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The moment the game tries to load the biome that the surface builder is associated there is a crash. The issue only occurs when using my custom surface builder. Using the vanilla mountain surface builder, there is no issue. Registration seems to be checking out – the builder isn't returning null. Below is a crash log of the error.It seems to come down to setSeed, but there is no indication I need to specifically supply the seed in the surface builder. Most of the vanilla ones don't – the mountain surface builder amongst them – unless they are making specific changes.

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This is the registration class for the surface builder.

@EventBusSubscriber(modid = References.MODID, bus = EventBusSubscriber.Bus.MOD)
@ObjectHolder(References.MODID)
public class RegisterSurfaceBuilders
{

		@ObjectHolder(References.MODID + ":jungle_mountain_builder")
		public static  SurfaceBuilder<SurfaceBuilderConfig> JUNGLE_MOUNTAIN;

		@SubscribeEvent
		public static void registerSurfaceBuilders(final RegistryEvent.Register<SurfaceBuilder<?>> event) 
		{
			JUNGLE_MOUNTAIN = new JungleMountainSurfaceBuilder(SurfaceBuilderConfig::deserialize);
			//final IForgeRegistry<SurfaceBuilder<?>> registry = 
			//System.out.println(JUNGLE_MOUNTAIN);

					event.getRegistry().registerAll(
				
		    				JUNGLE_MOUNTAIN.setRegistryName("jungle_mountain_builder")
	
			//registry.register();registerBuilder(event.getRegistry(), JUNGLE_MOUNTAIN, "jungle_mountain_builder")
				);
		}
	
	   
	private static <T extends SurfaceBuilder<?>> T registerBuilder(final IForgeRegistry<SurfaceBuilder<?>> registry, final T builder, final String builderName) 
	{
		if(registry==null)
		{
			throw new NullPointerException("Something's gone wrong!");
		}
		else
		{
			builder.setRegistryName(References.MODID, builderName);
			//registry.register(builder);
		}

		return builder;
	}
}

And this is the surface builder class.

public class JungleMountainSurfaceBuilder extends SurfaceBuilder<SurfaceBuilderConfig> 
{
   public JungleMountainSurfaceBuilder(Function<Dynamic<?>, ? extends SurfaceBuilderConfig> p_i51310_1_) 
   {
      super(p_i51310_1_);
   }

   public void buildSurface(Random random, IChunk chunkIn, Biome biomeIn, int x, int z, int startHeight, double noise, BlockState defaultBlock, BlockState defaultFluid, int seaLevel, long seed, SurfaceBuilderConfig config) 
   {
      if (noise > 3.0D) {
         SurfaceBuilder.DEFAULT.buildSurface(random, chunkIn, biomeIn, x, z, startHeight, noise, defaultBlock, defaultFluid, seaLevel, seed, SurfaceBuilder.STONE_STONE_GRAVEL_CONFIG);
      } else {
         SurfaceBuilder.DEFAULT.buildSurface(random, chunkIn, biomeIn, x, z, startHeight, noise, defaultBlock, defaultFluid, seaLevel, seed, SurfaceBuilder.GRASS_DIRT_GRAVEL_CONFIG);
      }

   }
}

 

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