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Posted

I am doing a mod with a special button and I don't know how to display it on the gui I have already done.

I use the line

Minecraft.getInstance().getTextureManager().bindTexture(SW_BUTTON_TEXTURE_USED);

but I did not show it on screen

How can I make it visible ?

for information the ResourceLocation is found and the boolean is at True

  • Author
It is for the gui :


public class ControllerScreen extends Screen {

    private ResourceLocation GUI = new ResourceLocation(SwitchRailMod.MODID,"textures/gui/controller_gui.png");

    private static final int WIDTH = 206;
    private static final int HEIGHT = 152;



    public int scaleX = 16;
    public int scaleY = 11;

    boolean addone =false;
    boolean delone =true;

    public Button ZoomInButton ;

    public Button ZoomOutButton ;

    public SwitchButton FirstSwitchButton ;

    private static final int white = 0xffffff;

    private TileEntity te;

    public ControllerScreen(TileEntity tileEntity) {
        super(new StringTextComponent("Switch Controller"));
        te = tileEntity;
    }
    public void init() {
        int relX = (this.width-WIDTH) / 2;
        int relY = (this.height-HEIGHT) / 2;

        addButton(new Button(relX+12,
                relY+122,
                146,
                20,
                "Done",
                button-> onClose()));
        ZoomInButton = new Button(relX+160,
                relY+26,
                39,
                20,
                "Zoom+",
                button-> ZoomIn());
        ZoomOutButton = new Button(relX+160,
                relY+47,
                39,
                20,
                "Zoom-",
                button-> ZoomOut());

        addButton(ZoomInButton);

        addButton(ZoomOutButton);

        FirstSwitchButton = new SwitchButton(relX+13,
                relY+22,
                scaleX,
                scaleY,
                "",
                SwitchType.TRIPLE,
                new BlockPos(0,0,0));

        addButton(FirstSwitchButton);


    }

    @Override
    public boolean isPauseScreen() {
        return true;
    }

    public void changeSwitch(){
    }

    public void ZoomOut(){
        System.out.println("Zoom - active");
        scaleX = (addone) ? scaleX + 1 : scaleX + 2 ;
        addone = !addone;
        delone = !delone;
        scaleY += 1;
    }

    public void ZoomIn(){
        System.out.println("Zoom + active");
        scaleX = (delone) ? scaleX - 1 : scaleX - 2 ;
        delone = !delone;
        addone = !addone;
        scaleY -= 1;
    }



    @Override
    public void render(int mouseX, int mouseY, float partialTicks) {
        GlStateManager.color4f(1.0F,1.0F,1.0F,1.0F);
        this.minecraft.getTextureManager().bindTexture(GUI);
        int relX = (this.width-WIDTH) / 2;
        int relY = (this.height-HEIGHT) / 2;
        this.blit(relX,relY,0,0,WIDTH,HEIGHT);
        this.drawString(Minecraft.getInstance().fontRenderer,"RailSystem",relX+10,relY+10,white);
        this.drawString(Minecraft.getInstance().fontRenderer,scaleX+" X "+scaleY,relX+160,relY+68,white);
        ZoomOutButton.active = (scaleX != 16);
        ZoomInButton.active = (scaleX != 4);
        FirstSwitchButton.visible = true;
        FirstSwitchButton.setWidth(scaleX);
        FirstSwitchButton.setHeight(scaleY);
        //displaySwitch(relX,relY);
        GlStateManager.enableBlend();
        super.render(mouseX, mouseY, partialTicks);


    }



    private void displaySwitch(int RelativeX,int RelativeY){
        List<SwitchData> switches = ((ControllerTile)te).getSwitch();
        if (!switches.isEmpty()) {
            int i = 20;
            for (SwitchData data : switches) {
                this.drawString(Minecraft.getInstance().fontRenderer,
                        data.type.getName()+" : "+data.pos.toString(),
                        RelativeX + 10, RelativeY + i, white);
                i += 10;
            }
        }
    }
}

 

and here is the code of my button :

package fr.mattmouss.switchrail.gui;

import fr.mattmouss.switchrail.SwitchRailMod;
import fr.mattmouss.switchrail.switchdata.SwitchType;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.AbstractGui;
import net.minecraft.client.gui.widget.Widget;
import net.minecraft.client.gui.widget.button.AbstractButton;
import net.minecraft.client.gui.widget.button.Button;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;

public class SwitchButton extends Widget {

    SwitchType type;
    BlockPos pos;

    private ResourceLocation SW_BUTTON_9x9 = new ResourceLocation(SwitchRailMod.MODID,"textures/gui/sw_button_9x9.png");
    private ResourceLocation SW_BUTTON_10x10 = new ResourceLocation(SwitchRailMod.MODID,"textures/gui/sw_button_10x10.png");
    private ResourceLocation SW_BUTTON_11x11 = new ResourceLocation(SwitchRailMod.MODID,"textures/gui/sw_button_11x11.png");
    private ResourceLocation SW_BUTTON_13x12 = new ResourceLocation(SwitchRailMod.MODID,"textures/gui/sw_button_13x12.png");
    private ResourceLocation SW_BUTTON_14x14 = new ResourceLocation(SwitchRailMod.MODID,"textures/gui/sw_button_14x14.png");
    private ResourceLocation SW_BUTTON_18x16 = new ResourceLocation(SwitchRailMod.MODID,"textures/gui/sw_button_18x16.png");
    private ResourceLocation SW_BUTTON_20x19 = new ResourceLocation(SwitchRailMod.MODID,"textures/gui/sw_button_20x19.png");
    private ResourceLocation SW_BUTTON_28x24 = new ResourceLocation(SwitchRailMod.MODID,"textures/gui/sw_button_28x24.png");
    private ResourceLocation SW_BUTTON_36x33 = new ResourceLocation(SwitchRailMod.MODID,"textures/gui/sw_button_36x33.png");

    public SwitchButton(int widthIn, int heightIn, int width, int height, String text,SwitchType type,BlockPos pos) {
        super(widthIn,heightIn,width,height,text);
        this.type = type;
        this.pos = pos;
    }

    @Override
    public void render(int mouseX, int mouseY, float partialTicks) {
        ResourceLocation SW_BUTTON_TEXTURE_USED ;
        switch (this.width){
            case 16:
                SW_BUTTON_TEXTURE_USED = SW_BUTTON_9x9;
                break;
            case 14:
                SW_BUTTON_TEXTURE_USED = SW_BUTTON_10x10;
                break;
            case 13:
                SW_BUTTON_TEXTURE_USED = SW_BUTTON_11x11;
                break;
            case 11:
                SW_BUTTON_TEXTURE_USED = SW_BUTTON_13x12;
                break;
            case 10:
                SW_BUTTON_TEXTURE_USED = SW_BUTTON_14x14;
                break;
            case 8:
                SW_BUTTON_TEXTURE_USED = SW_BUTTON_18x16;
                break;
            case 7:
                SW_BUTTON_TEXTURE_USED = SW_BUTTON_20x19;
                break;
            case 5:
                SW_BUTTON_TEXTURE_USED = SW_BUTTON_28x24;
                break;
            case 4:
                SW_BUTTON_TEXTURE_USED = SW_BUTTON_36x33;
                break;
            default:
                throw new IllegalArgumentException("no such scaleX authorised !! ");

        }
        Minecraft.getInstance().getTextureManager().bindTexture(SW_BUTTON_TEXTURE_USED);
        //super.render(mouseX, mouseY, partialTicks);
    }

}
  • Author

If I render the block using super I get the button normal texture and I have changed Widget because It wasn't working

How to render something ?

  • Author

 

4 minutes ago, diesieben07 said:

Look at the normal button and adjust the rendering to your needs. 

I don't understand what you mean...

If I use render from super I get the normal aspect and without I did not show up

And I am not sure that I can do what I want because I want to make a GUI that shows button corresponding to blocks in world.

  • Author

I want to make a GUI that look like this controller_gui.png.7ade3c041e18507120ae9229fcccc876.png

Within the black part I put a grid of where switch are and I can change the direction directly from this gui

  • Author

as I look at the CheckBoxButton it never mention the ResourceLocation corresponding to the checkbox.png file so how this can render it ?

  • Author

well that is right I have check the wrong class file... but it is not the point I have got a question now : can I open multiple screen with button inside and that we can clicked on the button inside the blockbecause that the solution I choose for my problem

  • Author

okay I cannot do what I want...

if container allow creating multiple connection at a time is there a way to use it but with button instead of item ?

  • Author

can I use the interface IGuiListener for using the function mouseClicked and if so what do its argument actually stand for ?

  • Author

I know how I can do what I wanted but I just don't know what are the argument of the method AbstractGui#blit ...

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