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[SOLVED] Custom Block - Render model after player Y coordinate


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Posted

The subject pretty much say it all. Has just begone to work with custom render blocks in minecraft forge when i run in to this bug and now i can't find out what's wrong.

 

[EDIT:] To be clearer on the bug itself... The model is being drawn always on the blocks x and z axis while the y axis follows the heigth of the player for some odd reason.

 

Mod-File

 

package mods.dnd91.minecraft.hivecraft;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.MapColor;

import net.minecraft.block.material.Material;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.src.ModLoader;

import net.minecraftforge.common.MinecraftForge;

import cpw.mods.fml.client.registry.RenderingRegistry;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.Init;

import cpw.mods.fml.common.Mod.Instance;

import cpw.mods.fml.common.Mod.PostInit;

import cpw.mods.fml.common.Mod.PreInit;

import cpw.mods.fml.common.SidedProxy;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLPostInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.network.NetworkMod;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.common.registry.LanguageRegistry;

 

@Mod(modid="HiveCraft", name="HiveCraft", version="0.0.0")

@NetworkMod(clientSideRequired=true, serverSideRequired=false)

public class HiveCraft {

 

public static int modelAscenderID;

 

public static int organicCompoundID = 500;

public static int biomassID = 5000;

public static int ascenderID = 501;

 

public static Block blockOrganicCompound;

public static Block blockAscender;

 

public static Item itemBiomass;

 

public static Material materialBiomass = new MaterialBiomass(MapColor.foliageColor);

 

// The instance of your mod that Forge uses.

    @Instance("HiveCraft")

    public static HiveCraft instance;

   

    // Says where the client and server 'proxy' code is loaded.

    @SidedProxy(clientSide="mods.dnd91.minecraft.hivecraft.client.ClientProxy", serverSide="mods.dnd91.minecraft.hivecraft.CommonProxy")

    public static CommonProxy proxy;

   

    @PreInit

    public void preInit(FMLPreInitializationEvent event) {

            // Load Configure files

    }

   

    @Init

    public void load(FMLInitializationEvent event) {

 

    blockOrganicCompound = new BlockOrganicCompound(organicCompoundID, materialBiomass);

    GameRegistry.registerBlock(blockOrganicCompound, "blockOrganicCompound");

    LanguageRegistry.addName(blockOrganicCompound, "Organic Compound");

    MinecraftForge.setBlockHarvestLevel(blockOrganicCompound, "shovel", 1);

   

    blockAscender = new BlockAscender(ascenderID, materialBiomass);

    GameRegistry.registerBlock(blockAscender, "blockAscender");

    LanguageRegistry.addName(blockAscender, "Organic Ascender");

    MinecraftForge.setBlockHarvestLevel(blockAscender, "shovel", 1);

   

    itemBiomass = new ItemBiomass(biomassID);

    GameRegistry.registerItem(itemBiomass, "biomass");

    LanguageRegistry.addName(itemBiomass, "Biomass");

   

            GameRegistry.addRecipe(new ItemStack(blockOrganicCompound, 4), "xxx", "xyx", "xxx",

                    'x', new ItemStack(Block.sapling), 'y', new ItemStack(Block.dirt));

           

            GameRegistry.addSmelting(organicCompoundID, new ItemStack(itemBiomass), 0.2f);

           

            GameRegistry.registerTileEntity(TileEntityAscender.class, "orgasc");

           

            proxy.registerRenderers();

    }

   

    @PostInit

    public void postInit(FMLPostInitializationEvent event) {

            // Get along with other mods

    }

}

 

 

 

Block file

 

package mods.dnd91.minecraft.hivecraft;

 

import java.util.Random;

 

import net.minecraft.block.Block;

import net.minecraft.block.BlockContainer;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.entity.Entity;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.util.AxisAlignedBB;

import net.minecraft.util.Vec3;

import net.minecraft.world.IBlockAccess;

import net.minecraft.world.World;

 

public class BlockAscender extends BlockContainer {

public BlockAscender (int id, Material material) {

        super(id, material);

        this.setHardness(0.5F);

        this.setStepSound(Block.soundSnowFootstep);

        this.setUnlocalizedName("blockAscender");

        this.setCreativeTab(CreativeTabs.tabBlock);

        this.setLightOpacity(3);

        //this.setTickRandomly(true);

}

 

@Override

public void registerIcons(IconRegister ires){

this.blockIcon = ires.registerIcon("dnd91/minecraft/hivecraft:OrganicCompound");

 

}

 

@Override

public boolean renderAsNormalBlock()

{

return false;

}

 

@Override

public int getRenderType()

{

return -1;

} // where and what to render

 

@Override

public boolean isOpaqueCube() {

return false;

} // make it opaque cube, or else you will be able to see trough the world !

 

 

@Override

public TileEntity createNewTileEntity(World world) {

return new TileEntityAscender();

}

}

 

 

 

Have a TitleEntityA that Extends TitleEntity and is empty.

 

Client Proxy

 

package mods.dnd91.minecraft.hivecraft.client;

 

import cpw.mods.fml.client.registry.ClientRegistry;

import cpw.mods.fml.client.registry.RenderingRegistry;

import mods.dnd91.minecraft.hivecraft.CommonProxy;

import mods.dnd91.minecraft.hivecraft.HiveCraft;

import mods.dnd91.minecraft.hivecraft.TileEntityAscender;

import net.minecraftforge.client.MinecraftForgeClient;

 

public class ClientProxy extends CommonProxy {

 

@Override

    public void registerRenderers() {

ClientRegistry.bindTileEntitySpecialRenderer(TileEntityAscender.class, new RenderAscender());

    }

   

}

 

 

 

Model class

 

package mods.dnd91.minecraft.hivecraft.client;

 

import net.minecraft.client.model.ModelBase;

import net.minecraft.client.model.ModelRenderer;

import net.minecraft.entity.Entity;

 

public class ModelAscender extends ModelBase

{

  //fields

    ModelRenderer bottom;

    ModelRenderer middel;

    ModelRenderer top;

 

  public ModelAscender()

  {

    textureWidth = 128;

    textureHeight = 128;

   

      bottom = new ModelRenderer(this, 0, 0);

      bottom.addBox(-8F, 0F, -8F, 16, 2, 16);

      bottom.setRotationPoint(0F, 22F, 0F);

      bottom.setTextureSize(128, 128);

      setRotation(bottom, 0F, 0F, 0F);

     

      middel = new ModelRenderer(this, 4, 19);

      middel.addBox(-7F, 0F, -7F, 14, 2, 14);

      middel.setRotationPoint(0F, 20F, 0F);

      middel.setTextureSize(128, 128);

      setRotation(middel, 0F, 0F, 0F);

     

      top = new ModelRenderer(this, 13, 36);

      top.addBox(-5F, 0F, -5F, 10, 3, 10);

      top.setRotationPoint(0F, 17F, 0F);

      top.setTextureSize(128, 128);

      setRotation(top, 0F, 0F, 0F);

  }

 

  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)

  {

    //super.render(entity, f, f1, f2, f3, f4, f5);

    //setRotationAngles(f, f1, f2, f3, f4, f5);

  // bottom.render(f5);

  // middel.render(f5);

  // top.render(f5);

  }

 

  public void renderModel(float f5)

  {

  bottom.render(f5);

  middel.render(f5);

  top.render(f5);

  }

 

  private void setRotation(ModelRenderer model, float x, float y, float z)

  {

    //model.rotateAngleX = x;

    //model.rotateAngleY = y;

    //model.rotateAngleZ = z;

  }

 

  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)

  {

    //super.setRotationAngles(f, f1, f2, f3, f4, f5);

  }

 

}

 

 

 

Render class

 

package mods.dnd91.minecraft.hivecraft.client;

 

import org.lwjgl.opengl.GL11;

import org.lwjgl.opengl.GL12;

 

import mods.dnd91.minecraft.hivecraft.TileEntityAscender;

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;

import net.minecraft.tileentity.TileEntity;

 

public class RenderAscender extends TileEntitySpecialRenderer {

 

ModelAscender model;

 

public RenderAscender()

{

//super();

model = new ModelAscender();

}

 

@Override

public void renderTileEntityAt(TileEntity tileentity, double d0, double d1,

double d2, float f) {

renderAscenderModelAt((TileEntityAscender)tileentity, d0,1,d2,f);

 

}

 

private void renderAscenderModelAt(TileEntityAscender te, double d, double d1, double d2, float f)

{

int i = 0;

 

if(te.worldObj != null)

{

i = (te.worldObj.getBlockMetadata(te.xCoord, te.yCoord, te.zCoord));

}

 

//directory of the model's texture file

bindTextureByName("/mods/dnd91/minecraft/hivecraft/textures/models/Ascender.png");

 

GL11.glPushMatrix();

GL11.glEnable(GL12.GL_RESCALE_NORMAL);

        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

        GL11.glTranslatef((float)d + 0.5F, (float)d1 + 0.0F, (float)d2 + 0.5F);

        GL11.glScalef(1.0F, -1.0F, -1.0F);

        //GL11.glTranslatef(0.5F, 1.0F, 0.5F);

model.renderModel(0.0625F);

GL11.glDisable(GL12.GL_RESCALE_NORMAL);

        GL11.glPopMatrix();

        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

}

 

}

 

 

 

Anyone have a clue of what is wrong? Been looking at the code for hours and even comparde it to other codes i found trought google. :/

 

Regards DND

Posted

renderAscenderModelAt((TileEntityAscender)tileentity, d0,1,d2,f);

There's a typo, you forgot to prepend a 'd' before the 1:

renderAscenderModelAt((TileEntityAscender)tileentity, d0,d1,d2,f);

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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