Villfuk02 Posted February 11, 2020 Share Posted February 11, 2020 So I have implemented and registered a TileEntity with TileEntityRenderer but i have no idea how to use it. The vanilla code not being deobfuscated doesn't help either. I just want to render a transparent quad with a tinted texture - supposed to look like water or another liquid. Where do I start? Quote Link to comment Share on other sites More sharing options...
Villfuk02 Posted February 12, 2020 Author Share Posted February 12, 2020 I've figured out how to render textured cuboids, but how do I make them transparent and how do I tint the texture? (It doesn't seem rendering a quad is possible, only cuboids) Quote Link to comment Share on other sites More sharing options...
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