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[SOLVED]Armor, Dye, and Tools Crafting Recipes?


FloatingGrapefruit

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You need to create your Items before you use them. You add a crafting recipe for your chestplate before you create the chestplate.

What do you mean by this? Can you show me how?

BTW, all the items and armor are working just like they should be in game.

 

Thanks for the reply!

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GameRegistry.addRecipe(new ItemStack(baconiteChestplate), new Object[] {
     "T T", "TTT", "TTT",
     'T', Crystalia.baconiteIngot,
});
//tools
baconiteBow = new BaconiteBow(5010).setUnlocalizedName("Crystalia:baconiteBow"); 
LanguageRegistry.addName(baconiteBow, "Baconite Bow");

here you are registering recipes before creating the item, which is a no. this registers a null instead of the item, since the item is set to null until you have placed an instance in it

I think its my java of the variables.

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GameRegistry.addRecipe(new ItemStack(baconiteChestplate), new Object[] {
     "T T", "TTT", "TTT",
     'T', Crystalia.baconiteIngot,
});
//tools
baconiteBow = new BaconiteBow(5010).setUnlocalizedName("Crystalia:baconiteBow"); 
LanguageRegistry.addName(baconiteBow, "Baconite Bow");

here you are registering recipes before creating the item, which is a no. this registers a null instead of the item, since the item is set to null until you have placed an instance in it

I think its my java of the variables.

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GameRegistry.addRecipe(new ItemStack(baconiteChestplate), new Object[] {
     "T T", "TTT", "TTT",
     'T', Crystalia.baconiteIngot,
});
//tools
baconiteBow = new BaconiteBow(5010).setUnlocalizedName("Crystalia:baconiteBow"); 
LanguageRegistry.addName(baconiteBow, "Baconite Bow");

here you are registering recipes before creating the item, which is a no. this registers a null instead of the item, since the item is set to null until you have placed an instance in it

It worked!!!! Thank you sooooo much, you don't even know how happy I am. If I could hit that 'Thank You' button 1000000 times I so would.

I love this forum!

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GameRegistry.addRecipe(new ItemStack(baconiteChestplate), new Object[] {
     "T T", "TTT", "TTT",
     'T', Crystalia.baconiteIngot,
});
//tools
baconiteBow = new BaconiteBow(5010).setUnlocalizedName("Crystalia:baconiteBow"); 
LanguageRegistry.addName(baconiteBow, "Baconite Bow");

here you are registering recipes before creating the item, which is a no. this registers a null instead of the item, since the item is set to null until you have placed an instance in it

It worked!!!! Thank you sooooo much, you don't even know how happy I am. If I could hit that 'Thank You' button 1000000 times I so would.

I love this forum!

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