OwnAgePau Posted May 3, 2013 Posted May 3, 2013 Hi all, i have a working dimension and portal to it and from my dimension etc etc. no errros. But i keep ending up underground or high above my portal which causes me to die. Anybody know how to fix that? When i teleport from the overworld to the dimension i have no problems i just stand right next to my portal. TeleporterBlock package Mod_Ores; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.BlockPortal; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.item.ItemMonsterPlacer; import net.minecraft.server.MinecraftServer; import net.minecraft.src.ModLoader; import net.minecraft.world.World; public class TeleportBlockSoulForest extends BlockPortal { public TeleportBlockSoulForest(int par1) { super(par1); this.setCreativeTab(CreativeTabs.tabBlock); this.setUnlocalizedName("Portal_inside"); } /** * Returns the ID of the items to drop on destruction. */ /*public int idDropped(int par1, Random par2Random, int par3) { return Block.cobblestoneMossy.blockID; }*/ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { super.updateTick(par1World, par2, par3, par4, par5Random); } /** * Checks to see if this location is valid to create a portal and will return True if it does. Args: world, x, y, z */ @Override public boolean tryToCreatePortal(World par1World, int par2, int par3, int par4) { byte b0 = 0; byte b1 = 0; if (par1World.getBlockId(par2 - 1, par3, par4) == Block.cobblestoneMossy.blockID || par1World.getBlockId(par2 + 1, par3, par4) == Block.cobblestoneMossy.blockID) { b0 = 1; } if (par1World.getBlockId(par2, par3, par4 - 1) == Block.cobblestoneMossy.blockID || par1World.getBlockId(par2, par3, par4 + 1) == Block.cobblestoneMossy.blockID) { b1 = 1; } if (b0 == b1) { return false; } else { if (par1World.getBlockId(par2 - b0, par3, par4 - b1) == 0) { par2 -= b0; par4 -= b1; } int l; int i1; for (l = -1; l <= 2; ++l) { for (i1 = -1; i1 <= 3; ++i1) { boolean flag = l == -1 || l == 2 || i1 == -1 || i1 == 3; if (l != -1 && l != 2 || i1 != -1 && i1 != 3) { int j1 = par1World.getBlockId(par2 + b0 * l, par3 + i1, par4 + b1 * l); if (flag) { if (j1 != Block.cobblestoneMossy.blockID) { return false; } } else if (j1 != 0 && j1 != mod_Ores.Silverore.blockID) { return false; } } } } for (l = 0; l < 2; ++l) { for (i1 = 0; i1 < 3; ++i1) { par1World.setBlock(par2 + b0 * l, par3 + i1, par4 + b1 * l, mod_Ores.Teleporter.blockID, 0, 2); } } return true; } } /** * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity */ public void onEntityCollidedWithBlock(World var1, int var2, int var3, int var4, Entity var5) { if ((var5.ridingEntity == null) && (var5.riddenByEntity == null) && ((var5 instanceof EntityPlayerMP))) { EntityPlayerMP var6 = (EntityPlayerMP)var5; ModLoader.getMinecraftServerInstance(); MinecraftServer mServer = MinecraftServer.getServer(); if (var6.timeUntilPortal > 0) { var6.timeUntilPortal = 10; } else if (var6.dimension != 20) { var6.timeUntilPortal = 10; var6.mcServer.getConfigurationManager().transferPlayerToDimension(var6, 20, new TeleporterSoulForest(mServer.worldServerForDimension(20))); } else { var6.timeUntilPortal = 10; var6.mcServer.getConfigurationManager().transferPlayerToDimension(var6, 0, new TeleporterSoulForest(mServer.worldServerForDimension(1))); } } } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { byte b0 = 0; byte b1 = 1; if (par1World.getBlockId(par2 - 1, par3, par4) == mod_Ores.Teleporter.blockID || par1World.getBlockId(par2 + 1, par3, par4) == mod_Ores.Teleporter.blockID) { b0 = 1; b1 = 0; } int i1; for (i1 = par3; par1World.getBlockId(par2, i1 - 1, par4) == mod_Ores.Teleporter.blockID; --i1) { ; } if (par1World.getBlockId(par2, i1 - 1, par4) != Block.cobblestoneMossy.blockID) { par1World.setBlockToAir(par2, par3, par4); } else { int j1; for (j1 = 1; j1 < 4 && par1World.getBlockId(par2, i1 + j1, par4) == mod_Ores.Teleporter.blockID; ++j1) { ; } if (j1 == 3 && par1World.getBlockId(par2, i1 + j1, par4) == Block.cobblestoneMossy.blockID) { boolean flag = par1World.getBlockId(par2 - 1, par3, par4) == mod_Ores.Teleporter.blockID || par1World.getBlockId(par2 + 1, par3, par4) == mod_Ores.Teleporter.blockID; boolean flag1 = par1World.getBlockId(par2, par3, par4 - 1) == mod_Ores.Teleporter.blockID || par1World.getBlockId(par2, par3, par4 + 1) == mod_Ores.Teleporter.blockID; if (flag && flag1) { par1World.setBlockToAir(par2, par3, par4); } else { if ((par1World.getBlockId(par2 + b0, par3, par4 + b1) != Block.cobblestoneMossy.blockID || par1World.getBlockId(par2 - b0, par3, par4 - b1) != mod_Ores.Teleporter.blockID) && (par1World.getBlockId(par2 - b0, par3, par4 - b1) != Block.cobblestoneMossy.blockID || par1World.getBlockId(par2 + b0, par3, par4 + b1) != mod_Ores.Teleporter.blockID)) { par1World.setBlockToAir(par2, par3, par4); } } } else { par1World.setBlockToAir(par2, par3, par4); } } } public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) { for (int l = 0; l < 4; ++l) { double d0 = (double)((float)par2 + par5Random.nextFloat()); double d1 = (double)((float)par3 + par5Random.nextFloat()); double d2 = (double)((float)par4 + par5Random.nextFloat()); double d3 = 0.0D; double d4 = 0.0D; double d5 = 0.0D; int i1 = par5Random.nextInt(2) * 2 - 1; d3 = ((double)par5Random.nextFloat() - 0.5D) * 0.5D; d4 = ((double)par5Random.nextFloat() - 0.5D) * 0.5D; d5 = ((double)par5Random.nextFloat() - 0.5D) * 0.5D; if (par1World.getBlockId(par2 - 1, par3, par4) != mod_Ores.Teleporter.blockID && par1World.getBlockId(par2 + 1, par3, par4) != mod_Ores.Teleporter.blockID) { d0 = (double)par2 + 0.5D + 0.25D * (double)i1; d3 = (double)(par5Random.nextFloat() * 2.0F * (float)i1); } else { d2 = (double)par4 + 0.5D + 0.25D * (double)i1; d5 = (double)(par5Random.nextFloat() * 2.0F * (float)i1); } par1World.spawnParticle("portal", d0, d1, d2, d3, d4, d5); } } } TeleporterSoulForest package Mod_Ores; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.entity.Entity; import net.minecraft.util.Direction; import net.minecraft.util.LongHashMap; import net.minecraft.util.MathHelper; import net.minecraft.world.ChunkCoordIntPair; import net.minecraft.world.PortalPosition; import net.minecraft.world.Teleporter; import net.minecraft.world.WorldServer; public class TeleporterSoulForest extends Teleporter { private final WorldServer worldServerInstance; /** A private Random() function in Teleporter */ private final Random random; private final LongHashMap field_85191_c = new LongHashMap(); private final List field_85190_d = new ArrayList(); public TeleporterSoulForest(WorldServer par1WorldServer) { super(par1WorldServer); this.worldServerInstance = par1WorldServer; this.random = new Random(par1WorldServer.getSeed()); } /** * Place an entity in a nearby portal, creating one if necessary. */ public void placeInPortal(Entity par1Entity, double par2, double par4, double par6, float par8) { if (this.worldServerInstance.provider.dimensionId != 1) { if (!this.placeInExistingPortal(par1Entity, par2, par4, par6, par8)) { this.makePortal(par1Entity); this.placeInExistingPortal(par1Entity, par2, par4, par6, par8); } } else { int i = MathHelper.floor_double(par1Entity.posX); int j = MathHelper.floor_double(par1Entity.posY) - 1; int k = MathHelper.floor_double(par1Entity.posZ); byte b0 = 1; byte b1 = 0; for (int l = -2; l <= 2; ++l) { for (int i1 = -2; i1 <= 2; ++i1) { for (int j1 = -1; j1 < 3; ++j1) { int k1 = i + i1 * b0 + l * b1; int l1 = j + j1; int i2 = k + i1 * b1 - l * b0; boolean flag = j1 < 0; this.worldServerInstance.setBlock(k1, l1, i2, flag ? Block.cobblestoneMossy.blockID : 0); } } } par1Entity.setLocationAndAngles((double)i, (double)j, (double)k, par1Entity.rotationYaw, 0.0F); par1Entity.motionX = par1Entity.motionY = par1Entity.motionZ = 0.0D; } } /** * Place an entity in a nearby portal which already exists. */ public boolean placeInExistingPortal(Entity par1Entity, double par2, double par4, double par6, float par8) { short short1 = 128; double d3 = -1.0D; int i = 0; int j = 0; int k = 0; int l = MathHelper.floor_double(par1Entity.posX); int i1 = MathHelper.floor_double(par1Entity.posZ); long j1 = ChunkCoordIntPair.chunkXZ2Int(l, i1); boolean flag = true; double d4; int k1; if (this.field_85191_c.containsItem(j1)) { PortalPosition portalposition = (PortalPosition)this.field_85191_c.getValueByKey(j1); d3 = 0.0D; i = portalposition.posX; j = portalposition.posY; k = portalposition.posZ; portalposition.field_85087_d = this.worldServerInstance.getTotalWorldTime(); flag = false; } else { for (k1 = l - short1; k1 <= l + short1; ++k1) { double d5 = (double)k1 + 0.5D - par1Entity.posX; for (int l1 = i1 - short1; l1 <= i1 + short1; ++l1) { double d6 = (double)l1 + 0.5D - par1Entity.posZ; for (int i2 = 128 - 10; i2 >= 0; --i2) { if (this.worldServerInstance.getBlockId(k1, i2, l1) == mod_Ores.Teleporter.blockID) { while (this.worldServerInstance.getBlockId(k1, i2 - 1, l1) == mod_Ores.Teleporter.blockID) { --i2; } d4 = (double)i2 + 0.5D - par1Entity.posY; double d7 = d5 * d5 + d4 * d4 + d6 * d6; if (d3 < 0.0D || d7 < d3) { d3 = d7; i = k1; j = i2; k = l1; } } } } } } if (d3 >= 0.0D) { if (flag) { this.field_85191_c.add(j1, new PortalPosition(this, i, j, k, this.worldServerInstance.getTotalWorldTime())); this.field_85190_d.add(Long.valueOf(j1)); } double d8 = (double)i + 0.5D; double d9 = (double)j + 0.5D; d4 = (double)k + 0.5D; int j2 = -1; if (this.worldServerInstance.getBlockId(i - 1, j, k) == mod_Ores.Teleporter.blockID) { j2 = 2; } if (this.worldServerInstance.getBlockId(i + 1, j, k) == mod_Ores.Teleporter.blockID) { j2 = 0; } if (this.worldServerInstance.getBlockId(i, j, k - 1) == mod_Ores.Teleporter.blockID) { j2 = 3; } if (this.worldServerInstance.getBlockId(i, j, k + 1) == mod_Ores.Teleporter.blockID) { j2 = 1; } int k2 = par1Entity.func_82148_at(); if (j2 > -1) { int l2 = Direction.field_71578_g[j2]; int i3 = Direction.offsetX[j2]; int j3 = Direction.offsetZ[j2]; int k3 = Direction.offsetX[l2]; int l3 = Direction.offsetZ[l2]; boolean flag1 = !this.worldServerInstance.isAirBlock(i + i3 + k3, j, k + j3 + l3) || !this.worldServerInstance.isAirBlock(i + i3 + k3, j + 1, k + j3 + l3); boolean flag2 = !this.worldServerInstance.isAirBlock(i + i3, j, k + j3) || !this.worldServerInstance.isAirBlock(i + i3, j + 1, k + j3); if (flag1 && flag2) { j2 = Direction.footInvisibleFaceRemap[j2]; l2 = Direction.footInvisibleFaceRemap[l2]; i3 = Direction.offsetX[j2]; j3 = Direction.offsetZ[j2]; k3 = Direction.offsetX[l2]; l3 = Direction.offsetZ[l2]; k1 = i - k3; d8 -= (double)k3; int i4 = k - l3; d4 -= (double)l3; flag1 = !this.worldServerInstance.isAirBlock(k1 + i3 + k3, j, i4 + j3 + l3) || !this.worldServerInstance.isAirBlock(k1 + i3 + k3, j + 1, i4 + j3 + l3); flag2 = !this.worldServerInstance.isAirBlock(k1 + i3, j, i4 + j3) || !this.worldServerInstance.isAirBlock(k1 + i3, j + 1, i4 + j3); } float f1 = 0.5F; float f2 = 0.5F; if (!flag1 && flag2) { f1 = 1.0F; } else if (flag1 && !flag2) { f1 = 0.0F; } else if (flag1 && flag2) { f2 = 0.0F; } d8 += (double)((float)k3 * f1 + f2 * (float)i3); d4 += (double)((float)l3 * f1 + f2 * (float)j3); float f3 = 0.0F; float f4 = 0.0F; float f5 = 0.0F; float f6 = 0.0F; if (j2 == k2) { f3 = 1.0F; f4 = 1.0F; } else if (j2 == Direction.footInvisibleFaceRemap[k2]) { f3 = -1.0F; f4 = -1.0F; } else if (j2 == Direction.enderEyeMetaToDirection[k2]) { f5 = 1.0F; f6 = -1.0F; } else { f5 = -1.0F; f6 = 1.0F; } double d10 = par1Entity.motionX; double d11 = par1Entity.motionZ; par1Entity.motionX = d10 * (double)f3 + d11 * (double)f6; par1Entity.motionZ = d10 * (double)f5 + d11 * (double)f4; par1Entity.rotationYaw = par8 - (float)(k2 * 90) + (float)(j2 * 90); } else { par1Entity.motionX = par1Entity.motionY = par1Entity.motionZ = 0.0D; } par1Entity.setLocationAndAngles(d8, d9, d4, par1Entity.rotationYaw, par1Entity.rotationPitch); return true; } else { return false; } } public boolean makePortal(Entity par1Entity) { byte b0 = 16; double d0 = -1.0D; int i = MathHelper.floor_double(par1Entity.posX); int j = MathHelper.floor_double(par1Entity.posY); int k = MathHelper.floor_double(par1Entity.posZ); int l = i; int i1 = j; int j1 = k; int k1 = 0; int l1 = this.random.nextInt(4); int i2; double d1; double d2; int j2; int k2; int l2; int i3; int j3; int k3; int l3; int i4; int j4; int k4; double d3; double d4; for (i2 = i - b0; i2 <= i + b0; ++i2) { d1 = (double)i2 + 0.5D - par1Entity.posX; for (j2 = k - b0; j2 <= k + b0; ++j2) { d2 = (double)j2 + 0.5D - par1Entity.posZ; label274: for (k2 = 128 - 10; k2 >= 0; --k2) { if (this.worldServerInstance.isAirBlock(i2, k2, j2)) { while (k2 > 0 && this.worldServerInstance.isAirBlock(i2, k2 - 1, j2)) { --k2; } for (i3 = l1; i3 < l1 + 4; ++i3) { l2 = i3 % 2; k3 = 1 - l2; if (i3 % 4 >= 2) { l2 = -l2; k3 = -k3; } for (j3 = 0; j3 < 3; ++j3) { for (i4 = 0; i4 < 4; ++i4) { for (l3 = -1; l3 < 4; ++l3) { k4 = i2 + (i4 - 1) * l2 + j3 * k3; j4 = k2 + l3; int l4 = j2 + (i4 - 1) * k3 - j3 * l2; if (l3 < 0 && !this.worldServerInstance.getBlockMaterial(k4, j4, l4).isSolid() || l3 >= 0 && !this.worldServerInstance.isAirBlock(k4, j4, l4)) { continue label274; } } } } d4 = (double)k2 + 0.5D - par1Entity.posY; d3 = d1 * d1 + d4 * d4 + d2 * d2; if (d0 < 0.0D || d3 < d0) { d0 = d3; l = i2; i1 = k2; j1 = j2; k1 = i3 % 4; } } } } } } if (d0 < 0.0D) { for (i2 = i - b0; i2 <= i + b0; ++i2) { d1 = (double)i2 + 0.5D - par1Entity.posX; for (j2 = k - b0; j2 <= k + b0; ++j2) { d2 = (double)j2 + 0.5D - par1Entity.posZ; label222: for (k2 = 128 - 10; k2 >= 0; --k2) { if (this.worldServerInstance.isAirBlock(i2, k2, j2)) { while (k2 > 0 && this.worldServerInstance.isAirBlock(i2, k2 - 1, j2)) { --k2; } for (i3 = l1; i3 < l1 + 2; ++i3) { l2 = i3 % 2; k3 = 1 - l2; for (j3 = 0; j3 < 4; ++j3) { for (i4 = -1; i4 < 4; ++i4) { l3 = i2 + (j3 - 1) * l2; k4 = k2 + i4; j4 = j2 + (j3 - 1) * k3; if (i4 < 0 && !this.worldServerInstance.getBlockMaterial(l3, k4, j4).isSolid() || i4 >= 0 && !this.worldServerInstance.isAirBlock(l3, k4, j4)) { continue label222; } } } d4 = (double)k2 + 0.5D - par1Entity.posY; d3 = d1 * d1 + d4 * d4 + d2 * d2; if (d0 < 0.0D || d3 < d0) { d0 = d3; l = i2; i1 = k2; j1 = j2; k1 = i3 % 2; } } } } } } } int i5 = l; int j5 = i1; j2 = j1; int k5 = k1 % 2; int l5 = 1 - k5; if (k1 % 4 >= 2) { k5 = -k5; l5 = -l5; } boolean flag; if (d0 < 0.0D) { if (i1 < 70) { i1 = 70; } if (i1 > 128 - 10) { i1 = 128 - 10; } j5 = i1; for (k2 = -1; k2 <= 1; ++k2) { for (i3 = 1; i3 < 3; ++i3) { for (l2 = -1; l2 < 3; ++l2) { k3 = i5 + (i3 - 1) * k5 + k2 * l5; j3 = j5 + l2; i4 = j2 + (i3 - 1) * l5 - k2 * k5; flag = l2 < 0; this.worldServerInstance.setBlock(k3, j3, i4, flag ? Block.cobblestoneMossy.blockID : 0); } } } } for (k2 = 0; k2 < 4; ++k2) { for (i3 = 0; i3 < 4; ++i3) { for (l2 = -1; l2 < 4; ++l2) { k3 = i5 + (i3 - 1) * k5; j3 = j5 + l2; i4 = j2 + (i3 - 1) * l5; flag = i3 == 0 || i3 == 3 || l2 == -1 || l2 == 3; this.worldServerInstance.setBlock(k3, j3, i4, flag ? Block.cobblestoneMossy.blockID : mod_Ores.Teleporter.blockID, 0, 2); } } for (i3 = 0; i3 < 4; ++i3) { for (l2 = -1; l2 < 4; ++l2) { k3 = i5 + (i3 - 1) * k5; j3 = j5 + l2; i4 = j2 + (i3 - 1) * l5; this.worldServerInstance.notifyBlocksOfNeighborChange(k3, j3, i4, this.worldServerInstance.getBlockId(k3, j3, i4)); } } } return true; } public void func_85189_a(long par1) { if (par1 % 100L == 0L) { Iterator iterator = this.field_85190_d.iterator(); long j = par1 - 600L; while (iterator.hasNext()) { Long olong = (Long)iterator.next(); PortalPosition portalposition = (PortalPosition)this.field_85191_c.getValueByKey(olong.longValue()); if (portalposition == null || portalposition.field_85087_d < j) { iterator.remove(); this.field_85191_c.remove(olong.longValue()); } } } } } Thanks for you time! Quote I am the creator of the Soul Forest Mod : http://www.planetminecraft.com/mod/151-soul-forest-10-ores-vines-dimension-mobs-and-more/
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