Jump to content

Recommended Posts

Posted

Hello, I've been spending alot of time just to get my keybinds to work. This is the idea. My entity can teleport to where you are looking at, the codes for them are in a method called teleport(). I have this in my main mod file.

 

 

 

public class PJMod 
{
    
    @SidedProxy(
        serverSide = "zild.pjmod.CommonProxy",
        clientSide = "zild.pjmod.ClientProxy"
    )
    public static CommonProxy proxy;
    
    @Instance
    public static PJMod instance;
    
    public static final Logger L = Logger.getLogger("PJMod");
    
    KeyBinding[] houndkeybind = 
    	{
    		  new KeyBinding("Shadow Travel", Keyboard.KEY_TAB)
    		 };
    		 boolean[] keyBindRepeatFlag = {
    		  (boolean)false
    		 };
    
    		 
    	HellhoundKeyHandler keyHandler;
    @PreInit
    public void preInit(FMLPreInitializationEvent evt) 
    {
        L.setParent(FMLLog.getLogger());
        proxy.preInit(evt);
        keyHandler = new HellhoundKeyHandler(houndkeybind, keyBindRepeatFlag);
        KeyBindingRegistry.registerKeyBinding(keyHandler);
    }

    @Init
    public void onInit(FMLInitializationEvent evt) 
    {
        proxy.onInit(evt);
    }
    
    @ServerStarted
    public void onServerStarted(FMLServerStartedEvent evt) 
    {
        proxy.onServerStarted(evt);
    }
    
    @ServerStopped
    public void onServerStopped(FMLServerStoppedEvent evt) 
    {
        proxy.onServerStopped(evt);
    }
}

 

 

And this is my KeyHandler.

 

public class HellhoundKeyHandler extends KeyHandler 
{
EntityHellhound hound;
 public HellhoundKeyHandler(KeyBinding[] keyBindings, boolean[] isRepeat) 
 {
  super(keyBindings, isRepeat);
 }

 @Override
 public String getLabel() 
 {
  return "PJMod Keys";
 }

 @Override
 public void keyDown(EnumSet<TickType> types, KeyBinding kb, boolean tickEnd, boolean isRepeat) 
 {
  hound.teleport();
 }

 @Override
 public void keyUp(EnumSet<TickType> types, KeyBinding kb, boolean tickEnd) 
 {
  
 }

 @Override
 public EnumSet<TickType> ticks() 
 {
  return null;
 }

}

 

In case you may wonder what the teleport() is, here it is also.

 

    public void teleport()
    {
    	EntityPlayer entityplayer = ModLoader.getMinecraftInstance().thePlayer;
        float darkPlace = this.getBrightness(0.2F);
        //teleport
        if (darkPlace < 0.9F)
        {
   	 	double distance = 35D;
   	 	this.setPosition(this.posX - Math.sin (Math.toRadians (entityplayer.rotationYaw)) * distance, this.posY + 0.5, this.posZ + Math.cos(Math.toRadians(entityplayer.rotationYaw)) * distance);
   	 	this.fallDistance = 0;
   	 	entityplayer.fallDistance = 0;
        }
    }

 

 

I can change the controls fine, but it doesn't work when I actually press the button. Help please?

 

Posted

   boolean[] keyBindRepeatFlag = {
      (boolean)false
    };

WAT

 

Aside from that, you're going to need an Object instance not a class instance to do something like that, as in how are you getting your EntityHellHound hound

?

I think its my java of the variables.

Posted

How would I do it then? I changed it to this now.

 

public class HellhoundKeyHandler extends KeyHandler 
{
    
    static KeyBinding teleportkey = new KeyBinding("Shadow Travel", Keyboard.KEY_TAB);

    public HellhoundKeyHandler() 
    {
            super(new KeyBinding[]{teleportkey}, new boolean[]{false});
    }

    @Override
    public String getLabel() 
    {
            return "PJMod Keybinds";
    }

    @Override
    public void keyDown(EnumSet<TickType> types, KeyBinding kb,
                    boolean tickEnd, boolean isRepeat) 
    {
            //do whatever
            
    }

    @Override
    public void keyUp(EnumSet<TickType> types, KeyBinding kb, boolean tickEnd) 
    {
            //do whatever
    }

    @Override
    public EnumSet<TickType> ticks() 
    {
            return EnumSet.of(TickType.CLIENT);
    }
}

 

 

EDIT:

Okay, I made teleport into a boolean and put the teleport code in an if statement that will only run if teleport is true. I put that if statement on the mob's onLivingUpdate. Then, I put this into onKeyDown.

 

 

private static World currentWorld;
    public void keyDown(EnumSet<TickType> types, KeyBinding kb,
                    boolean tickEnd, boolean isRepeat) 
    {
        EntityHellhound hellhound = new EntityHellhound(currentWorld);
        hellhound.teleport = true;
    }

 

 

 

but nothing happens when I press the button.

Posted

Can you tell me how? I have never been in this part of modding. It's always a good time to learn.

 

EDIT: Will this work?

    World currentWorld = ModLoader.getMinecraftInstance().theWorld;

Posted

So, what I'm going to do is use packets so that the server knows I pressed them, but where would I put my teleport code?  My teleport code works if I just use LWJGL's Keyboard.keyDown. Do I need to move it too? And also, I don't know how to get player and world instances without using Modloader.

 

I'm currently using EntityPlayer entityplayer = ModLoader.getMinecraftInstance().thePlayer or World currentWorld = ModLoader.getMinecraftInstance().theWorld to get instances. Is there another way around?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.