Posted May 3, 201312 yr so, i have a mod, and in this mod and an Item i have will place a block using the following code: onItemUse(ItemStack tool, EntityPlayer player, World world, int x, int y, int z, int par7, float xFloat, float yFloat, float zFloat) { if (!player.canPlayerEdit(x, y, z, par7, tool))//can the player edit this block? if he cant then dont do anything { return false; } switch(world.getBlockId(x, y, z)){ case /*Block X*/: world.setBlockMetadataWithNotify(x, y, z, MyMod.MyBlock,0); the block places correctly but when i save and quit the block is not there when i reload. the block is 100% generic and no overrides are used. Also, I should have you know that you are reading my signature.
May 4, 201312 yr Author anyone have a clue here? i honestly don't. Also, I should have you know that you are reading my signature.
May 12, 201312 yr have you made the two ids the same or change the ID that are the two things I know of
May 12, 201312 yr First thing to check - is it being placed on both server and client, or client only (which would cause the behavior you describe)? Follow my mod(s) here: http://www.minecraftforum.net/topic/1969694-
May 12, 201312 yr Author that's probobly the problem, because when i reload the world it was as if it was untouched. the thiing is: it works on the older versions of forge Also, I should have you know that you are reading my signature.
May 13, 201312 yr Author which is why i posted this on the forrge bugs before it was moved to mooder support >.> Also, I should have you know that you are reading my signature.
May 16, 201312 yr Author so.... nobody? Also, I should have you know that you are reading my signature.
May 18, 201312 yr Author please??? :'( Also, I should have you know that you are reading my signature.
May 19, 201312 yr Author okay, Last bump, then locking topic sadly . Also, I should have you know that you are reading my signature.
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