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I am trying to register a dimension I created, but it doesn't show up in game when I build my mod (via /forge dimensions).

I pieced together my code using several other references from similar threads and it seems like I have done everything correctly, so I am not exactly sure why it's not working.

 

Here is where I register my dimension in my Main class.

	@SubscribeEvent
	public static void registerDimensions(final RegisterDimensionsEvent event) {
		ModDimensions.registerDimensions();
	}
	
	
	@SubscribeEvent
	public static void registerModDimensions(final RegistryEvent.Register<ModDimension> event) {
		event.getRegistry().registerAll
		(
			ModDimensions.SUN_REALM_DIMENSION
		);
		
		LOGGER.info("Mod dimensions registered.");
	}

 

Here is where my dimension is initialized.

public class ModDimensions {
	
	//Mod Dimensions
	public static final ModDimensionType SUN_REALM_DIMENSION = new ModDimensionType(new ResourceLocation(Main.MOD_ID, "sr_dimension"));
	
	//Dimension Types
	//public static DimensionType SUN_REALM;
	
	public static void registerDimensions()
	{
		DimensionManager.registerDimension(new ResourceLocation(Main.MOD_ID, "sr_dimension"), SUN_REALM_DIMENSION, null, true);
	}
}

 

Here is my ModDimension class.

public class ModDimensionType extends ModDimension {
	public ModDimensionType(final ResourceLocation registryName) 
	{
		this.setRegistryName(registryName);
	}

	public static DimensionType getDimensionType() 
	{
		return DimensionType.byName(new ResourceLocation(Main.MOD_ID, "sr_dimension"));
	}
	
	@Override
	public BiFunction<World, DimensionType, ? extends Dimension> getFactory() 
	{
		return SunRealmDimension::new;
	}
}

 

 

My Dimension class is basically just scrapped reusing existing biomes and chunk generation:

public class SunRealmDimension extends Dimension {
	public static final BlockPos SPAWN = new BlockPos(100, 50, 0);;
	public SunRealmDimension(final World worldIn, final DimensionType dimension) {
		super(worldIn, dimension, 1.0F);
	}
	
	@Override
	public ChunkGenerator<?> createChunkGenerator() {
		EndGenerationSettings sunrealmgensettings = (EndGenerationSettings) ChunkGeneratorType.FLOATING_ISLANDS.createSettings();
		sunrealmgensettings.setDefaultBlock(Blocks.COBBLESTONE.getDefaultState());
		sunrealmgensettings.setDefaultFluid(Blocks.WATER.getDefaultState());
		sunrealmgensettings.setSpawnPos(this.getSpawnCoordinate());
		return ChunkGeneratorType.FLOATING_ISLANDS.create(this.world, BiomeProviderType.FIXED.create(BiomeProviderType.FIXED.func_226840_a_(this.world.getWorldInfo()).setBiome(Biomes.BADLANDS)), sunrealmgensettings);
		}

	@Override
	public float calculateCelestialAngle(final long p_76563_1_, final float p_76563_3_) {
		return 0.0f;
	}
	
	@Override @Nullable @OnlyIn(Dist.CLIENT)
	public float[] calcSunriseSunsetColors(final float p_76560_1_, final float p_76560_2_) {
		return null;
	}

	@Override @OnlyIn(Dist.CLIENT)
	public Vec3d getFogColor(final float p_76562_1_, final float p_76562_2_) {
		float f = MathHelper.cos(p_76562_1_ * 6.2831855f) * 2.0f + 0.5f;
		f = MathHelper.clamp(f, 0.0f, 1.0f);
		float f2 = 0.7529412f;
		float f3 = 0.84705883f;
		float f4 = 1.0f;
		f2 *= f * 0.94f + 0.06f;
		f3 *= f * 0.94f + 0.06f;
		f4 *= f * 0.91f + 0.09f;
		return new Vec3d((double) f2, (double) f3, (double) f4);
	}
	
	@OnlyIn(Dist.CLIENT)
	public Vec3d getSkyColor(final BlockPos pos, final float flo) {
		final float f = this.world.getCelestialAngle(flo);
		float f2 = MathHelper.cos(f * 6.2831855f) * 2.0f + 0.5f;
		f2 = MathHelper.clamp(f2, 0.0f, 1.0f);
		final int i = ForgeHooksClient.getSkyBlendColour(this.world, pos);
		float f3 = (i >> 16 & 0xFF) / 255.0f;
		float f4 = (i >> 8 & 0xFF) / 255.0f;
		float f5 = (i & 0xFF) / 255.0f;
		f3 *= f2;
		f4 *= f2;
		f5 *= f2;
		return new Vec3d((double) f3, (double) f4, (double) f5);
	}

	@Override
	public boolean hasSkyLight() {
		return true;
	}
	
	@Override @OnlyIn(Dist.CLIENT)
	public boolean isSkyColored() {
		return true;
	}

	@Override
	public boolean canRespawnHere() {
		return false;
	}

	@Override
	public boolean isSurfaceWorld() {
		return false;
	}

	@Override @OnlyIn(Dist.CLIENT)
	public float getCloudHeight() {
		return 8.0f;
	}

	@Override @Nullable
	public BlockPos findSpawn(final ChunkPos p_206920_1_, final boolean p_206920_2_) {
		final Random random = new Random(this.world.getSeed());
		final BlockPos blockpos = new BlockPos(p_206920_1_.getXStart() + random.nextInt(15), 0,
				p_206920_1_.getZEnd() + random.nextInt(15));
		return this.world.getGroundAboveSeaLevel(blockpos).getMaterial().blocksMovement() ? blockpos : null;
	}

	@Override
	public BlockPos getSpawnCoordinate() {
		return SunRealmDimension.SPAWN;
	}

	@Override @Nullable
	public BlockPos findSpawn(final int p_206921_1_, final int p_206921_2_, final boolean p_206921_3_) {
		return this.findSpawn(new ChunkPos(p_206921_1_ >> 4, p_206921_2_ >> 4), p_206921_3_);
	}

	@Override @OnlyIn(Dist.CLIENT)
	public boolean doesXZShowFog(final int p_76568_1_, final int p_76568_2_) {
		return false;
	}

	@Override
	public void onWorldSave() {
		final CompoundNBT compoundnbt = new CompoundNBT();
		this.world.getWorldInfo().setDimensionData(this.world.getDimension().getType(), compoundnbt);
	}

}

 

Any help would be greatly appreciated.

Posted
  • Like 1

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Posted (edited)
15 hours ago, Cadiboo said:

Very useful, thank you :)

It turns out when I called this function:

	public static void registerDimensions()
	{
		DimensionManager.registerDimension(new ResourceLocation(Main.MOD_ID, "sr_dimension"), SUN_REALM_DIMENSION, null, true);
	}

It was called by my main function which runs events fired on the MOD bus, not the FORGE bus.

I ended up creating a new function per this link in your collection https://gist.github.com/Commoble/ac7d7b57c9cbbfcae310c4ab110c3cc0:

@EventBusSubscriber(modid="yourmodid", bus=Bus.FORGE)
public class CommonForgeEventHandler
{
  public static final ResourceLocation DIMENSION_TYPE_RL = new ResourceLocation("yourmodid", "yourdimension");
  
	@SubscribeEvent
	public static void onRegisterDimensionsEvent(RegisterDimensionsEvent event)
	{
	...  //registerDimensions called here 
	}
}

 

Edited by t_h0e

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