Posted October 21, 20195 yr How do i save a capability on a item that extends ICapabilitySerializable. How do i save data on a player, like skills and make it increase every time a player breaks a block
October 21, 20195 yr Author Does it save when a player leaves and does it save when the world is closed 4 minutes ago, diesieben07 said: Make a capability and attach it to the player using AttachCapabilitiesEvent<Entity>. 6 minutes ago, diesieben07 said: Making an item class extend ICapabilitySerializable does not make much sense. To save data on an item via a capability you make a capability like normal and then attach it by overriding initCapabilities. will the capability have read and write, getCapability and what will the capability class extend or implement?
October 21, 20195 yr Author so i have a item class that extends item implements INBTSerializable, ICapabilityProvider
October 21, 20195 yr Author oh so i have another class named "ClassA" that extends INBTSerializable, ICapabilityProvider i use the item class to make a new ClassA
October 21, 20195 yr Author i am talking about where the capability is stored, is it in a class that extends INBTSerializable Edited October 21, 20195 yr by RaphGamingz
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