KingOfColly Posted May 4, 2012 Posted May 4, 2012 EDIT: I just tried again without using mcpatcher and it worked. Ill leave this thread here in case it helps making forge compatible with mcpatcher. Hello there, I am experiencing a black screen when entering a new world after the message 'Simulating world for a bit'. Java isn't my language (im a C# man) but the problems appears to stem from colorizeBiome. The steps I followed (I use WinRar): - 1. Delete bin folder and force update minecraft. 2. Run mcpatcher-2.3.5_01 and click Patch. 3. Run Minecraft check it works. Take backup of bin folder. 4. Install ModLoader by dragging the files from the archive into Minecraft.jar. META-INF folder not present, no need to delete. 5. Run MC check it works. Take another backup of bin folder. 6. Install MCForge by dragging the files into Minecraft.jar (including forge and net subdirs). 7. Run MC, it loads up fine - the problem occurs when trying to create a world. If I revert to backup made in step 5, MC works therefore the problem starts occuring after installing forge. I have experience with installing mods and can usually get them to work after some patience but so far this one is elluding me. I have read the wiki for installing the forge client and followed the steps however if I may be so bold: I found step 4. 'Drag and drop the necessary files into the jar.' to be slightly ambiguous, it might be worth clarifying which files are the 'necessary' ones. Thanks in advance, logs continue... *** Minecraft log *** C:\Users\Stevo\Desktop>java -Xincgc -Xmx2048M -cp Minecraft.exe net.minecraft.La uncherFrame MCPatcherUtils initialized. Directory C:\Users\Stevo\AppData\Roaming\.minecraft 27 achievements 182 recipes Setting user: kingofcolly, 4635823183865164364 LWJGL Version: 2.4.2 ModLoader 1.2.5 Initializing... Mod Initialized: mod_MinecraftForge 3.1.2.90 MinecraftForge v3.1.2.90 Initialized May 04, 2012 9:17:37 AM forge.ForgeHooks <clinit> INFO: MinecraftForge v3.1.2.90 Initialized Mod Loaded: mod_MinecraftForge 3.1.2.90 Done. WARNING: Found unknown Windows version: Windows 7 Attempting to use default windows plug-in. Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.or g) OpenAL initialized. java.lang.NullPointerException at com.pclewis.mcpatcher.mod.Colorizer.colorizeBiome(Colorizer.java:125) at gu.a(SourceFile:19) at uf.c(BlockLeaves.java:49) at vl.o(RenderBlocks.java:3181) at vl.b(RenderBlocks.java:375) at ct.a(WorldRenderer.java:211) at l.a(RenderGlobal.java:1482) at lr.a(EntityRenderer.java:1068) at lr.b(EntityRenderer.java:905) at EntityRendererProxy.b(EntityRendererProxy.java:21) at net.minecraft.client.Minecraft.x(Minecraft.java:869) at net.minecraft.client.Minecraft.run(Minecraft.java:747) at java.lang.Thread.run(Unknown Source) Stopping! SoundSystem shutting down... Author: Paul Lamb, www.paulscode.com *** ModLoader.txt *** May 04, 2012 9:17:37 AM ModLoader init FINE: ModLoader 1.2.5 Initializing... May 04, 2012 9:17:37 AM ModLoader readFromClassPath FINER: Adding mods from C:\Users\Stevo\AppData\Roaming\.minecraft\bin\minecraft.jar May 04, 2012 9:17:37 AM ModLoader readFromClassPath FINER: Zip found. May 04, 2012 9:17:37 AM ModLoader addMod FINE: Mod Initialized: "mod_MinecraftForge 3.1.2.90" from mod_MinecraftForge.class May 04, 2012 9:17:37 AM forge.ForgeHooks <clinit> INFO: MinecraftForge v3.1.2.90 Initialized May 04, 2012 9:17:37 AM ModLoader init FINE: Mod Loaded: "mod_MinecraftForge 3.1.2.90" May 04, 2012 9:17:37 AM ModLoader addAllRenderers FINE: Initialized Quote
OvermindDL1 Posted May 4, 2012 Posted May 4, 2012 It is not Forges responsibility to work with something like MCPatcher, mostly because MCPatcher generally works fine if you set everything up in the correct order, thus it is usually the users fault. Quote
CowedOffACliff Posted May 5, 2012 Posted May 5, 2012 On 5/4/2012 at 4:41 PM, OvermindDL1 said: It is not Forges responsibility to work with something like MCPatcher, mostly because MCPatcher generally works fine if you set everything up in the correct order, thus it is usually the users fault. Okay I've got to disagree slightly on this one... I think MCPatcher has source available, and I also think the incompatibility has to do with custom colors, so I might go dig around and see. Also last time I tried using it while disabling custom colors I had some problem...it either still crashed or the actual HD textures just straight up didn't work. EDIT: I bet part of it is the custom animations, since you can apply a custom animation to ANY texture in the terrain.png, so whatever he did there might be conflicting, especially since it's a more recent addition. Same thing for custom colors. Quote I accidentally the everything then NullPointerException.
OvermindDL1 Posted May 7, 2012 Posted May 7, 2012 On 5/5/2012 at 3:15 AM, CowedOffACliff said: Quote It is not Forges responsibility to work with something like MCPatcher, mostly because MCPatcher generally works fine if you set everything up in the correct order, thus it is usually the users fault. Okay I've got to disagree slightly on this one... I think MCPatcher has source available, and I also think the incompatibility has to do with custom colors, so I might go dig around and see. Also last time I tried using it while disabling custom colors I had some problem...it either still crashed or the actual HD textures just straight up didn't work. EDIT: I bet part of it is the custom animations, since you can apply a custom animation to ANY texture in the terrain.png, so whatever he did there might be conflicting, especially since it's a more recent addition. Same thing for custom colors. Optifines works fine though. Quote
KingOfColly Posted May 14, 2012 Author Posted May 14, 2012 Indeed Optifine works and has more options. Quote
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