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1.15.1 how do i make munition, that uses a model-class like living entities now??


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Posted (edited)

Hello

I want to update thr renderer for my Angry Birds slingshot-munition.

package drachenbauer32.angrybirdsmod.entities.renderers;

import java.nio.FloatBuffer;

import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;

import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GLX;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.vertex.IVertexBuilder;

import drachenbauer32.angrybirdsmod.entities.BirdShotEntity;
import net.minecraft.client.renderer.GLAllocation;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.Matrix3f;
import net.minecraft.client.renderer.Matrix4f;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.Vector3f;
import net.minecraft.client.renderer.entity.EntityRenderer;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.renderer.entity.IEntityRenderer;
import net.minecraft.client.renderer.entity.model.EntityModel;
import net.minecraft.client.renderer.texture.DynamicTexture;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.entity.Entity;
import net.minecraft.entity.projectile.AbstractArrowEntity;
import net.minecraft.util.Util;
import net.minecraft.util.math.MathHelper;

public abstract class AbstractBirdStotRenderer<T extends BirdShotEntity> extends EntityRenderer<T> 
{
    protected M entityModel;
    protected boolean renderMarker;
    
    public AbstractBirdStotRenderer(EntityRendererManager renderManagerIn)
    {
        super(renderManagerIn);
    }
    
    public M getEntityModel()
    {
        return this.entityModel;
    }
    
    public void func_225623_a_(T p_225623_1_, float p_225623_2_, float p_225623_3_, MatrixStack p_225623_4_, IRenderTypeBuffer p_225623_5_, int p_225623_6_) {
      p_225623_4_.func_227860_a_();
      p_225623_4_.func_227863_a_(Vector3f.field_229181_d_.func_229187_a_(MathHelper.lerp(p_225623_3_, p_225623_1_.prevRotationYaw, p_225623_1_.rotationYaw) - 90.0F));
      p_225623_4_.func_227863_a_(Vector3f.field_229183_f_.func_229187_a_(MathHelper.lerp(p_225623_3_, p_225623_1_.prevRotationPitch, p_225623_1_.rotationPitch)));
      int i = 0;
      float f = 0.0F;
      float f1 = 0.5F;
      float f2 = 0.0F;
      float f3 = 0.15625F;
      float f4 = 0.0F;
      float f5 = 0.15625F;
      float f6 = 0.15625F;
      float f7 = 0.3125F;
      float f8 = 0.05625F;
      float f9 = (float)p_225623_1_.arrowShake - p_225623_3_;
      if (f9 > 0.0F) {
         float f10 = -MathHelper.sin(f9 * 3.0F) * f9;
         p_225623_4_.func_227863_a_(Vector3f.field_229183_f_.func_229187_a_(f10));
      }

      p_225623_4_.func_227863_a_(Vector3f.field_229179_b_.func_229187_a_(45.0F));
      p_225623_4_.func_227862_a_(0.05625F, 0.05625F, 0.05625F);
      p_225623_4_.func_227861_a_(-4.0D, 0.0D, 0.0D);
      IVertexBuilder ivertexbuilder = p_225623_5_.getBuffer(RenderType.func_228638_b_(this.getEntityTexture(p_225623_1_)));
      MatrixStack.Entry matrixstack$entry = p_225623_4_.func_227866_c_();
      Matrix4f matrix4f = matrixstack$entry.func_227870_a_();
      Matrix3f matrix3f = matrixstack$entry.func_227872_b_();
      this.func_229039_a_(matrix4f, matrix3f, ivertexbuilder, -7, -2, -2, 0.0F, 0.15625F, -1, 0, 0, p_225623_6_);
      this.func_229039_a_(matrix4f, matrix3f, ivertexbuilder, -7, -2, 2, 0.15625F, 0.15625F, -1, 0, 0, p_225623_6_);
      this.func_229039_a_(matrix4f, matrix3f, ivertexbuilder, -7, 2, 2, 0.15625F, 0.3125F, -1, 0, 0, p_225623_6_);
      this.func_229039_a_(matrix4f, matrix3f, ivertexbuilder, -7, 2, -2, 0.0F, 0.3125F, -1, 0, 0, p_225623_6_);
      this.func_229039_a_(matrix4f, matrix3f, ivertexbuilder, -7, 2, -2, 0.0F, 0.15625F, 1, 0, 0, p_225623_6_);
      this.func_229039_a_(matrix4f, matrix3f, ivertexbuilder, -7, 2, 2, 0.15625F, 0.15625F, 1, 0, 0, p_225623_6_);
      this.func_229039_a_(matrix4f, matrix3f, ivertexbuilder, -7, -2, 2, 0.15625F, 0.3125F, 1, 0, 0, p_225623_6_);
      this.func_229039_a_(matrix4f, matrix3f, ivertexbuilder, -7, -2, -2, 0.0F, 0.3125F, 1, 0, 0, p_225623_6_);

      for(int j = 0; j < 4; ++j) {
         p_225623_4_.func_227863_a_(Vector3f.field_229179_b_.func_229187_a_(90.0F));
         this.func_229039_a_(matrix4f, matrix3f, ivertexbuilder, -8, -2, 0, 0.0F, 0.0F, 0, 1, 0, p_225623_6_);
         this.func_229039_a_(matrix4f, matrix3f, ivertexbuilder, 8, -2, 0, 0.5F, 0.0F, 0, 1, 0, p_225623_6_);
         this.func_229039_a_(matrix4f, matrix3f, ivertexbuilder, 8, 2, 0, 0.5F, 0.15625F, 0, 1, 0, p_225623_6_);
         this.func_229039_a_(matrix4f, matrix3f, ivertexbuilder, -8, 2, 0, 0.0F, 0.15625F, 0, 1, 0, p_225623_6_);
      }

      p_225623_4_.func_227865_b_();
      super.func_225623_a_(p_225623_1_, p_225623_2_, p_225623_3_, p_225623_4_, p_225623_5_, p_225623_6_);
   }

   public void func_229039_a_(Matrix4f p_229039_1_, Matrix3f p_229039_2_, IVertexBuilder p_229039_3_, int p_229039_4_, int p_229039_5_, int p_229039_6_, float p_229039_7_, float p_229039_8_, int p_229039_9_, int p_229039_10_, int p_229039_11_, int p_229039_12_) {
      p_229039_3_.func_227888_a_(p_229039_1_, (float)p_229039_4_, (float)p_229039_5_, (float)p_229039_6_).func_225586_a_(255, 255, 255, 255).func_225583_a_(p_229039_7_, p_229039_8_).func_227891_b_(OverlayTexture.field_229196_a_).func_227886_a_(p_229039_12_).func_227887_a_(p_229039_2_, (float)p_229039_9_, (float)p_229039_11_, (float)p_229039_10_).endVertex();
   }
}

But it shows errors on "M entityModel".

I don´t know why...

Can you please help me find out, why it´s wrong?

Edited by Drachenbauer
Posted
4 hours ago, Drachenbauer said:

But it shows errors on "M entityModel".

I don´t know why...

You never define the M type parameter

About Me

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My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

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Posted

Do some research in Java generics. The name T is just convention the same way as it is convention to use i as a loop variable

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

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