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[SOLVED][1.14.4] Projectile entity not being rendered


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Posted

I am making a custom fireball projectile entity.  Everything seems to be working except I don't see the projectile in flight - it is not being rendered.  It seems to be following the correct flight path and the explosion occurs at the correct time and place, but I don't see the projectile.

 

@EventBusSubscriber(modid = GearProgression.MOD_ID, bus = EventBusSubscriber.Bus.MOD)
public class ClientModEventSubscriber {
    // Directly reference a log4j logger.
    private static final Logger LOGGER = LogManager.getLogger();

    @SubscribeEvent
    public static void onFMLClientSetupEvent(final FMLClientSetupEvent event) {
    	RenderingRegistry.registerEntityRenderingHandler(RubyFireballEntity.class,
    			new IRenderFactory<RubyFireballEntity>()
    			{
    			  @Override
    			  public EntityRenderer<? super RubyFireballEntity> createRenderFor(EntityRendererManager manager)
    			  {
    			  	return new SpriteRenderer<RubyFireballEntity>(manager, Minecraft.getInstance().getItemRenderer());
    			  }
    			});

    	LOGGER.debug("Registered Renderers");
    }
}

 

public class GearEntityTypes {
	public static final DeferredRegister<EntityType<?>> ENTITIES = new DeferredRegister<>(ForgeRegistries.ENTITIES, GearProgression.MOD_ID);

	public static final RegistryObject<EntityType<RubyFireballEntity>> RUBY_FIREBALL = ENTITIES.register("ruby_fireball", () -> EntityType.Builder.create(RubyFireballEntity::new, EntityClassification.MISC).size(0.6F, 0.6F).build("ruby_fireball"));
}

 

public class RubyFireballEntity extends AbstractFireballEntity {
	
	public RubyFireballEntity(EntityType<? extends RubyFireballEntity> type, World worldIn) {
		super(type, worldIn);
	}

	public void shoot(LivingEntity shooter, double accelX, double accelY, double accelZ) {
		this.shootingEntity = shooter;
		this.setLocationAndAngles(shooter.posX, shooter.posY, shooter.posZ, shooter.rotationYaw, shooter.rotationPitch);
		this.setPosition(this.posX, this.posY, this.posZ);
		this.setMotion(Vec3d.ZERO);
		double d0 = (double)MathHelper.sqrt(accelX * accelX + accelY * accelY + accelZ * accelZ);
		this.accelerationX = accelX / d0 * 0.1D;
		this.accelerationY = accelY / d0 * 0.1D;
		this.accelerationZ = accelZ / d0 * 0.1D;
	}

	protected void onImpact(RayTraceResult result) {
		if (!this.world.isRemote) {
			if (result.getType() == RayTraceResult.Type.ENTITY) {
				Entity entity = ((EntityRayTraceResult)result).getEntity();
				if (!entity.isImmuneToFire()) {
					int i = entity.func_223314_ad();
					entity.setFire(5);
					boolean flag = entity.attackEntityFrom(DamageSource.causeFireballDamage(this, this.shootingEntity), 6.0F);
					if (flag) {
						this.applyEnchantments(this.shootingEntity, entity);
					} else {
						entity.func_223308_g(i);
					}
				}
			}
			this.world.createExplosion((Entity)null, this.posX, this.posY, this.posZ, 1.0F, false, Explosion.Mode.NONE);
			this.remove();
		}
	}

	public boolean canBeCollidedWith() {
		return false;
	}

	public boolean attackEntityFrom(DamageSource source, float amount) {
		return false;
	}
}

 

Posted
9 hours ago, rcrosbyti said:

RenderingRegistry.registerEntityRenderingHandler(RubyFireballEntity.class, new IRenderFactory<RubyFireballEntity>() { @Override public EntityRenderer<? super RubyFireballEntity> createRenderFor(EntityRendererManager manager) { return new SpriteRenderer<RubyFireballEntity>(manager, Minecraft.getInstance().getItemRenderer()); } });

You can use a lambda for this


Also, use @Override

https://stackoverflow.com/questions/94361/when-do-you-use-javas-override-annotation-and-why

 

Your subscription looks right, place a breakpoint to make sure it gets called though. 

  • Thanks 1

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  • rcrosbyti changed the title to [SOLVED][1.14.4] Projectile entity not being rendered

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