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[1.15.2] Animations optimized for viewing distance


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I want to code a block that I expect to be placed lots of times in a world. The block does not require a TileEntity, but I want it to have a custom model and a custom animation.  
The animation could be accompilshed using animated textures, but that would not look good at close distances. 
I would like to use the animation api, but that would require me to give the block a TileEntity, which would cause unnecessary performance overhead, especially due to the expected number of blocks placed.  

Is it possible to have a block have a "proper" animation based on the distance of the player to that block? I.e. render it with an animated texture at a distance, but use something similar in ability to a TE(S)R when viewed closely?

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

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