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Posted

Does anyone know a mod that either changes render distance of tile entities or overall disables them? Cosmic Client renders them by proximity and i noticed that it makes a big difference is some cases but I couldn't find a forge mod that would do the same thing

  • Author

The issue i have is that a lot of spawners and chests cause lag. I would love if spawner blocks didnt render the most at least

I made a mod that disables certain tile entity rendering for 1.12.2 previously: https://www.curseforge.com/minecraft/mc-mods/stop-render.

The mod is very simple and open sourced on GitHub, and could be easily adopted to 1.8.9 (note that you won’t get help on 1.8.9 modding on this forum, as 1.8.9 is too out-dated).

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

  • Author
16 hours ago, DavidM said:

I made a mod that disables certain tile entity rendering for 1.12.2 previously: https://www.curseforge.com/minecraft/mc-mods/stop-render.

The mod is very simple and open sourced on GitHub, and could be easily adopted to 1.8.9 (note that you won’t get help on 1.8.9 modding on this forum, as 1.8.9 is too out-dated).

Yeah i saw your mod when i was looking for something like this. Sadly I'm not a developer so i can't backport the mod.

Thanks for the help anyway

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