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[SOLVED][1.12.2] The received string length is longer than maximum allowed 29 > 20


AlexCreeper25

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So I made a small collection of mods to play with a friend of mine. I set up a forge server and everything's fine until i try to join the game. As the title says, I'm getting a "The received string length is longer than maximum allowed 29 > 20" error. I am using the latest forge 2847 on both client and server.

I've already done loads of research but it always lead to bukkit/spigot related bugs.

Here's my mods list:

Spoiler

- Aether legacy

- alcatraz core

- autoreglib

- betterfps

- better nether

- bibliocraft

- biomes o plenty

- ChickenASM

- Codechickenlib

- cofhcore

- cofhworld

- construct's armory

- dawn of time builders edition

- debark

- dynamic trees (with bop and traverse compat addons)

- eyes in the drakness

- foamfix

- forge multipart

- futuremc

- GuideAPI

- hwyla

- Ice and fire

- Ido

- instant unify

- I see dragons

- Just enough items

- llibrary

- lost aether content

- mantle

- metallurgy 4 reforged

- morecharcoal

- more paintings

- mowzie's mobs

- mrtjp core

- nature's compass

- netherending ores

- no tree punching

- project red base

- project red world

- quark

- randompatches

- recall potions mod

- Redstoneflux

- rhodonite

- Snow real magic

- Storage drawers

- Surge

- Tinkers construct

- the betweenlands

- the midnight

- tinkers JEI

- Traverse

- twilight forest

- VanillaFix

- Wesley's roguelike dungeons

 

 

Client error log:

Spoiler

[FML]: NetworkDispatcher exception
io.netty.handler.codec.DecoderException: The received string length is longer than maximum allowed (29 > 20)
    at net.minecraft.network.PacketBuffer.readString(PacketBuffer.java:385) ~[gy.class:?]
    at net.minecraft.network.play.server.SPacketCustomPayload.readPacketData(SPacketCustomPayload.java:33) ~[iw.class:?]
    at net.minecraft.network.NettyPacketDecoder.decode(SourceFile:40) ~[gz.class:?]
    at io.netty.handler.codec.ByteToMessageDecoder.callDecode(ByteToMessageDecoder.java:411) ~[netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:248) ~[netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:293) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:267) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:293) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:280) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.handler.codec.ByteToMessageDecoder.callDecode(ByteToMessageDecoder.java:396) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:248) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:102) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:287) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1334) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:926) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:134) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:624) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:559) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:476) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:438) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858) [netty-all-4.1.9.Final.jar:4.1.9.Final]
    at java.lang.Thread.run(Thread.java:745) [?:1.8.0_51]

Server login log:

Spoiler

[19:54:50] [User Authenticator #2/INFO] [net.minecraft.server.network.NetHandlerLoginServer]: UUID of player AlexCreeper25 is ---------------------------------
[19:54:50] [Netty Epoll Server IO #0/INFO] [FML]: Client protocol version 2
[19:54:50] [Netty Epoll Server IO #0/INFO] [FML]: Client attempting to join with 73 mods : [email protected],[email protected],[email protected],[email protected],[email protected],guilib@$version,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],morepaintings@$version,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],paintingselgui@$version,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected]_for_1.12,[email protected]
[19:54:50] [Netty Epoll Server IO #0/INFO] [CodeChickenLib-ConfigSync]: Skipping config sync, No mods have registered a syncable config.
[19:54:55] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established
[19:54:55] [Server thread/INFO] [net.minecraft.server.management.PlayerList]: AlexCreeper25[/2.236.244.163:60295] logged in with entity id 10 at (-17.5, 90.0, 346.5)
[19:54:55] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: AlexCreeper25 joined the game
[19:54:55] [Server thread/INFO] [Waila]: Player EntityPlayerMP['AlexCreeper25'/10, l='world', x=-17.50, y=90.00, z=346.50] connected. Sending ping
[19:54:58] [Server thread/INFO] [net.minecraft.network.NetHandlerPlayServer]: AlexCreeper25 lost connection: Disconnected
[19:54:58] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: AlexCreeper25 left the game
[20:47:21] [User Authenticator #3/INFO] [net.minecraft.server.network.NetHandlerLoginServer]: UUID of player AlexCreeper25 is -------------------------------------
[20:47:22] [Netty Epoll Server IO #0/INFO] [FML]: Client protocol version 2
[20:47:22] [Netty Epoll Server IO #0/INFO] [FML]: Client attempting to join with 73 mods : [email protected],[email protected],[email protected],[email protected],[email protected],guilib@$version,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],morepaintings@$version,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],paintingselgui@$version,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected]_for_1.12,[email protected]
[20:47:22] [Netty Epoll Server IO #0/INFO] [CodeChickenLib-ConfigSync]: Skipping config sync, No mods have registered a syncable config.
[20:47:26] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established
[20:47:26] [Server thread/INFO] [net.minecraft.server.management.PlayerList]: AlexCreeper25[/2.236.244.163:59107] logged in with entity id 37 at (-17.5, 90.0, 346.5)
[20:47:26] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: AlexCreeper25 joined the game
[20:47:26] [Server thread/INFO] [Waila]: Player EntityPlayerMP['AlexCreeper25'/37, l='world', x=-17.50, y=90.00, z=346.50] connected. Sending ping
[20:47:29] [Server thread/INFO] [net.minecraft.network.NetHandlerPlayServer]: AlexCreeper25 lost connection: Disconnected
[20:47:29] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: AlexCreeper25 left the game

 

If you need any other info tell me. I also use some client side mods like Optifine, journeymap, betterfoliage, sound filter, mo' bends and wawla

 

EDIT:  it looks like i cant upload the debug.log, it gives a -200 error 

Edited by AlexCreeper25
included more info
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Please provide debug.log from both client and server using one of the sites listed in my signature below

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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  • 2 weeks later...
  • 6 months later...

i have the same error massage too it says string length longer than maximum allowed (24 > 20)

here are my mods 

Age of Weapons  XxRexRaptorxXAge of Weapons 1.12.2 (v.0.13.5).jar

Baubles  Azanor13Baubles-1.12-1.5.2.jar

BetterFps  GuichaguriBetterFps-1.4.8.jar

BiblioCraft  NuchazBiblioCraft[v2.4.5][MC1.12.2].jar

Biomes O' Plenty  ForstrideBiomesOPlenty-1.12.2-7.0.1.2441-universal.jar

ChocoCraft 3  TheSlayer5934chococraft_1.12.2-0.9.8.0.jar

ConnectedTextures  Modtterrag1098CTM-MC1.12.2-1.0.2.31.jar

Death Compass  vadis365DeathCompass-0.0.3.jar

Decocraft  RazzleberryFoxDecocraft-2.6.3_1.12.2.jar

dotHack Weapons  AzureDoomCdotHack Weapons-2.1.8.jar.disabled

GraveStone   Modhenkelmaxgravestone-1.10.3.jar

Gravity Gun  ohaiiChunGravityGun-1.12.2-7.1.0.jar

Gun Customization: Infinity  CAS_ual_TYgci-0.6-1.12.2.jar

HatsohaiiChunHats-1.12.2-7.1.1.jar

Ice and Fire: Dragons in a whole new light!alex1the1666iceandfire-1.9.1-1.12.2.jar

iChunUtilohaiiChuniChunUtil-1.12.2-7.2.2.jar

Immersive EngineeringBluSunrizeImmersiveEngineering-0.12-98.jar

Inventory PetsPurplicious_Cow_inventorypets-1.12-2.0.6.jar

Iron ChestsProgWML6ironchest-1.12.2-7.0.72.847.jar

JJ Weapon ConfigJdiJack_JJ Weapon Config 1.12-1.12.2-v1.0.2.jar

JourneyMaptechbrewjourneymap-1.12.2-5.7.1.jar

Just Enough Items (JEI)mezzjei_1.12.2-4.15.0.291.jar

LLibrary_ForgeUser11902522llibrary-1.7.19-1.12.2.jar

LootBagsMalorolamLootBags-1.12.2-2.5.8.5.jar

Lycanites MobsLycanitelycanitesmobs-1.12.2-2.0.7.2.jar.disabled

MantlemDiyoMantle-1.12-1.3.3.55.jar

More Performance OptionswivioMorePreformanceMods.jar

MorphohaiiChunMorph-1.12.2-7.2.0.jar

Mowzie's Mobsbobmowziemowziesmobs-1.5.6.jar

MrCrayfish's Furniture ModMrCrayfishfurniture-6.3.1-1.12.2.jar

Not Enough PetsAstroTibsNotEnoughPets-1.12.2-v2.1.0.jar

Pam's HarvestCraftpamharvestcraftPam's HarvestCraft 1.12.2zg.jar

PatchouliVazkiiPatchouli-1.0-20.jar

PTRLibRazzleberryFoxPTRLib-1.0.4.jar

The Twilight ForestBenimatictwilightforest-1.12.2-3.10.1013-universal.jar

Tinkers ConstructmDiyoTConstruct-1.12.2-2.13.0.183.jar

Traveler's BackpackTiviacz1337TravellersBackpack-1.12.2-1.0.25.25.jar

WaystonesBlayTheNinthWaystones_1.12.2-4.1.0.jar

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1.12 is no longer supported on this forum.

Please update to a modern version of Minecraft to receive support.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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