Posted January 30, 20205 yr Trying to make a new world type that will eventually have custom generation and biomes. For now however, I am just trying to get the base code to work, by making a pass through world type that is the same as vanilla overworld. This is what I see done in the dimension / world type mods on Curse, but I am getting the posted stack trace. Please help, thanks. Edited February 13, 20205 yr by MineModder2000
February 10, 20205 yr Post your full code, preferably as a GitHub repository. About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
February 12, 20205 yr Author On 2/10/2020 at 2:54 AM, Cadiboo said: Post your full code, preferably as a GitHub repository. Actually I got it, I looked at the Biome's O Plenty GitHub and copied their implementation. I forgot to change the repository branch to 1.14 at first, which is why I wasn't getting the correct results.
February 13, 20205 yr 1 hour ago, MineModder2000 said: I looked at the Biome's O Plenty GitHub and copied their implementation. Glad it's working, but please keep in mind that Biomes O' Plenty's current copyright license doesn't allow this if you intend to distribute your mod. I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.
February 13, 20205 yr Author 5 minutes ago, imacatlolol said: Glad it's working, but please keep in mind that Biomes O' Plenty's current copyright license doesn't allow this if you intend to distribute your mod. I copied how they did it, not any of their specific code itself. My world type currently generates the same as vanilla, I just learned how to link the classes together from BOP's source code. Edited February 13, 20205 yr by MineModder2000
February 13, 20205 yr 2 minutes ago, MineModder2000 said: I copied how they did it, not any of their specific code itself. My world type currently generates the same as vanilla, I just learned how to link the classes together from BOP's source code. Ah okay, I misunderstood, no worries. I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.
February 13, 20205 yr Author Okay so I have a Chunk Generator, World Type, and Biome Provider. I will eventually alter the chunk generator (it's vanilla right now), but first I need to know how to only have certain biomes spawn. Lets say I want to the whole world to be only desert and badlands for example.
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