Jump to content

Recommended Posts

Posted

I wanted to play with a friend on Hypixel but when I tried to join the server, this happened:

Spoiler

---- Minecraft Crash Report ----

WARNING: coremods are present:
  FMLLoadingPlugin (noclosemychat-v1.0.jar)
  FMLLoadingPlugin (MemoryFix-0.3.jar)
  LabyModCoreMod (LabyMod-3.jar)
  FMLLoadingPlugin (MouseDelayFix-1.0.jar)
Contact their authors BEFORE contacting forge

// Daisy, daisy...

Time: 11/10/19 2:14 PM
Description: Unexpected error

java.lang.NoClassDefFoundError: org/burgerbude/addon/customhotbar/api/RenderHotbarEvent
    at net.labymod.core_implementation.mc18.gui.GuiIngameCustom.func_180479_a(GuiIngameCustom.java)
    at net.labymod.core_implementation.mc18.gui.GuiIngameCustom.func_175180_a(GuiIngameCustom.java:177)
    at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1396)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1051)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:349)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: org.burgerbude.addon.customhotbar.api.RenderHotbarEvent
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 12 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
    at net.labymod.core_implementation.mc18.gui.GuiIngameCustom.func_180479_a(GuiIngameCustom.java)
    at net.labymod.core_implementation.mc18.gui.GuiIngameCustom.func_175180_a(GuiIngameCustom.java:177)

-- Affected level --
Details:
    Level name: MpServer
    All players: 1 total; [EntityPlayerSP['Marinani'/610172, l='MpServer', x=8.50, y=65.00, z=8.50]]
    Chunk stats: MultiplayerChunkCache: 0, 0
    Level seed: 0
    Level generator: ID 01 - flat, ver 0. Features enabled: false
    Level generator options: 
    Level spawn location: -3.00,70.00,0.00 - World: (-3,70,0), Chunk: (at 13,4,0 in -1,0; contains blocks -16,0,0 to -1,255,15), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Level time: 0 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 1 total; [EntityPlayerSP['Marinani'/610172, l='MpServer', x=8.50, y=65.00, z=8.50]]
    Retry entities: 0 total; []
    Server brand: BungeeCord (Hypixel) <- vanilla
    Server type: Non-integrated multiplayer server
Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:417)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2536)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
    Minecraft Version: 1.8.9
    Operating System: Windows 10 (amd64) version 10.0
    CPU: 12x Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
    Java Version: 1.8.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 311395336 bytes (296 MB) / 1207959552 bytes (1152 MB) up to 2147483648 bytes (2048 MB)
    JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP 9.19 Powered by Forge 11.15.1.1855 Optifine OptiFine_1.8.9_HD_U_I7 9 mods loaded, 9 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJA    mcp{9.19} [Minecraft Coder Pack] (minecraft.jar) 
    UCHIJA    FML{8.0.99.99} [Forge Mod Loader] (forge-1.8.9-11.15.1.1855.jar) 
    UCHIJA    Forge{11.15.1.1855} [Minecraft Forge] (forge-1.8.9-11.15.1.1855.jar) 
    UCHIJA    mousedelayfix{1.0} [MouseDelayFix] (minecraft.jar) 
    UCHIJA    autogg{2.0.4} [Auto GG] (AutoGG-2.0.4 (1.8.9).jar) 
    UCHIJA    labymod{3.5.5} [LabyMod] (LabyMod-3.jar) 
    UCHIJA    memoryfix{0.3} [MemoryFix] (MemoryFix-0.3.jar) 
    UCHIJA    orangesimplemod{1.0} [orangesimplemod] (Orange's+Simple+Mods-1.2.jar) 
    UCHIJA    quickplay{2.0.3} [Quickplay] (Quickplay-1.8.9-2.0.3.jar) 
    Loaded coremods (and transformers): 
FMLLoadingPlugin (noclosemychat-v1.0.jar)
  com.cecer1.noclosemychat.asm.NoCloseMyChatTransformer
FMLLoadingPlugin (MemoryFix-0.3.jar)
  io.prplz.memoryfix.ClassTransformer
LabyModCoreMod (LabyMod-3.jar)
  net.labymod.core.asm.LabyModTransformer
  net.labymod.addons.betterperspective.asm.PerspectiveTranformer
  org.burgerbude.addon.customhotbar.asm.CustomHotbarTransformer
  de.speznas.Transformer
  org.burgerbude.addon.asm.itemrenderer.RenderItemTransformer
  net.labymod.addons.itemphysic.asm.ItemPhysicTransformer
  net.labymod.addons.moreparticle.asm.MoreParticleTranformer
  net.labymod.addons.resourcepacks24.asm.Resourcepacks24Transformer
  net.labymod.addons.resourcepacks24.asm.Resourcepacks24Transformer
  net.labymod.addons.shinypots.asm.ShinyPotsTranformer
FMLLoadingPlugin (MouseDelayFix-1.0.jar)
  io.prplz.mousedelayfix.ClassTransformer
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.6.0 NVIDIA 430.86' Renderer: 'GeForce GTX 1060/PCIe/SSE2'
    Launched Version: 1.8.9-forge1.8.9-11.15.1.1855
    LWJGL: 2.9.4
    OpenGL: GeForce GTX 1060/PCIe/SSE2 GL version 4.6.0 NVIDIA 430.86, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: No
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: Minecraft 1.8.9/BrianPack V3 [64x].zip (incompatible)
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    CPU: 12x Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz

Even after a reinstallation of ALL the mods, it crashed. HELP ?

Posted (edited)

LabyMod is missing a dependency or something.

Refer to the installation guide of the mod. If that does not work, remove the mod and report to its author.

 

EDIT: that mod is actually more of a client... I wouldn’t suggest using it.

Edited by DavidM

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

  • 2 weeks later...
Posted
On 11/10/2019 at 3:43 PM, DavidM said:

LabyMod is missing a dependency or something.

Refer to the installation guide of the mod. If that does not work, remove the mod and report to its author.

 

EDIT: that mod is actually more of a client... I wouldn’t suggest using it.

I reinstalled LabyMod without any addons and it worked fine. Now, I am testing all my addons to see the "faulty" ones. Here are the ones I found:

  1. Custom Crosshair
  2. Custom Hotbar

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hi everyone, I'm currently developing a Forge 1.21 mod for Minecraft and I want to display a custom HUD overlay for a minigame. My goal: When the game starts, all players should see an item/block icon (from the base game, not a custom texture) plus its name/text in the HUD – similar to how the bossbar overlay works. The HUD should appear centered above the hotbar (or at a similar prominent spot), and update dynamically (icon and name change as the target item changes). What I've tried: I looked at many online tutorials and several GitHub repos (e.g. SeasonHUD, MiniHUD), but most of them use NeoForge or Forge versions <1.20 that provide the IGuiOverlay API (e.g. implements IGuiOverlay, RegisterGuiOverlaysEvent). In Forge 1.21, it seems that neither IGuiOverlay nor RegisterGuiOverlaysEvent exist anymore – at least, I can't import them and they are missing from the docs and code completion. I tried using RenderLevelStageEvent as a workaround but it is probably not intended for custom HUDs. I am not using NeoForge, and switching the project to NeoForge is currently not an option for me. I tried to look at the original minecraft source code to see how elements like hearts, hotbar etc are drawn on the screen but I am too new to Minecraft modding to understand. What I'm looking for: What is the correct way to add a custom HUD element (icon + text) in Forge 1.21, given that the previous overlay API is missing? Is there a new recommended event, callback, or method in Forge 1.21 for custom HUD overlays, or is everyone just using a workaround? Is there a minimal open-source example repo for Forge 1.21 that demonstrates a working HUD overlay without relying on NeoForge or deprecated Forge APIs? My ideal solution: Centered HUD element with an in-game item/block icon (from the base game's assets, e.g. a diamond or any ItemStack / Item) and its name as text, with a transparent background rectangle. It should be visible to the players when the mini game is running. Easy to update the item (e.g. static variable or other method), so it can change dynamically during the game. Any help, code snippets, or up-to-date references would be really appreciated! If this is simply not possible right now in Forge 1.21, it would also help to know that for sure. Thank you very much in advance!
    • The simple answer is there is not an easy way. You would need to know how to program in Java, as well as at least some familiarity with how Forge works so you could port the differences. You would also need the sourcecode for the original mod, and permission from the author to modify it, if they did not use some sort of open source license. So it's not impossible, but it would take some effort, but doing so would open up a whole new world of possibilities for you!
    • Does it still crash if you remove holdmyitems? Looks like that mod doesn't work on a server as far as I can tell from the error.  
    • Crashes the server when trying to start. Error code -1. Log  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.