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Posted (edited)

Hello

I create my own player-entity.

 

I copyed the content of the common ClientPlayerEntity.

But now it shows me errors on some underwater-sounds and on the elythra-sound.

        this.ambientSoundHandlers.add(new UnderwaterAmbientSoundHandler(this, p_i50990_1_.getSoundHandler()));
        this.ambientSoundHandlers.add(new BubbleColumnAmbientSoundHandler(this));
            this.mc.getSoundHandler().play(new ElytraSound(this));
                this.mc.getSoundHandler().play(new UnderwaterAmbientSounds.UnderWaterSound(this));

it says something about undefined constructors.

Sample for the elythra-sound:

Quote

The constructor ElytraSound(StellaPlayerEntity) is undefined

 

 

How do i access theese sounds in my own player-entity?

Edited by Drachenbauer
Posted

I´m looking for a way to switch bitween the official player-model and my own player-models.

So i thaught, the custom models (with renderers) need their own PlayerEntity-Classes.

This is why i copyed the vanilla-code of the ClientPlayerEntity-class and tryed to fit it for my own player-variant.

Should i use the code from the PlayerEntity-class instead?

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