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A mod that introduces items and mechanics from Spelunky, a vertical roguelike platformer by Derek Yu.

 

Links
Curseforge/Download | Gitlab | Trello
Issue Tracker | Discord Server | Optifine (recommended, especially if using the mod's dynamic lights)

 

Features
*Gold Ore and Emerald Ore is now somewhat more aplenty underground and new ores (Sapphire and Ruby) are also introduced
*However, caves are more dangerous now, loaded with carved stone blocks that are instant-kill crushing hazards, spikes that instantly kill you if you fall on them and highly reactive powderboxes
*Lots of new blocks and items from decorative use, tools/utilities and new types of weapons with interesting mechanics (including a couple of Spelunky Classic exclusive items)
*Three new structures: mini-mineshafts, vaults and golden idol traps
*Dynamic environment music (music plays randomly if you're underground)
*A new death mechanic that punishes you if you are careless, you now respawn with a no-healing debuff and decreased health/hunger temporarily (config-togglable)
*Fall damage now stuns entities briefly, including you so be more careful about high drops now! (config-togglable)
*Dynamic light, this is also not just client-side so it actually updates lighting-levels (config-togglable)

 

Planned
+0.2: boomerang, altar tile-entity, arrow traps (unimplemented/partially working, saving for 0.2 or later), corpses, lantern, kapala, journal, new mobs (snake, bat, cobra, spinner spider, caveman, giant spider, damsel, shopkeeper)

 

FAQ
Q: What is Spelunky?
A: Spelunky is a vertical roguelike by Derek Yu, with inspiration from treasure-hunting cliches and Indiana Jones. It features permadeath, random level generation, high difficulty and an emphasis on mastering mechanics, emergent gameplay and making decisions on the spot based on level-gen and unpredictable but predictable enemy AI. Spelunky currently has a sequel in development, slated for release next year.

Q: Can I include this in a modpack or look at the source for code-referencing?
A: Sure! Just give credit where due, especially for modpacks :)

Q: Is this server-compatible?
A: It is, from my basic LAN testing. I may need to do throughout server-testing with an actual jar, later, though.

Q: I ran into a bug/crash/etc!
A: Go to this link and submit an issue! Thanks! (issue tracker)

Q: Requests/suggestions
A: Do not use the issue tracker, please contact me via twitter/etc or join the Discord Server and use the relevant #ideas channel

 

Blocks

Some more besides the new sapphire/ruby ores:

Fossil
Fossil.png
Decorative block, semi-common underground. Currently has no purpose, just for world-decor to make caves slightly more lively.

Crate
60C9ihc.png
Found semi-common randomly generated underground. When broken, they will drop a random crate item such as a Bomb Bag, Ropes or rare items like Spring Shoes. However, you are more likely to receive bombs or ropes than something valuable like Spectacles.

Bomb Box
unrWkkt.png
Found rarely from crates or craftable for compacting reasons. It can be uncrafted into four Bomb Bags, which can be further uncrafted into bombs or right-click used to get bombs in inventory.

Box of Flares
XMReqIY.png
Semi-uncommonly found underground and emits light. Drops three flares when mined. Destroyed if placed in water or falls into water. Flares are throwable objects, emit light in hand (if config-enabled) and can be thrown to produce a flare block. Handy when you need to light up a spot across a massive gap, huh?

Cave Chest
wJHjicb.png
Semi-commonly found underground. Breaks instantly and drops a few gems (sometimes large, more usually small ones) along with an empty chest projectile-item. Vaults have a variant that instead drops 8 random large gems (emeralds, sapphires, rubies, diamonds). Non-vault chests have a 0.5% chance of spawning a live bomb on you upon opening.

Golden Idol
UDvdCzh.png
Found underground semi-rarely in Golden Idol structures...which are booby-trapped. They slow you down temporarily upon pickup (config-togglable) and can be crafted into 10 gold ingots.

Spikes
Ny64RAH.png
Nearly indestructible hazard but can be destroyed by explosions. They can walked on from the same level but falling onto them will instantly kill you.

Push Block
hYfDTd1.png
Carved stone block affected by gravity. If it falls on you, it's an instant kill!

Powder Box
uD2h3Pa.png
Randomly generated traps, stuffed full of highly reactive gunpowder. They are more dangerous than TNT as they explode instantly upon being hit by the player or ranged-ammo and will also explode if they fall and land.

 

Items

Treasure
eeeR9Z8.png
Various kinds of treasure. Ruby/sapphire are primarily dropped by their ores but you can also find small gems and sometimes large gems from pots, chests, etc.

Rope Pile
4YrVLLB.png
Obtainable from crates. Max stack of eight and gives eight ropes when consumed. Ropes can be used to throw and launch rope, which are climbable semi-solid blocks affected by gravity.

Bombs and Bomb Bags
BF0Uvku.png
Bombs are obtained from crates. Throwable item, explodes when it hits a block/player/entity. Also has sticky/bouncy variants, craftable using bombs with respectively Bomb Paste/Slime Balls.

Bomb Bags are obtained from crates or made via compacting three bombs. Primarily acts as a storage/source of bombs as they can both be right-click used to give three bombs or putting three bombs in a crafting grid will produce a Bomb Bag to compact them.

Bomb Paste
b6YTYK6.png
Dropped from crates, rarely spiders or more commonly cave/mineshaft spiders. Can be used with bombs to craft sticky bombs and each bomb paste can be used 64 times before being depleted completely.

Parachute
U7WwMJY.png
Non-usable item that auto-activates if you fall +3 blocks. It will be consumed on use and automatically set your fall-height to 0 before landing, preventing any fall damage on activation.

Mattock
FAgvdcD.png
Obtained from crates. Has durability halfway between stone/iron and twice the mining speed of gold pickaxes. When they break, they drop an reusable throwing item called Mattock Heads. They can also be used as a weapon.

Gem Tools
PAA9CjU.png
Craftable from sapphire, ruby or emerald. Not shown but you can also craft hoes. Emerald, sapphire and ruby respectively have the harvesting-level of stone, iron and diamond however their speed and durability is generally equivalent to being better than their vanilla equivalents.

Pitcher's Mitt
JFhlvta.png
Off-hand slot gloves that adjust the aim of projectiles like rocks and skulls to be straight.

Climbing Gloves
jJQlQm6.png
Gloves that allow you to climb. When equipped in off-hand, stand against a +2 block high surface and hold right-click to climb.

Spring Shoes
jOxRsUI.png
Equipable boots-slot item that provides a Jump Boost effect when equipped.

Spectacles
pbUYzYh.png
Rare special glasses that give you permanent Night Vision when equipped.

Cape
vi0cAn0.png
Equipable chest-slot item that completely negates fall damage when equipped. Basically a permanent equipable version of the Parachute item.

Jetpack
pBZxINZ.png
Jetpack's are awesome! Right? When equipped in chest, jumping will make you levitate semi-quickly, allowing you to hover at a quickly ascending pace or reach places out of reach for you.

Whip
ITvTQS6.png
A standard weapon. Medium-high durability, easily craftable (two leather and a stick) and does 2.5 hearts of damage each strike.

Machete
MG5Ze2S.png
Melee weapon. Does five hearts of damage and can cut through webs with ease.

Pistol
mzWCdBS.png
A much weaker version of the Shotgun. Does decent damage and ammo is much easier to craft, cost wise.

Shotgun
JRV6zhg.png
Rare and very powerful gun. Ammo is somewhat costly but each shot does 10 hearts of damage at max.

Webgun
Zp7JvIV.png
A gun that fires cobwebs. Spawns climbable cobwebs on hit and entity-hit stuns enemies.

Freeze Ray
K99EWY5.png
A gun that fires blasts of ice. Projectiles spawn ice and stun enemies for a period.

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    • I know this is a forge only place, but just so you know my error is in Fabric I was actually super frustrated while trying to fix this, like this mod does work when I play it by launching it in minecraft, but when I was trying to install it onto the server it just kept crashing so I decided to delete every mod I've got but kept the bewitchment mod and the necessary mod it needs to function and I tried to run the server... But it somehow still crashed, and the thing is that I really do want the bewitchment mod to be in the SMP so it'll be SUPER helpful if anyone can figure out on how to fix this: It didn't give me any "crash-reports" so I'll be sending the logs and what the console said: Console: [18:51:46] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=file:/home/container/libraries/net/fabricmc/sponge-mixin/0.13.3+mixin.0.8.5/sponge-mixin-0.13.3+mixin.0.8.5.jar Service=Knot/Fabric Env=SERVER [18:51:46] [main/WARN]: Error loading class: io/github/apace100/origins/power/PreventItemUsePower (java.lang.ClassNotFoundException: io/github/apace100/origins/power/PreventItemUsePower) [18:51:46] [main/WARN]: @Mixin target io.github.apace100.origins.power.PreventItemUsePower was not found bewitchment.mixins.json:integration.origins.PreventItemUsePowerMixin from mod bewitchment [18:51:47] [main/INFO]: Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.3.5). [18:51:52] [main/FATAL]: Failed to start the minecraft server java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'bewitchment'! at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:388) ~[fabric-loader-0.15.11.jar:?] at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) ~[fabric-loader-0.15.11.jar:?] at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:386) ~[fabric-loader-0.15.11.jar:?] at net.fabricmc.loader.impl.game.minecraft.Hooks.startServer(Hooks.java:63) ~[fabric-loader-0.15.11.jar:?] at net.minecraft.server.Main.main(Main.java:92) [server-intermediary.jar:?] at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) [fabric-loader-0.15.11.jar:?] at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) [fabric-loader-0.15.11.jar:?] at net.fabricmc.loader.impl.launch.knot.KnotServer.main(KnotServer.java:23) [fabric-loader-0.15.11.jar:?] at net.fabricmc.loader.impl.launch.server.FabricServerLauncher.main(FabricServerLauncher.java:69) [fabric-loader-0.15.11.jar:?] at net.fabricmc.installer.ServerLauncher.main(ServerLauncher.java:69) [server.jar:1.0.1] Caused by: java.lang.NoSuchFieldError: TEXTURE at moriyashiine.bewitchment.common.item.SpecterBangleItem.<clinit>(SpecterBangleItem.java:28) ~[bewitchment-1.16.5-18.jar:?] at moriyashiine.bewitchment.common.registry.BWObjects.<clinit>(BWObjects.java:272) ~[bewitchment-1.16.5-18.jar:?] at moriyashiine.bewitchment.common.Bewitchment.onInitialize(Bewitchment.java:221) ~[bewitchment-1.16.5-18.jar:?] at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:384) ~[fabric-loader-0.15.11.jar:?] ... 7 more Logs: https://mclo.gs/wSsqMfn
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