rob_bb Posted April 30, 2013 Posted April 30, 2013 Hi. Is there a way to load other mods via forge when developing with eclipse? Mods where I only have a normal zip and no source? I am looking for a way to test comparability with other mods etc Quote
jordan30001 Posted April 30, 2013 Posted April 30, 2013 Beared Octo nemesis can decompile a mod that's use able in the forge development mods folder although do note that I having certain mods together will cause it to craft as the decompiled isn't 100% perfect you can find it over @ chicken bones forum Quote
rob_bb Posted May 1, 2013 Author Posted May 1, 2013 Is there a way without decompiling them? I have tried putting the zips in folders relative the the bin folder but that just crashes minecraft in eclipse. Quote
RANKSHANK Posted May 1, 2013 Posted May 1, 2013 no. the vanilla based code in the mods are obfuscated and cannot be run in a deobfuscated environment Quote I think its my java of the variables.
luisc99 Posted May 1, 2013 Posted May 1, 2013 I also have wanted to run other, 3rd party mods from within eclipse to test compatibility, but even when deobfuscating the mods using BON like you said, they do not load with errors such as java.lang.IncompatableClassError and java.lang.IncorrectRenderMethod Quote
jordan30001 Posted May 1, 2013 Posted May 1, 2013 as I said its not 100% perfect you would need to fix the errors yourself by decompiling it with something like JAD after BON has deobfuscated it which is what everyone does if they need to test with mods non open source but be careful when doing this as to not include anything in things like github ect ect Quote
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