Posted November 17, 20196 yr I have a custom tile entity that can switch between 2 states, simply with bool = !bool When this switch happens, I would like to change one of the texture references in the model.JSON to switch to another texture. How can I achieve this. (There are multiple textures in the single model) I noticed the furnace DOES NOT use blockstates for this. So, interested in how that was done. If not, I will end up using blockstates. Thanks
November 17, 20196 yr Author Yes, I saw it's using 2 entirely different blocks. Is that a recommended way to do it? Would I have to create a new Block class for every block where I want its texture to change at runtime? Edited November 17, 20196 yr by MSpace-Dev grammar
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