Posted April 29, 201312 yr Hello, I've been spending alot of time just to get my keybinds to work. This is the idea. My entity can teleport to where you are looking at, the codes for them are in a method called teleport(). I have this in my main mod file. public class PJMod { @SidedProxy( serverSide = "zild.pjmod.CommonProxy", clientSide = "zild.pjmod.ClientProxy" ) public static CommonProxy proxy; @Instance public static PJMod instance; public static final Logger L = Logger.getLogger("PJMod"); KeyBinding[] houndkeybind = { new KeyBinding("Shadow Travel", Keyboard.KEY_TAB) }; boolean[] keyBindRepeatFlag = { (boolean)false }; HellhoundKeyHandler keyHandler; @PreInit public void preInit(FMLPreInitializationEvent evt) { L.setParent(FMLLog.getLogger()); proxy.preInit(evt); keyHandler = new HellhoundKeyHandler(houndkeybind, keyBindRepeatFlag); KeyBindingRegistry.registerKeyBinding(keyHandler); } @Init public void onInit(FMLInitializationEvent evt) { proxy.onInit(evt); } @ServerStarted public void onServerStarted(FMLServerStartedEvent evt) { proxy.onServerStarted(evt); } @ServerStopped public void onServerStopped(FMLServerStoppedEvent evt) { proxy.onServerStopped(evt); } } And this is my KeyHandler. public class HellhoundKeyHandler extends KeyHandler { EntityHellhound hound; public HellhoundKeyHandler(KeyBinding[] keyBindings, boolean[] isRepeat) { super(keyBindings, isRepeat); } @Override public String getLabel() { return "PJMod Keys"; } @Override public void keyDown(EnumSet<TickType> types, KeyBinding kb, boolean tickEnd, boolean isRepeat) { hound.teleport(); } @Override public void keyUp(EnumSet<TickType> types, KeyBinding kb, boolean tickEnd) { } @Override public EnumSet<TickType> ticks() { return null; } } In case you may wonder what the teleport() is, here it is also. public void teleport() { EntityPlayer entityplayer = ModLoader.getMinecraftInstance().thePlayer; float darkPlace = this.getBrightness(0.2F); //teleport if (darkPlace < 0.9F) { double distance = 35D; this.setPosition(this.posX - Math.sin (Math.toRadians (entityplayer.rotationYaw)) * distance, this.posY + 0.5, this.posZ + Math.cos(Math.toRadians(entityplayer.rotationYaw)) * distance); this.fallDistance = 0; entityplayer.fallDistance = 0; } } I can change the controls fine, but it doesn't work when I actually press the button. Help please?
April 29, 201312 yr boolean[] keyBindRepeatFlag = { (boolean)false }; WAT Aside from that, you're going to need an Object instance not a class instance to do something like that, as in how are you getting your EntityHellHound hound ? I think its my java of the variables.
April 29, 201312 yr Author How would I do it then? I changed it to this now. public class HellhoundKeyHandler extends KeyHandler { static KeyBinding teleportkey = new KeyBinding("Shadow Travel", Keyboard.KEY_TAB); public HellhoundKeyHandler() { super(new KeyBinding[]{teleportkey}, new boolean[]{false}); } @Override public String getLabel() { return "PJMod Keybinds"; } @Override public void keyDown(EnumSet<TickType> types, KeyBinding kb, boolean tickEnd, boolean isRepeat) { //do whatever } @Override public void keyUp(EnumSet<TickType> types, KeyBinding kb, boolean tickEnd) { //do whatever } @Override public EnumSet<TickType> ticks() { return EnumSet.of(TickType.CLIENT); } } EDIT: Okay, I made teleport into a boolean and put the teleport code in an if statement that will only run if teleport is true. I put that if statement on the mob's onLivingUpdate. Then, I put this into onKeyDown. private static World currentWorld; public void keyDown(EnumSet<TickType> types, KeyBinding kb, boolean tickEnd, boolean isRepeat) { EntityHellhound hellhound = new EntityHellhound(currentWorld); hellhound.teleport = true; } but nothing happens when I press the button.
April 29, 201312 yr you never specify what the world it is. you delcare the world, but never assign it to a world.
April 30, 201312 yr Author Can you tell me how? I have never been in this part of modding. It's always a good time to learn. EDIT: Will this work? World currentWorld = ModLoader.getMinecraftInstance().theWorld;
April 30, 201312 yr Author So, what I'm going to do is use packets so that the server knows I pressed them, but where would I put my teleport code? My teleport code works if I just use LWJGL's Keyboard.keyDown. Do I need to move it too? And also, I don't know how to get player and world instances without using Modloader. I'm currently using EntityPlayer entityplayer = ModLoader.getMinecraftInstance().thePlayer or World currentWorld = ModLoader.getMinecraftInstance().theWorld to get instances. Is there another way around?
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