Eisenpaulchen Posted November 16, 2019 Posted November 16, 2019 (edited) Hello, I am working on an GUI for a Block (in 1.12.2) and want the background to be drawn considering the Alphachannel. It worked like this : @Override protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { int i = (this.width - this.xSize) / 2; int j = (this.height - this.ySize) / 2; Minecraft.getMinecraft().getTextureManager().bindTexture(texture); GlStateManager.color(1.0F, 1.0F, 1.0F, 0.7F); drawTexturedModalRect(i, j, 0, 0, xSize, ySize); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); } But I had to discover, that if I or a commandblock write something in the chat the background is drawn without transparency as long as the chat is visible. After the chat disappears it changes back. I am not enough into minecrafts intern rendering processes to understand what minecraft is doing here. Could anyone help me with that? Edited November 16, 2019 by Eisenpaulchen Quote
DavidM Posted November 16, 2019 Posted November 16, 2019 Call GuiContainer#drawDefaultBackground to draw the background. Quote Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
Eisenpaulchen Posted November 16, 2019 Author Posted November 16, 2019 Ok I did that but that was just a formal suggestion? It unfortunatly did not fix it. As you can imagine it looks now like this : @Override public void drawDefaultBackground() { int i = (this.width - this.xSize) / 2; int j = (this.height - this.ySize) / 2; Minecraft.getMinecraft().getTextureManager().bindTexture(texture); GlStateManager.color(1.0F, 1.0F, 1.0F, 0.7F); drawTexturedModalRect(i, j, 0, 0, xSize, ySize); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); } plus the call in drawScreen() like this : @Override public void drawScreen(int mouseX, int mouseY, float partialTicks) { drawDefaultBackground(); ... } Quote
Eisenpaulchen Posted November 21, 2019 Author Posted November 21, 2019 Ok I did some research my self in the Minecraft Sourcecode and I found a possible solution: In Minecrafts method for rendering the chat called drawChat() The method GlStateManager.disableBlend(); is called. As one can see in this OpenGl Wiki article this is what took the transparency from my background as long as the chat is visible. Therefore I fixed it like this: GlStateManager.color(1.0F, 1.0F, 1.0F, 0.7F); GlStateManager.enableBlend(); drawTexturedModalRect(i, j, 0, 0, xSize, ySize); GlStateManager.disableBlend(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); Hope this is the or at least one right way to do this. If this is not the case please tell me. Quote
SerpentDagger Posted November 21, 2019 Posted November 21, 2019 4 hours ago, Eisenpaulchen said: Hope this is the or at least one right way to do this. It is indeed. Quote Fancy 3D Graphing Calculator mod, with many different coordinate systems. Lightweight 3D/2D position/vector transformations library, also with support for different coordinate systems.
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