Posted November 13, 20195 yr This is driving me nuts and it's probably some stupid overlook. I've done this literally a dozen times but lost all my computer data so I can't check my old code. I'm trying to replace the vanilla HUD with my own, and I can remove the vanilla one just fine but for some reason as soon as I try to access the client player it tells me the player is null. Main event handler @SidedProxy(clientSide = "ww.souls.net.ClientProxy", serverSide = "ww.souls.net.ServerProxy") public static ServerProxy proxy; @EventHandler public void init(FMLInitializationEvent event) { proxy.init(); } Registering render event on client @SideOnly(Side.CLIENT) public class ClientProxy extends ServerProxy { @Override public void init() { MinecraftForge.EVENT_BUS.register(new PlayerHud()); } } Render event private void render() { //OpenGL stuff float health = player.getHealth() / mc.player.getMaxHealth(); // <- Crashes when first accessing 'null' player here float hunger = player.getFoodStats().getFoodLevel() / 20f; float exp = player.experience; mc.getTextureManager().bindTexture(res); ItemStack mainhand = player.getHeldItemMainhand(); ItemStack offhand = player.getHeldItemOffhand(); int y = screenheight - 100; int x = 20; drawTexturedModalRect(x, y, offhand.getCount() == 0 ? 0 : 46, 23, 22, 35); drawTexturedModalRect(x, y - 23, 23, 0, 22, 72); //OpenGL stuff } @SubscribeEvent public void onRender(RenderGameOverlayEvent.Pre event) { if (event.getType() == ElementType.ARMOR || event.getType() == ElementType.FOOD || event.getType() == ElementType.HEALTH || event.getType() == ElementType.HEALTHMOUNT || event.getType() == ElementType.HOTBAR || event.getType() == ElementType.JUMPBAR) { event.setCanceled(true); return; } if (event.getType() == ElementType.EXPERIENCE) { render(); renderEnemyHealth(); event.setCanceled(true); } } Edited November 14, 20195 yr by SapphireSky
November 14, 20195 yr Author On 11/13/2019 at 3:39 AM, diesieben07 said: Where is this player variable coming from? Oops, thought I included that up there. It's in the class, defined in constructor. private Minecraft mc; private EntityPlayer player; public PlayerHud() { mc = Minecraft.getMinecraft(); player = mc.player; //.... }
November 14, 20195 yr Author 19 minutes ago, diesieben07 said: You cannot do that. The player can and will change. You have to always get it from the game. That's how I've always gotten it to work before... And I have it working that way in 1.14. Isn't Minecraft.getMinecraft().player literally "getting it from the game"? How else am I supposed to get the client player then?
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