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TileEntity not saving how it should (Was fine a few minutes ago)


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Posted

Whats wrong with this?

package Abascus.UBlocks.common;

import java.awt.Toolkit;
import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlockWithMetadata;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.network.INetworkManager;
import net.minecraft.network.packet.Packet;
import net.minecraft.network.packet.Packet132TileEntityData;
import net.minecraft.src.ModLoader;
import net.minecraft.tileentity.TileEntity;

public class TileEntityUniversal extends TileEntity implements IInventory
{

public ItemStack[] inv;

// public BlockUniversalStair blockUS = (BlockUniversalStair)
// UniversalStairs.instance.universalStair;

public int getBlockId()
{
	if (inv[0] != null)
	{
		return getStackInSlot(0).itemID;
	}
	else
	{
		return Block.glass.blockID;
	}
}

private void sendUpdate() 
{
	worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
}

@Override
public Packet getDescriptionPacket() 
{
	Packet132TileEntityData packet = (Packet132TileEntityData) super.getDescriptionPacket();
	NBTTagCompound tag = packet != null ? packet.customParam1 : new NBTTagCompound();

	writeToNBT(tag);

	return new Packet132TileEntityData(xCoord, yCoord, zCoord, 1, tag);
}

@Override
public void onDataPacket(INetworkManager net, Packet132TileEntityData pkt)
{
	super.onDataPacket(net, pkt);
	NBTTagCompound tag = pkt.customParam1;
	readFromNBT(tag);
}

public int getMetaId()
{
	if (inv[0] != null)
	{
		return getStackInSlot(0).getItemDamage();
	}
	else
	{
		return 0;
	}
}

public TileEntityUniversal()
{
	inv = new ItemStack[1];
}

@Override
public int getSizeInventory()
{
	return inv.length;
}

@Override
public ItemStack getStackInSlot(int slot)
{
	return inv[slot];
}

@Override
public void setInventorySlotContents(int slot, ItemStack stack)
{
	inv[slot] = stack;
	if (stack != null && stack.stackSize > getInventoryStackLimit())
	{
		stack.stackSize = getInventoryStackLimit();
	}
}

@Override
public ItemStack decrStackSize(int slot, int amt)
{
	ItemStack stack = getStackInSlot(slot);
	if (stack != null)
	{
		if (stack.stackSize <= amt)
		{
			setInventorySlotContents(slot, null);
		}
		else
		{
			stack = stack.splitStack(amt);
			if (stack.stackSize == 0)
			{
				setInventorySlotContents(slot, null);
			}
		}
	}
	return stack;
}

@Override
public ItemStack getStackInSlotOnClosing(int slot)
{
	ItemStack stack = getStackInSlot(slot);
	if (stack != null)
	{
		setInventorySlotContents(slot, null);
	}
	return stack;
}

@Override
public int getInventoryStackLimit()
{
	return 64;
}

@Override
public boolean isUseableByPlayer(EntityPlayer player)
{
	return worldObj.getBlockTileEntity(xCoord, yCoord, zCoord) == this && player.getDistanceSq(xCoord + 0.5, yCoord + 0.5, zCoord + 0.5) < 64;
}

@Override
public void openChest()
{
}

@Override
public void closeChest()
{
}

@Override
public void readFromNBT(NBTTagCompound tagCompound)
{
	super.readFromNBT(tagCompound);

	NBTTagList tagList = tagCompound.getTagList("Inventory");
	for (int i = 0; i < tagList.tagCount(); i++)
	{
		NBTTagCompound tag = (NBTTagCompound) tagList.tagAt(i);
		byte slot = tag.getByte("Slot");
		if (slot >= 0 && slot < inv.length)
		{
			inv[slot] = ItemStack.loadItemStackFromNBT(tag);
		}
	}
}

@Override
public void writeToNBT(NBTTagCompound tagCompound)
{
	super.writeToNBT(tagCompound);

	NBTTagList itemList = new NBTTagList();
		ItemStack stack = inv[0];
		if (stack != null)
		{
			NBTTagCompound tag = new NBTTagCompound();
			tag.setByte("Slot", (byte) 0);
			stack.writeToNBT(tag);
			itemList.appendTag(tag);
		}
	tagCompound.setTag("Inventory", itemList);
}

@Override
public String getInvName()
{
	return "UniversalStair";
}

@Override
public boolean isInvNameLocalized()
{
	return false;
}

@Override
public boolean isStackValidForSlot(int i, ItemStack itemstack)
{
	return false;
}
}

 

The TileEntity isn't saving, but it's loading the data(ItemStack)

Posted

Whats wrong with this?

package Abascus.UBlocks.common;

import java.awt.Toolkit;
import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlockWithMetadata;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.network.INetworkManager;
import net.minecraft.network.packet.Packet;
import net.minecraft.network.packet.Packet132TileEntityData;
import net.minecraft.src.ModLoader;
import net.minecraft.tileentity.TileEntity;

public class TileEntityUniversal extends TileEntity implements IInventory
{

public ItemStack[] inv;

// public BlockUniversalStair blockUS = (BlockUniversalStair)
// UniversalStairs.instance.universalStair;

public int getBlockId()
{
	if (inv[0] != null)
	{
		return getStackInSlot(0).itemID;
	}
	else
	{
		return Block.glass.blockID;
	}
}

private void sendUpdate() 
{
	worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
}

@Override
public Packet getDescriptionPacket() 
{
	Packet132TileEntityData packet = (Packet132TileEntityData) super.getDescriptionPacket();
	NBTTagCompound tag = packet != null ? packet.customParam1 : new NBTTagCompound();

	writeToNBT(tag);

	return new Packet132TileEntityData(xCoord, yCoord, zCoord, 1, tag);
}

@Override
public void onDataPacket(INetworkManager net, Packet132TileEntityData pkt)
{
	super.onDataPacket(net, pkt);
	NBTTagCompound tag = pkt.customParam1;
	readFromNBT(tag);
}

public int getMetaId()
{
	if (inv[0] != null)
	{
		return getStackInSlot(0).getItemDamage();
	}
	else
	{
		return 0;
	}
}

public TileEntityUniversal()
{
	inv = new ItemStack[1];
}

@Override
public int getSizeInventory()
{
	return inv.length;
}

@Override
public ItemStack getStackInSlot(int slot)
{
	return inv[slot];
}

@Override
public void setInventorySlotContents(int slot, ItemStack stack)
{
	inv[slot] = stack;
	if (stack != null && stack.stackSize > getInventoryStackLimit())
	{
		stack.stackSize = getInventoryStackLimit();
	}
}

@Override
public ItemStack decrStackSize(int slot, int amt)
{
	ItemStack stack = getStackInSlot(slot);
	if (stack != null)
	{
		if (stack.stackSize <= amt)
		{
			setInventorySlotContents(slot, null);
		}
		else
		{
			stack = stack.splitStack(amt);
			if (stack.stackSize == 0)
			{
				setInventorySlotContents(slot, null);
			}
		}
	}
	return stack;
}

@Override
public ItemStack getStackInSlotOnClosing(int slot)
{
	ItemStack stack = getStackInSlot(slot);
	if (stack != null)
	{
		setInventorySlotContents(slot, null);
	}
	return stack;
}

@Override
public int getInventoryStackLimit()
{
	return 64;
}

@Override
public boolean isUseableByPlayer(EntityPlayer player)
{
	return worldObj.getBlockTileEntity(xCoord, yCoord, zCoord) == this && player.getDistanceSq(xCoord + 0.5, yCoord + 0.5, zCoord + 0.5) < 64;
}

@Override
public void openChest()
{
}

@Override
public void closeChest()
{
}

@Override
public void readFromNBT(NBTTagCompound tagCompound)
{
	super.readFromNBT(tagCompound);

	NBTTagList tagList = tagCompound.getTagList("Inventory");
	for (int i = 0; i < tagList.tagCount(); i++)
	{
		NBTTagCompound tag = (NBTTagCompound) tagList.tagAt(i);
		byte slot = tag.getByte("Slot");
		if (slot >= 0 && slot < inv.length)
		{
			inv[slot] = ItemStack.loadItemStackFromNBT(tag);
		}
	}
}

@Override
public void writeToNBT(NBTTagCompound tagCompound)
{
	super.writeToNBT(tagCompound);

	NBTTagList itemList = new NBTTagList();
		ItemStack stack = inv[0];
		if (stack != null)
		{
			NBTTagCompound tag = new NBTTagCompound();
			tag.setByte("Slot", (byte) 0);
			stack.writeToNBT(tag);
			itemList.appendTag(tag);
		}
	tagCompound.setTag("Inventory", itemList);
}

@Override
public String getInvName()
{
	return "UniversalStair";
}

@Override
public boolean isInvNameLocalized()
{
	return false;
}

@Override
public boolean isStackValidForSlot(int i, ItemStack itemstack)
{
	return false;
}
}

 

The TileEntity isn't saving, but it's loading the data(ItemStack)

Posted

Whats wrong with this?

package Abascus.UBlocks.common;

import java.awt.Toolkit;
import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlockWithMetadata;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.network.INetworkManager;
import net.minecraft.network.packet.Packet;
import net.minecraft.network.packet.Packet132TileEntityData;
import net.minecraft.src.ModLoader;
import net.minecraft.tileentity.TileEntity;

public class TileEntityUniversal extends TileEntity implements IInventory
{

public ItemStack[] inv;

// public BlockUniversalStair blockUS = (BlockUniversalStair)
// UniversalStairs.instance.universalStair;

public int getBlockId()
{
	if (inv[0] != null)
	{
		return getStackInSlot(0).itemID;
	}
	else
	{
		return Block.glass.blockID;
	}
}

private void sendUpdate() 
{
	worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
}

@Override
public Packet getDescriptionPacket() 
{
	Packet132TileEntityData packet = (Packet132TileEntityData) super.getDescriptionPacket();
	NBTTagCompound tag = packet != null ? packet.customParam1 : new NBTTagCompound();

	writeToNBT(tag);

	return new Packet132TileEntityData(xCoord, yCoord, zCoord, 1, tag);
}

@Override
public void onDataPacket(INetworkManager net, Packet132TileEntityData pkt)
{
	super.onDataPacket(net, pkt);
	NBTTagCompound tag = pkt.customParam1;
	readFromNBT(tag);
}

public int getMetaId()
{
	if (inv[0] != null)
	{
		return getStackInSlot(0).getItemDamage();
	}
	else
	{
		return 0;
	}
}

public TileEntityUniversal()
{
	inv = new ItemStack[1];
}

@Override
public int getSizeInventory()
{
	return inv.length;
}

@Override
public ItemStack getStackInSlot(int slot)
{
	return inv[slot];
}

@Override
public void setInventorySlotContents(int slot, ItemStack stack)
{
	inv[slot] = stack;
	if (stack != null && stack.stackSize > getInventoryStackLimit())
	{
		stack.stackSize = getInventoryStackLimit();
	}
}

@Override
public ItemStack decrStackSize(int slot, int amt)
{
	ItemStack stack = getStackInSlot(slot);
	if (stack != null)
	{
		if (stack.stackSize <= amt)
		{
			setInventorySlotContents(slot, null);
		}
		else
		{
			stack = stack.splitStack(amt);
			if (stack.stackSize == 0)
			{
				setInventorySlotContents(slot, null);
			}
		}
	}
	return stack;
}

@Override
public ItemStack getStackInSlotOnClosing(int slot)
{
	ItemStack stack = getStackInSlot(slot);
	if (stack != null)
	{
		setInventorySlotContents(slot, null);
	}
	return stack;
}

@Override
public int getInventoryStackLimit()
{
	return 64;
}

@Override
public boolean isUseableByPlayer(EntityPlayer player)
{
	return worldObj.getBlockTileEntity(xCoord, yCoord, zCoord) == this && player.getDistanceSq(xCoord + 0.5, yCoord + 0.5, zCoord + 0.5) < 64;
}

@Override
public void openChest()
{
}

@Override
public void closeChest()
{
}

@Override
public void readFromNBT(NBTTagCompound tagCompound)
{
	super.readFromNBT(tagCompound);

	NBTTagList tagList = tagCompound.getTagList("Inventory");
	for (int i = 0; i < tagList.tagCount(); i++)
	{
		NBTTagCompound tag = (NBTTagCompound) tagList.tagAt(i);
		byte slot = tag.getByte("Slot");
		if (slot >= 0 && slot < inv.length)
		{
			inv[slot] = ItemStack.loadItemStackFromNBT(tag);
		}
	}
}

@Override
public void writeToNBT(NBTTagCompound tagCompound)
{
	super.writeToNBT(tagCompound);

	NBTTagList itemList = new NBTTagList();
		ItemStack stack = inv[0];
		if (stack != null)
		{
			NBTTagCompound tag = new NBTTagCompound();
			tag.setByte("Slot", (byte) 0);
			stack.writeToNBT(tag);
			itemList.appendTag(tag);
		}
	tagCompound.setTag("Inventory", itemList);
}

@Override
public String getInvName()
{
	return "UniversalStair";
}

@Override
public boolean isInvNameLocalized()
{
	return false;
}

@Override
public boolean isStackValidForSlot(int i, ItemStack itemstack)
{
	return false;
}
}

 

The TileEntity isn't saving, but it's loading the data(ItemStack)

 

I don't understand... if it's loading, it's saving...

Please give us more details, what should happen, what is happening instead?

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

Whats wrong with this?

package Abascus.UBlocks.common;

import java.awt.Toolkit;
import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlockWithMetadata;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.network.INetworkManager;
import net.minecraft.network.packet.Packet;
import net.minecraft.network.packet.Packet132TileEntityData;
import net.minecraft.src.ModLoader;
import net.minecraft.tileentity.TileEntity;

public class TileEntityUniversal extends TileEntity implements IInventory
{

public ItemStack[] inv;

// public BlockUniversalStair blockUS = (BlockUniversalStair)
// UniversalStairs.instance.universalStair;

public int getBlockId()
{
	if (inv[0] != null)
	{
		return getStackInSlot(0).itemID;
	}
	else
	{
		return Block.glass.blockID;
	}
}

private void sendUpdate() 
{
	worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
}

@Override
public Packet getDescriptionPacket() 
{
	Packet132TileEntityData packet = (Packet132TileEntityData) super.getDescriptionPacket();
	NBTTagCompound tag = packet != null ? packet.customParam1 : new NBTTagCompound();

	writeToNBT(tag);

	return new Packet132TileEntityData(xCoord, yCoord, zCoord, 1, tag);
}

@Override
public void onDataPacket(INetworkManager net, Packet132TileEntityData pkt)
{
	super.onDataPacket(net, pkt);
	NBTTagCompound tag = pkt.customParam1;
	readFromNBT(tag);
}

public int getMetaId()
{
	if (inv[0] != null)
	{
		return getStackInSlot(0).getItemDamage();
	}
	else
	{
		return 0;
	}
}

public TileEntityUniversal()
{
	inv = new ItemStack[1];
}

@Override
public int getSizeInventory()
{
	return inv.length;
}

@Override
public ItemStack getStackInSlot(int slot)
{
	return inv[slot];
}

@Override
public void setInventorySlotContents(int slot, ItemStack stack)
{
	inv[slot] = stack;
	if (stack != null && stack.stackSize > getInventoryStackLimit())
	{
		stack.stackSize = getInventoryStackLimit();
	}
}

@Override
public ItemStack decrStackSize(int slot, int amt)
{
	ItemStack stack = getStackInSlot(slot);
	if (stack != null)
	{
		if (stack.stackSize <= amt)
		{
			setInventorySlotContents(slot, null);
		}
		else
		{
			stack = stack.splitStack(amt);
			if (stack.stackSize == 0)
			{
				setInventorySlotContents(slot, null);
			}
		}
	}
	return stack;
}

@Override
public ItemStack getStackInSlotOnClosing(int slot)
{
	ItemStack stack = getStackInSlot(slot);
	if (stack != null)
	{
		setInventorySlotContents(slot, null);
	}
	return stack;
}

@Override
public int getInventoryStackLimit()
{
	return 64;
}

@Override
public boolean isUseableByPlayer(EntityPlayer player)
{
	return worldObj.getBlockTileEntity(xCoord, yCoord, zCoord) == this && player.getDistanceSq(xCoord + 0.5, yCoord + 0.5, zCoord + 0.5) < 64;
}

@Override
public void openChest()
{
}

@Override
public void closeChest()
{
}

@Override
public void readFromNBT(NBTTagCompound tagCompound)
{
	super.readFromNBT(tagCompound);

	NBTTagList tagList = tagCompound.getTagList("Inventory");
	for (int i = 0; i < tagList.tagCount(); i++)
	{
		NBTTagCompound tag = (NBTTagCompound) tagList.tagAt(i);
		byte slot = tag.getByte("Slot");
		if (slot >= 0 && slot < inv.length)
		{
			inv[slot] = ItemStack.loadItemStackFromNBT(tag);
		}
	}
}

@Override
public void writeToNBT(NBTTagCompound tagCompound)
{
	super.writeToNBT(tagCompound);

	NBTTagList itemList = new NBTTagList();
		ItemStack stack = inv[0];
		if (stack != null)
		{
			NBTTagCompound tag = new NBTTagCompound();
			tag.setByte("Slot", (byte) 0);
			stack.writeToNBT(tag);
			itemList.appendTag(tag);
		}
	tagCompound.setTag("Inventory", itemList);
}

@Override
public String getInvName()
{
	return "UniversalStair";
}

@Override
public boolean isInvNameLocalized()
{
	return false;
}

@Override
public boolean isStackValidForSlot(int i, ItemStack itemstack)
{
	return false;
}
}

 

The TileEntity isn't saving, but it's loading the data(ItemStack)

 

I don't understand... if it's loading, it's saving...

Please give us more details, what should happen, what is happening instead?

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

it's loading the inv[] (ItemStack Array) perfectly, but it isn't saving it, but I don't know why, that means, lets say, there is a diamond in the Container, and I take it out and replaye it with dirt, save the game and load it again, the diamond is still in my Inventory, but in the mContainer, there is also one, cause the dirt wasn't saved, and the last save was the diamond

Posted

it's loading the inv[] (ItemStack Array) perfectly, but it isn't saving it, but I don't know why, that means, lets say, there is a diamond in the Container, and I take it out and replaye it with dirt, save the game and load it again, the diamond is still in my Inventory, but in the mContainer, there is also one, cause the dirt wasn't saved, and the last save was the diamond

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    • I have no idea what the flip is going on, I can load the modpack just fine at forge 42.2.0 but any forge version above it insta-crashes with exit code 1. Can somebody tell me what's going on, this is minecraft 1.20.1 Latest.log: https://pastebin.com/pBUL1ZFa
    • does anyone know how to incorporate custom noise settings into a custom dimension through the use of datagen, I have created a custon json file for the noise settings that I want but I just don't know how to get it to register with the generated json file of the custom dimension.   here is the code for the dimension class package net.hurst.lustria.worldgen.dimension; import com.mojang.datafixers.util.Pair; import net.hurst.lustria.Lustria; import net.hurst.lustria.worldgen.biome.ModBiomes; import net.hurst.lustria.worldgen.registries.LustriaNoiseSettings; import net.minecraft.core.HolderGetter; import net.minecraft.core.registries.Registries; import net.minecraft.data.worldgen.BootstapContext; import net.minecraft.resources.ResourceKey; import net.minecraft.resources.ResourceLocation; import net.minecraft.tags.BlockTags; import net.minecraft.util.valueproviders.ConstantInt; import net.minecraft.world.level.Level; import net.minecraft.world.level.biome.*; import net.minecraft.world.level.dimension.BuiltinDimensionTypes; import net.minecraft.world.level.dimension.DimensionType; import net.minecraft.world.level.dimension.LevelStem; import net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator; import net.minecraft.world.level.levelgen.NoiseGeneratorSettings; import java.util.List; import java.util.OptionalLong; public class ModDimensions { public static final ResourceKey<LevelStem> LUSTRIA_KEY = ResourceKey.create(Registries.LEVEL_STEM, ResourceLocation.fromNamespaceAndPath(Lustria.MOD_ID, "lustriadim")); public static final ResourceKey<Level> LUSTRIA_LEVEL_KEY = ResourceKey.create(Registries.DIMENSION, ResourceLocation.fromNamespaceAndPath(Lustria.MOD_ID, "lustriadim")); public static final ResourceKey<DimensionType> LUSTRIA_DIM_TYPE = ResourceKey.create(Registries.DIMENSION_TYPE, ResourceLocation.fromNamespaceAndPath(Lustria.MOD_ID, "lustriadim_type")); public static void bootstrapType(BootstapContext<DimensionType> context) { context.register(LUSTRIA_DIM_TYPE, new DimensionType( OptionalLong.of(12000), // fixedTime false, // hasSkylight true, // hasCeiling false, // ultraWarm false, // natural 1.0, // coordinateScale true, // bedWorks false, // respawnAnchorWorks -64, // minY 256, // height 256, // logicalHeight BlockTags.INFINIBURN_OVERWORLD, // infiniburn BuiltinDimensionTypes.OVERWORLD_EFFECTS, // effectsLocation 0.0f, // ambientLight new DimensionType.MonsterSettings(false, false, ConstantInt.of(0), 0))); } public static void bootstrapStem(BootstapContext<LevelStem> context) { HolderGetter<Biome> biomeRegistry = context.lookup(Registries.BIOME); HolderGetter<DimensionType> dimTypes = context.lookup(Registries.DIMENSION_TYPE); HolderGetter<NoiseGeneratorSettings> noiseGenSettings = context.lookup(Registries.NOISE_SETTINGS); NoiseBasedChunkGenerator wrappedChunkGenerator = new NoiseBasedChunkGenerator( new FixedBiomeSource(biomeRegistry.getOrThrow(Biomes.BEACH)), noiseGenSettings.getOrThrow(NoiseGeneratorSettings.CAVES)); NoiseBasedChunkGenerator noiseBasedChunkGenerator = new NoiseBasedChunkGenerator( MultiNoiseBiomeSource.createFromList( new Climate.ParameterList<>(List.of(Pair.of( Climate.parameters(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.BEACH)), Pair.of( Climate.parameters(0.1F, 0.2F, 0.0F, 0.2F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.BIRCH_FOREST)), Pair.of( Climate.parameters(0.3F, 0.6F, 0.1F, 0.1F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.OCEAN)), Pair.of( Climate.parameters(0.4F, 0.3F, 0.2F, 0.1F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.DARK_FOREST)) ))), noiseGenSettings.getOrThrow(NoiseGeneratorSettings.CAVES)); LevelStem stem = new LevelStem(dimTypes.getOrThrow(ModDimensions.LUSTRIA_DIM_TYPE), noiseBasedChunkGenerator); context.register(LUSTRIA_KEY, stem); } } minecraft version is 1.20.1
    • Please read the FAQ (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/) and post logs as described there using a site like https://mclo.gs and post the link to it here. It may have the information required to solve your problem.  
    • the error code comes up when i trry to run it and ive tried to fix it but i cant  
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