Jump to content

Recommended Posts

Posted

In my mod, I need to swap out the vanilla main menu (GuiMainMenu) for a custom main menu GUI that I wrote. I actually implemented this a couple of months ago using a solution I read about on the Minecraft Forums.

 

Basically, since Minecraft/FML/Forge does not post any kind of event (that I know of) when the GUI changes, I have a tick handler that checks to see if GuiMainMenu is being shown, and if it is, switches it with my custom menu. Here's the pertinent part of the TickHandler:

 

@Override
public void tickStart(EnumSet<TickType> type, Object... tickData) {
	Minecraft mc = Minecraft.getMinecraft();
	if(mc.currentScreen instanceof GuiMainMenu) {
		mc.displayGuiScreen(ClientProxy.mainMenu);
	}
}

 

This works almost perfectly, with the exception that the vanilla main menu shows up for a fraction of a second before the TickHandler realizes and swaps it out. When I wrote this a couple of months ago, I decided that it wasn't worth pursuing further at the time.

 

Obviously I could make this work seamlessly by editing base classes, but since the code controlling the display of the initial GuiMainMenu is in Minecraft.java...that would be a very bad idea if I wanted any compatibility at all with other mods.

 

Is my hack-ish solution with the TickHandler the best way to do this at the moment? I've seen other mods do stuff like this seamlessly, but none of them are open source.

 

If there isn't any better method, I might consider writing a PR to get some kind of Forge support for GUI substitution like this. Just curious what your thoughts are.

Posted

In my mod, I need to swap out the vanilla main menu (GuiMainMenu) for a custom main menu GUI that I wrote. I actually implemented this a couple of months ago using a solution I read about on the Minecraft Forums.

 

Basically, since Minecraft/FML/Forge does not post any kind of event (that I know of) when the GUI changes, I have a tick handler that checks to see if GuiMainMenu is being shown, and if it is, switches it with my custom menu. Here's the pertinent part of the TickHandler:

 

@Override
public void tickStart(EnumSet<TickType> type, Object... tickData) {
	Minecraft mc = Minecraft.getMinecraft();
	if(mc.currentScreen instanceof GuiMainMenu) {
		mc.displayGuiScreen(ClientProxy.mainMenu);
	}
}

 

This works almost perfectly, with the exception that the vanilla main menu shows up for a fraction of a second before the TickHandler realizes and swaps it out. When I wrote this a couple of months ago, I decided that it wasn't worth pursuing further at the time.

 

Obviously I could make this work seamlessly by editing base classes, but since the code controlling the display of the initial GuiMainMenu is in Minecraft.java...that would be a very bad idea if I wanted any compatibility at all with other mods.

 

Is my hack-ish solution with the TickHandler the best way to do this at the moment? I've seen other mods do stuff like this seamlessly, but none of them are open source.

 

If there isn't any better method, I might consider writing a PR to get some kind of Forge support for GUI substitution like this. Just curious what your thoughts are.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I tried do download the essential mod to my mod pack but i didnt work. I paly on 1.21 and it should work. I use neoforge for my modding. The weird things is my friend somehow added the mod to his modpack and many others that I somehow can´t. Is there anything i can do? 
    • Thanks, I've now installed a slightly newer version and the server is at least starting up now.
    • i have the same issue. Found 1 Create mod class dependency(ies) in createdeco-1.3.3-1.19.2.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Found 11 Create mod class dependency(ies) in createaddition-fabric+1.19.2-20230723a.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Detailed walkthrough of mods which rely on missing Create mod classes: Mod: createaddition-fabric+1.19.2-20230723a.jar Missing classes of create: com/simibubi/create/compat/jei/category/sequencedAssembly/JeiSequencedAssemblySubCategory com/simibubi/create/compat/recipeViewerCommon/SequencedAssemblySubCategoryType com/simibubi/create/compat/rei/CreateREI com/simibubi/create/compat/rei/EmptyBackground com/simibubi/create/compat/rei/ItemIcon com/simibubi/create/compat/rei/category/CreateRecipeCategory com/simibubi/create/compat/rei/category/WidgetUtil com/simibubi/create/compat/rei/category/animations/AnimatedBlazeBurner com/simibubi/create/compat/rei/category/animations/AnimatedKinetics com/simibubi/create/compat/rei/category/sequencedAssembly/ReiSequencedAssemblySubCategory com/simibubi/create/compat/rei/display/CreateDisplay Mod: createdeco-1.3.3-1.19.2.jar Missing classes of create: com/simibubi/create/content/kinetics/fan/SplashingRecipe
    • The crash points to moonlight lib - try other builds or make a test without this mod and the mods requiring it
    • Do you have shaders enabled? There is an issue with the mod simpleclouds - remove this mod or disable shaders, if enabled  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.