Posted November 12, 20195 yr Okay so I got a vanilla mob to spawn in over world like so (Only these guys and Zombie Pigman spawn correctly using this code) : for (Biome biome : ForgeRegistries.BIOMES) { biome.getSpawns(EntityClassification.MONSTER).add(new Biome.SpawnListEntry(EntityType.PILLAGER, 100, 3, 5)); } Now I want to give them a spawn condition, such as not spawning within a certain distance from a specified block. Possible? Edited December 25, 20195 yr by MineModder2000
November 13, 20195 yr Author 16 hours ago, diesieben07 said: LivingSpawnEvent.CheckSpawn. Okay... How about as far as checking whether a certain block type is not too close to the spawn position? if (event.getEntity().getPosition()).....
November 13, 20195 yr Author 12 hours ago, diesieben07 said: Thats actually a pretty expensive check. You have to loop through every block position in that area and check. For tile entities you can optimize it a bit by using Chunk#getTileEntityMap, but thats it. I was afraid of such.... I think I will figure something else out instead.
November 19, 20195 yr Author On 11/13/2019 at 12:38 AM, diesieben07 said: Thats actually a pretty expensive check... Well do you know of any good way to not have entities spawn within a certain zone, villages for example? Edited November 30, 20195 yr by MineModder2000
November 30, 20195 yr Author Okay I no longer need them not spawn in certain areas. What I want now is to have them only spawn only initial chunk creation, to avoid them popping in constantly. Edited December 1, 20195 yr by MineModder2000
December 1, 20195 yr Author 19 hours ago, MineModder2000 said: Okay I no longer need them not spawn in certain areas. What I want now is to have them only spawn only initial chunk creation, to avoid them popping in constantly. I found a way to do this actually using chunk inhabited time.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.