 = /shaders/lib/projection_utils.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 4 = /shaders/lib/past_projection_utils.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 5 = /shaders/lib/dither.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 6 = /shaders/lib/motion_blur.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 7 = /shaders/lib/luma.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 8 = /shaders/lib/fast_taa.glsl [06:03:00] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite2.fsh 0:154: L0002: No matching function for call to 'texture2D' 0:160: L0002: No matching function for call to 'texture2D' 0:166: L0002: No matching function for call to 'texture2D' 0:172: L0002: No matching function for call to 'texture2D' 0:178: L0002: No matching function for call to 'texture2D' 0:249: L0002: No matching function for call to 'texture2D' 0:255: L0002: No matching function for call to 'texture2D' 0:261: L0002: No matching function for call to 'texture2D' 0:267: L0002: No matching function for call to 'texture2D' 0:273: L0002: No matching function for call to 'texture2D' 0:354: L0002: No matching function for call to 'texture2D' 0:357: L0002: No matching function for call to 'texture2D' [06:03:00] [Client thread/ERROR]: [Shaders] Error linking program: 16 (composite2) [06:03:00] [Client thread/INFO]: [Shaders] Info log: composite2 Link failed because of invalid fragment shader. [06:03:00] [Client thread/INFO]: [Shaders] Info log: composite2 The program object is incomplete. [06:03:00] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "composite2" [06:03:00] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "composite2" [06:03:00] [Client thread/INFO]: [Shaders] Sun path rotation: -25.0 [06:03:00] [Client thread/INFO]: [Shaders] Shadow map interval size: 3.0 [06:03:00] [Client thread/INFO]: [Shaders] AO Level: 0.0 [06:03:00] [Client thread/INFO]: [Shaders] Eye brightness halflife: 6.0 [06:03:00] [Client thread/INFO]: [Shaders] Center depth halflife: 1.0 [06:03:00] [Client thread/INFO]: [Shaders] colortex0 format: R8 [06:03:00] [Client thread/INFO]: [Shaders] colortex1 format: R11F_G11F_B10F [06:03:00] [Client thread/INFO]: [Shaders] colortex2 format: R8 [06:03:00] [Client thread/INFO]: [Shaders] colortex3 format: R11F_G11F_B10F [06:03:00] [Client thread/INFO]: [Shaders] gaux1 format: R11F_G11F_B10F [06:03:00] [Client thread/INFO]: [Shaders] gaux2 format: R8 [06:03:00] [Client thread/INFO]: [Shaders] gaux3 format: R16F [06:03:00] [Client thread/INFO]: [Shaders] gaux4 format: R11F_G11F_B10F [06:03:00] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/final.fsh [06:03:00] [Client thread/INFO]: [Shaders] File: 1 = /shaders/common/final_fragment.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 2 = /shaders/lib/config.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 3 = /shaders/lib/post.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 4 = /shaders/lib/basic_utils.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 5 = /shaders/lib/tone_maps.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 6 = /shaders/lib/color_blindness.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 7 = /shaders/lib/aberration.glsl [06:03:00] [Client thread/INFO]: [Shaders] Shader info log: /shaders/final.fsh 0:202: L0002: No matching function for call to 'texture2D' [06:03:00] [Client thread/ERROR]: [Shaders] Error linking program: 15 (final) [06:03:00] [Client thread/INFO]: [Shaders] Info log: final Link failed because of invalid fragment shader. [06:03:00] [Client thread/INFO]: [Shaders] Info log: final The program object is incomplete. [06:03:00] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "final" [06:03:00] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "final" [06:03:00] [Client thread/INFO]: [Shaders] usedColorBuffers: 8 [06:03:00] [Client thread/INFO]: [Shaders] usedDepthBuffers: 1 [06:03:00] [Client thread/INFO]: [Shaders] usedShadowColorBuffers: 0 [06:03:00] [Client thread/INFO]: [Shaders] usedShadowDepthBuffers: 2 [06:03:00] [Client thread/INFO]: [Shaders] usedColorAttachs: 8 [06:03:00] [Client thread/INFO]: [Shaders] usedDrawBuffers: 1  
    • https://paste.ee/p/0Cm3sFEr#section0 Now crashing before I even get to error load failure
    • Make a test with this build: https://www.curseforge.com/minecraft/mc-mods/supplementaries/files/6228530
    • https://paste.ee/p/FdxowiiT#section0 new crash log Same Result unfortunately. It keeps blaming supplementaries but points to something in a create folder, however disabling both of these does nothing
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