Posted November 28, 20195 yr I'm trying to make new types of parrots for 1.12 to enjoy some diversity. I've tried looking at the original code for parrots, which gave me some sense of the direction to go into, but currently, it changes the textures pretty much every time I restart the game/world or chunks are reloaded. Not sure how to fix it at this point. Here is the GitHub link: https://github.com/DecentChicken/ExtendedParrots And here is the relevant code: Entity: Spoiler package chicken.chicken.extendedparrots.entity; import java.util.Random; import net.minecraft.entity.IEntityLivingData; import net.minecraft.entity.passive.EntityParrot; import net.minecraft.world.DifficultyInstance; import net.minecraft.world.World; public class EntityLovebird extends EntityParrot { private static int VARIANTS_AMNT = 2; Random rand = new Random(); public int rndTexture = rand.nextInt(VARIANTS_AMNT); public EntityLovebird(World worldIn) { super(worldIn); } } Renderer: Spoiler package chicken.chicken.extendedparrots.entity.render; import chicken.chicken.extendedparrots.entity.EntityLovebird; import chicken.chicken.extendedparrots.entity.model.ModelLovebird; import chicken.chicken.extendedparrots.util.Reference; import net.minecraft.client.renderer.entity.RenderLiving; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.MathHelper; public class RenderLovebird extends RenderLiving<EntityLovebird> { public static final ResourceLocation[] TEXTURES = new ResourceLocation[] {new ResourceLocation(Reference.MOD_ID + ":textures/entity/lovebird_fischeri.png"), new ResourceLocation(Reference.MOD_ID + ":textures/entity/lovebird_personata_azul.png")}; public RenderLovebird(RenderManager manager) { super(manager, new ModelLovebird(), 0.2f); } @Override protected ResourceLocation getEntityTexture(EntityLovebird entity) { return TEXTURES[entity.rndTexture]; } @Override protected float handleRotationFloat(EntityLovebird livingBase, float partialTicks) { return getCustomBob(livingBase, partialTicks); } private float getCustomBob(EntityLovebird lovebird, float nr) { float f = lovebird.oFlap + (lovebird.flap - lovebird.oFlap) * nr; float f1 = lovebird.oFlapSpeed + (lovebird.flapSpeed - lovebird.oFlapSpeed) * nr; return (MathHelper.sin(f) + 1.0F) * f1; } } Screenshots attached for testing reference. It does happen in the RegentParakeet classes as well, but that code is identical, therefore not included.
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