Posted December 7, 20195 yr Currently, I have an event that attaches to the RenderGameOverlayEvent.Pre. What I want to do is move the armor bar to be above the food, instead of above the health. I check if the element type is armor, and then cancel the event and run my custom code. In previous versions of my mod, I figured the only way to do this was to copy Mojang's code for drawing the armor bar in IngameGui#renderPlayerStats, however I fear that if I do this I am violating some copyright. Is there a way to move the armor bar without copying the Mojang code? Here's the code I used for previous versions of the mod, and below is the code I currently have: @SubscribeEvent public void onRenderGameOverlay(RenderGameOverlayEvent.Pre event) { if (Config.customHud.get()) { } } private void redrawArmor() { // What to put here? } I am on my journey of making a remake of matmos, as explained here.
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