Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.8.9] Event activates on singleplayer, but refuses to access on multiplayer


Zukitsu
 Share

Recommended Posts

I'm relatively new to the modding aspect of Minecraft. After failing my way through forums and documentation, I created a mod that detects when a player logs in and performs a keypress. Problem is that this works perfectly fine in singleplayer, but doesn't do anything in multiplayer. I've been trying to find a solution for ages, but no luck. In my package i have 4 class files, a main(dimension), a command(command), references(reference), and the event(Event). 

 

Main class:

package com.zukitsu.dimension;

import java.beans.EventHandler;
import java.util.concurrent.TimeUnit;

import net.minecraft.client.Minecraft;
import net.minecraft.command.*;
import net.minecraftforge.client.ClientCommandHandler;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.FMLCommonHandler;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.*;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent;

@Mod(modid = Reference.MODID, name = Reference.NAME, version = Reference.VERSION)
public class Dimension {
	
	public static void preInit(FMLPreInitializationEvent event) {	
	}
	@Mod.EventHandler
	public static void Init(FMLInitializationEvent event) {
        MinecraftForge.EVENT_BUS.register(new Event());
		ClientCommandHandler.instance.registerCommand(new Command());	
	}
		
		
	
	public static void PostInit(FMLPostInitializationEvent event) {
		
		
	}
	

	

}

 

Event:

package com.zukitsu.dimension;

import java.awt.AWTException;

import java.awt.Robot;

import net.minecraft.client.Minecraft;
import net.minecraft.entity.*;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ChatComponentText;
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.PlayerEvent.PlayerLoggedInEvent;
import net.minecraftforge.fml.common.gameevent.PlayerEvent.PlayerLoggedOutEvent;

public class Event {
	

	
	@SubscribeEvent
	public void joinWorldEvent(PlayerLoggedInEvent event) throws InterruptedException, AWTException{
		if(Command.v == 1) {
				Thread.sleep(5000);
				Minecraft.getMinecraft().thePlayer.addChatComponentMessage(new ChatComponentText("Activated"));
				Robot robot;
			    robot = new Robot();
			    robot.keyPress('P');
				robot.keyRelease('P');
		        robot.keyPress('#');
				robot.keyRelease('#');
			
			

				
				
}}}
	

	

As for References, I don't think that's necessary? And Command works fine, it is detected on multiplayer servers, but the event is not. Command.v is an integer variable in command which is set to 0 if the player does /dd false and 1 if /dd true.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.