Posted January 31, 20205 yr Hello I create my own player-entity. I copyed the content of the common ClientPlayerEntity. But now it shows me errors on some underwater-sounds and on the elythra-sound. this.ambientSoundHandlers.add(new UnderwaterAmbientSoundHandler(this, p_i50990_1_.getSoundHandler())); this.ambientSoundHandlers.add(new BubbleColumnAmbientSoundHandler(this)); this.mc.getSoundHandler().play(new ElytraSound(this)); this.mc.getSoundHandler().play(new UnderwaterAmbientSounds.UnderWaterSound(this)); it says something about undefined constructors. Sample for the elythra-sound: Quote The constructor ElytraSound(StellaPlayerEntity) is undefined How do i access theese sounds in my own player-entity? Edited January 31, 20205 yr by Drachenbauer
February 1, 20205 yr Author I´m looking for a way to switch bitween the official player-model and my own player-models. So i thaught, the custom models (with renderers) need their own PlayerEntity-Classes. This is why i copyed the vanilla-code of the ClientPlayerEntity-class and tryed to fit it for my own player-variant. Should i use the code from the PlayerEntity-class instead?
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