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[1.15.1] How to change players pose when doing certain action?


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Posted

I'm making a batman mod, and I'm using the elytra code to glide with the cape but I would like to render the player arms extending (kinda like a "T Pose") how could I manage to do that?

Posted

You might be able to do this by using the RenderPlayerEvent and/or replacing the player's model

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Posted
 
 
 
 
 
 
 
 
  On 1/26/2020 at 11:36 AM, Cadiboo said:

You might be able to do this by using the RenderPlayerEvent and/or replacing the player's model

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@SubscribeEvent
public static void onRenderPlayerPre(RenderPlayerEvent.Pre event) {
    PlayerEntity player = (PlayerEntity) event.getEntity();

    if (player.isElytraFlying()) {
        event.getRenderer().getEntityModel().bipedRightArm.showModel = false;
        event.getRenderer().getEntityModel().bipedRightArmwear.showModel = false;
    }


}

@SubscribeEvent
public static void onRenderPlayerPost(RenderPlayerEvent.Post event) {
    PlayerEntity player = event.getPlayer();

    if (player.isElytraFlying()) {
        event.getRenderer().getEntityModel().bipedRightArm.showModel = false;
        event.getRenderer().getEntityModel().bipedRightArmwear.showModel = false;
    }



}
Posted

It’s definitely possible to change the player model’s pose. I would look at vanilla’s code and see where it’s done from, poke around a bit and see if there are any events you can use or if there is anything that you can replace to get what you want.

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Posted
  On 1/27/2020 at 4:33 AM, Cadiboo said:

It’s definitely possible to change the player model’s pose. I would look at vanilla’s code and see where it’s done from, poke around a bit and see if there are any events you can use or if there is anything that you can replace to get what you want.

Expand  

Managed to change the player model thanks, however whenever I toggle the " Elytra Fly" some weird small arms appear even though I set their visibility to false, this is my code:

@SubscribeEvent
public static void onRenderPlayerPre(RenderPlayerEvent.Pre event) {
    PlayerEntity player = (PlayerEntity) event.getEntity();

    if (player.isElytraFlying() && player.getItemStackFromSlot(EquipmentSlotType.CHEST).getItem() == ItemHolder.BATMAN_CHEST) {



     event.getRenderer().getEntityModel().bipedRightArm.showModel = false;
        event.getRenderer().getEntityModel().bipedRightArmwear.showModel = false; 
     event.getRenderer().getEntityModel().bipedLeftArm.showModel = false;
        event.getRenderer().getEntityModel().bipedLeftArmwear.showModel = false;
        event.getRenderer().getEntityModel().bipedBody.showModel = false;




    }


}

 

The weird arms I got:

 2020-01-29_14_15_35.png.9e73e7bd7a2a65f56ac6b8f774898b7b.png2020-01-29_14_15_33.png.528bba66fa05206e04e1032dee14342c.pngThe 

Posted

That’s pretty interesting. Unfortunately I’ve got very little experience with java model rendering so I don’t think I can help.

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Posted
  On 1/30/2020 at 12:17 PM, Cadiboo said:

That’s pretty interesting. Unfortunately I’ve got very little experience with java model rendering so I don’t think I can help.

Expand  

Thanks anyway, gonna start a topic with this one to see if I can get help

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