Jump to content

[SOLVED] [1.15.2] Custom Flower Generation


MattNL

Recommended Posts

I'm trying to have my two flowers generate naturally, but I have no idea where to start. I tried looking into Vanilla's code for flower generation, but anything actually defining the flowers seem to be private or protected. I would love to say that I at least have code, but once again, I'm not exactly sure what to do. Unlike blocks or items, I have absolutely no experience with world generation features. If someone could please point me in the right direction, I'll be on my merry way.

Thank you in advance!

Edited by MattNL
Link to comment
Share on other sites

  • MattNL changed the title to [1.15.2] Custom Flower Generation

Check DefaultBiomeFeatures class for flower generation in biome. Then just in code below add your new entry for your flower (you should add some check to just insert flower for specific biomes)

@SubscribeEvent
    public static void FMLLoadCompleteEvent(FMLLoadCompleteEvent event) {
        for (Biome biome : ForgeRegistries.BIOMES) {
            // add there
        }
    }

 

Edited by Yanny7
  • Thanks 1
Link to comment
Share on other sites

  • MattNL changed the title to [SOLVED] [1.15.2] Custom Flower Generation
  • 2 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.