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[1.15.1] MatrixStack in custom IRenderHandler


Nuparu00

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Hi. I am updating my dimensions from 1.12.2 to 1.15.1. One of the things that my dimensions have is custom sky renderer (for custom sun/moon textures, etc..). I have taken a look at how vanilla Minecraft renders the sky in WorldRenderer#func_228424_a_(). The code looks mostly the same as in 1.12.2, however, there are definitely some changes (I suppose because of the new rendering engine). One of the arguments the method takes is of type MatrixStack. I suppose it is used to calculate positions and rotations of the horizon and celestial objects. Anyway, the thing is, that I do not know where should I get an instance of MatrixStack. It seems that it is created and passed from inside a method and is not stored in any field. Do you have any tips? Or is this just something that will be solved in the stable release?

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54 minutes ago, Nuparu00 said:

One of the arguments the method takes is of type MatrixStack. I suppose it is used to calculate positions and rotations of the horizon and celestial objects.

All rendering is now deferred (theoretically) so MatrixStack is the replacement for GL calls that modify the matrix like push, pop, rotate, translate and scale.

55 minutes ago, Nuparu00 said:

I do not know where should I get an instance of MatrixStack. It seems that it is created and passed from inside a method and is not stored in any field. Do you have any tips? Or is this just something that will be solved in the stable release?

See https://github.com/MinecraftForge/MinecraftForge/pull/6444

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