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Static entity registration


lord_goldi

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Hello,

I'm trying to add a static hanging entity to the game, just like an item frame or a painting (I'm using forge 1.12.2). However, the entity doesn't seem to respond to interactions (e.g. left click to destroy it). Also, it only renders if I look at it from a specific angle

(I know that Minecraft doesn't render entities whose hitbox is out of the camera frustum, so the hitbox must be configured wrongly). This happens whether I try to /summon the entity or placing it using a spawn egg-like item I also added.

 

This is how I create & register my entity. 

The following class which is nested into my main mod class registers the EntityEntry:

Quote

	@EventBusSubscriber
	public static class Registry
	{
		@SubscribeEvent
		public static void onRegisterEntityEntries(RegistryEvent.Register<EntityEntry> event)
		{
			IForgeRegistry<EntityEntry> reg = event.getRegistry();
			
			EntityEntry ent = EntityEntryBuilder.create().entity(EntityPanel.class).id(new ResourceLocation("entest", "panel"), 33).name("Panel").tracker(160, 2, false).build();
			
			reg.register(ent);
		}
	}

 

This method registers the entity renderer in my ClientProxy:

Quote

	@Override
	public void preInit(FMLPreInitializationEvent event) 
	{
		RenderingRegistry.registerEntityRenderingHandler(EntityPanel.class, RenderEntityPanel::new);
	}

 

This is my EntityPanel class:

Quote

public class EntityPanel extends EntityHanging
{
	public EntityPanel(World worldIn) 
	{
		super(worldIn);
	}

	public EntityPanel(World worldIn, BlockPos pos, EnumFacing facing)
	{
		super(worldIn, pos);
		this.updateFacingWithBoundingBox(facing);
	}

	@Override
	public int getWidthPixels() 
	{
		return 12;
	}

	@Override
	public int getHeightPixels() 
	{
		return 12;
	}

	@Override
	public boolean onValidSurface() 
	{
		return true;
	}
}

 

This is my RenderEntityPanel class which I copied temporarily from Minecraft's item frame:

Quote

public class RenderEntityPanel extends Render<EntityPanel>
{
	private final ModelResourceLocation itemFrameModel = new ModelResourceLocation("item_frame", "normal");
	
	public RenderEntityPanel(RenderManager renderManager) 
	{
		super(renderManager);
	}
	
	@Override
	public void doRender(EntityPanel entity, double x, double y, double z, float entityYaw, float partialTicks) 
	{
		GlStateManager.pushMatrix();
		
        BlockPos blockpos = entity.getHangingPosition();
        double d0 = (double)blockpos.getX() - entity.posX + x;
        double d1 = (double)blockpos.getY() - entity.posY + y;
        double d2 = (double)blockpos.getZ() - entity.posZ + z;
        GlStateManager.translate(d0 + 0.5D, d1 + 0.5D, d2 + 0.5D);
        GlStateManager.rotate(180.0F - entity.rotationYaw, 0.0F, 1.0F, 0.0F);
        this.renderManager.renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
        BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
        ModelManager modelmanager = blockrendererdispatcher.getBlockModelShapes().getModelManager();
        IBakedModel ibakedmodel = modelmanager.getModel(this.itemFrameModel);

      	GlStateManager.pushMatrix();
        GlStateManager.translate(-0.5F, -0.5F, -0.5F);

        if (this.renderOutlines)
        {
            GlStateManager.enableColorMaterial();
            GlStateManager.enableOutlineMode(this.getTeamColor(entity));
        }

        blockrendererdispatcher.getBlockModelRenderer().renderModelBrightnessColor(ibakedmodel, 1.0F, 1.0F, 1.0F, 1.0F);

        if (this.renderOutlines)
        {
            GlStateManager.disableOutlineMode();
            GlStateManager.disableColorMaterial();
        }

        GlStateManager.popMatrix();
      	GlStateManager.popMatrix();
	}

	@Override
	protected ResourceLocation getEntityTexture(EntityPanel entity) 
	{
		return null;
	}
}

 

Any ideas what I'm missing here?

Help would be much appreciated.

 

Thanks in advance,

lord_goldi

Edited by lord_goldi
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