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Yanny7

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About Yanny7

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    Stone Miner

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  1. problem is running gradle daemon, just disable it - search in intellij "show gradle daemons" and kill them all https://www.minecraftforge.net/forum/topic/80667-cannot-create-dev-environment-for-forge-1144-and-above/
  2. Same problem for me - 31.1.0 no problem - 31.2.0/31.2.5 ends with same error
  3. bump Another question - how to remove also generated mobs - animals in villages
  4. How can I remove block from generation process? I need to disable all generated crafting tables. Any ideas?
  5. Writing mod is most likely reverse-engineering, but there are few good tutorials on youtube for basics.
  6. Sorry, I fixed grammar in file meanwhile, here is it now https://github.com/yanny7/StoneAge/blob/master/src/main/java/com/yanny/age/stone/client/renderer/AqueductRenderer.java edit: permanent link: https://github.com/yanny7/StoneAge/blob/af01a15a6bfcb313c02faad97c47bb4e6bf63d72/src/main/java/com/yanny/age/stone/blocks/AqueductBlock.java
  7. You can check there https://github.com/yanny7/StoneAge/blob/master/src/main/java/com/yanny/age/stone/client/renderer/AquaductRenderer.java
  8. Yes, the furnace is too bright, but chimney base is too dark. I know that this can be as light behind edge but still, whole block is bright. But maybe this is default vanilla behavior.
  9. Check DefaultBiomeFeatures class for flower generation in biome. Then just in code below add your new entry for your flower (you should add some check to just insert flower for specific biomes) @SubscribeEvent public static void FMLLoadCompleteEvent(FMLLoadCompleteEvent event) { for (Biome biome : ForgeRegistries.BIOMES) { // add there } }
  10. I think that this will be hard part. Vanilla minecraft does not have implemented this behavior. You have to do it all by yourself. Easiest approach will be to have configuration where you set alignment, size etc.. Harder approach is to do it responsible by implementing drag&drop features and moving widgets by mouse like in Draconic Evolution mod. But this require A LOT of coding. If you are beginner in modding and coding, just stay with plain config file, or simple configuration page with edit boxes.
  11. Maybe move all of this modifications to central place (my API mod) and from there based on registered block changes do it at once and with possibility to disable it. At least this can be easily disabled in one place
  12. Based on and https://github.com/MinecraftForge/MinecraftForge/issues/5560 seems that modders should not modify block haverst level of other mods. BUT In my mod https://github.com/yanny7/StoneAge I have to adjust harvest level of vanilla blocks. Does someone have good idea how to implement this and does not break other mods? another thing is that I cannot use setBlockToolSetter because it is static and now I am working on sequel to first mod where I need also adjust harvest levels ... I used reflections to modify them, but I dont like this appro
  13. Check for 1.14 https://github.com/yanny7/BronzeAge/blob/master/src/main/java/com/yanny/age/bronze/subscribers/ModEventSubscriber.java#L53-L60 For 1.15 https://github.com/yanny7/BronzeAge/blob/1.15/src/main/java/com/yanny/age/bronze/subscribers/ModEventSubscriber.java#L53-L60
  14. Hi, when I render transparent block on this lit furnace, it renders darker from side of furnace. But it looks horrible. It is possible to somehow get rid of this? Example: Block: public class ChimneyBlock extends Block { protected static final VoxelShape SHAPE = Block.makeCuboidShape(3.0D, 0.0D, 3.0D, 13.0D, 16.0D, 13.0D); public ChimneyBlock(Properties properties) { super(properties); } @SuppressWarnings("deprecation") @Override public boolean isTransparent(BlockState state) { return true; } @SuppressWarnings(
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