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Why does my sword look like this?


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I've been trying to render my sword but it wont render correctly, but it does not look correct in game, can anyone help me please?



    "parent": "item/handheld",
    "textures": {
        "layer0": "dslayer:items/nichirinblack"



package me.entonez.dslayer.utils;

import me.entonez.dslayer.items.ItemRegistry;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;

@EventBusSubscriber(modid = RefStrings.MODID, value = Side.CLIENT)
public final class ClientEvents {

    public static void registerModels(ModelRegistryEvent event) {

    private static void registerModel(Item item) {
        ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation(item.getRegistryName(), "inventory"));




package me.entonez.dslayer.proxies;

import me.entonez.dslayer.client.gui.GuiBreath;
import me.entonez.dslayer.client.render.Renders;
import me.entonez.dslayer.utils.KeyInputHandler;
import me.entonez.dslayer.utils.Keybinds;
import me.entonez.dslayer.utils.RefStrings;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.client.model.obj.OBJLoader;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;

public class ClientProxy extends ServerProxy {
	public void preInit() {
		MinecraftForge.EVENT_BUS.register(new KeyInputHandler());

	public void postInit() {
    public void addOBJLoaderDomainIfOnClient() {
	public void registerItemRenderer(Item item, int meta, String id) {
		ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(item.getRegistryName(), id));
    public EntityPlayer getPlayerFromMessage(final MessageContext ctx) {
        return (EntityPlayer)Minecraft.getMinecraft().player;
	public void initRenders() {
		MinecraftForge.EVENT_BUS.register((Object)new GuiBreath(Minecraft.getMinecraft()));





Edited by Entonez
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@Entonez, your sword look so weird because you use the handheld Model, its the same Model as a Diamond sword or others tools. First: We need to see your full mod, to do this use Github. Second: You should try by making your Sword Model in Blockbench, then exporting it as Json Model and it should work. Thirdly: You dont need proxies. In wich Version of Minecraft you are modding?

New in Modding? == Still learning!

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