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  • DragonITA

DragonITA

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  • Content Count

    552
  • Joined

    November 26, 2019
  • Last visited

    August 3, 2020

Community Reputation

12 Good

About DragonITA

  • Rank
    Dragon Slayer

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  1. DragonITA

    [1.15.2] How do I extend the attack reach of a player?

    DragonITA replied to Nozzomi's topic in Modder Support

    I think i have a better idea now: @Nozzomi, idk and not seed the vanilla method, but you can try to use a event (if the player for example use its hand) and if the RayTracing uses vectors, then add a scalar to this vector. If you dk what vectors are (and if the VanillaRaytracing uses and/or return a vector) then here is a page: https://www.mathsisfun.com/algebra/vectors-dot-product.html
    • April 23, 2020
    • 10 replies
  2. DragonITA

    [1.15.2] Need help with registering my Dimension via DeferredRegister!

    DragonITA replied to DragonITA's topic in Modder Support

    Thx, i already finded a way to register it, but without the DeferredRegister
    • April 23, 2020
    • 5 replies
  3. DragonITA started following [1.15.2] How to add a camera zoom like vanilla bow on aim?, [1.15.2] How do I extend the attack reach of a player?, [1.15.2] Why my Dimension only have one Biome? and and 1 other April 23, 2020
  4. DragonITA

    [1.15.2] How do I extend the attack reach of a player?

    DragonITA replied to Nozzomi's topic in Modder Support

    Why not use coremods?
    • April 23, 2020
    • 10 replies
  5. DragonITA

    [1.15.2] Why my Dimension only have one Biome?

    DragonITA replied to DragonITA's topic in Modder Support

    Ok, thx
    • April 17, 2020
    • 5 replies
  6. DragonITA

    [1.15.2] Why my Dimension only have one Biome?

    DragonITA replied to DragonITA's topic in Modder Support

    Ok, idk how exactly atempt this I searched and found this method, but not understand the math behind this: https://github.com/DaRealTurtyWurty/Humlands-Mod/blob/master/src/main/java/com/turtysproductions/humlands/core/world/dimension/HumlandsBiomeProvider.java#L37
    • April 15, 2020
    • 5 replies
  7. DragonITA

    An error during the load_registries. Can someone help me?

    DragonITA replied to stefanguyman's topic in Modder Support

    • April 12, 2020
    • 7 replies
  8. DragonITA

    [1.15.2] Why my Dimension only have one Biome?

    DragonITA replied to DragonITA's topic in Modder Support

    Thanks, i will try to return all my biomes.
    • April 12, 2020
    • 5 replies
  9. DragonITA

    [1.15.2] Why my Dimension only have one Biome?

    DragonITA posted a topic in Modder Support

    Hi, i am working on a custom dimension, but for some reasons i only have one Biome. I created 3 Biomes, and dont know why the others not spawn/are created. Here is my BiomeProvider : GithubLink and here is my dimension package: GithubPackageLink. Hope this will help you. Thanks for reading.
    • April 12, 2020
    • 5 replies
  10. DragonITA

    [Any] Does we can create Vector art textures in Minecraft?

    DragonITA replied to DragonITA's topic in Modder Support

    Thanks for replying! Ok, but now how i can make my own renderer (my custom renderer)? Then, i not really understand why we need the TileEntityRenderer, but i can try (not know how to attempt this).
    • April 5, 2020
    • 2 replies
  11. DragonITA

    [Any] Does we can create Vector art textures in Minecraft?

    DragonITA posted a topic in Modder Support

    Hi, i have see a mod that have a really very nice block texture, and i am wonder that i not have see any pixels in the chest. The only Art type i know that don‘t use Pixel is vector art, but as Minecraft is a pixel based game: Can i create a vector art texture and use it in a Mod? I have see this post (https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/resource-packs/resource-pack-discussion/2268466-a-beginners-guide-to-vector-based-textures), but this is for resource packs (i not really think that anyone from Minecraft forum want make a tutorial for modding, and if yes, i not know if forge support this), not for modding. So not am sure if it was the same for mods. Thanks for reading!
    • April 4, 2020
    • 2 replies
  12. DragonITA

    1.15.1 entity model problems

    DragonITA replied to treblotmail's topic in Modder Support

    Try to update to the last mappings versions. Yes, here is no more a cubelist, but you simply can use the add function.
    • March 25, 2020
    • 2 replies
  13. DragonITA

    [1.15.2] How do I make a crossbow?

    DragonITA replied to Jae's topic in Modder Support

    Idk, try to see or the render or your item class
    • March 25, 2020
    • 3 replies
  14. DragonITA

    [1.15.2] How to make a portal.

    DragonITA replied to Blazesword2008's topic in Modder Support

    First try to read vanilla tile entity of a target model/example (So EnderPortalBlock tile entity or the tile entity of a NetherPortalBlock). Hope this will help you. Else you can extends of the two classes and just override some methods and functions
    • March 24, 2020
    • 7 replies
  15. DragonITA

    [1.15.2] How do I make a crossbow?

    DragonITA replied to Jae's topic in Modder Support

    See the Minecraft Vanilla code, it will help you to make one, else you can create a class and then extends the vanilla crossbow.
    • March 24, 2020
    • 3 replies
  16. DragonITA

    |1.15.2| Hello everyone, could you recommend a tutorial, a guide, perhaps a topic in the API for creating the world.

    DragonITA replied to GreatWolf's topic in Modder Support

    I not thin this is possible, but you can or teleport the player in this Dimension and then say it was a new World, or try to replace all structures, blocks, mobs, dimensions and biomes with your, but this was the same as reload the entire game, so let‘s say you go into the world, after 15 min (not for me, but here are players that it was so) you want to play minecraft, but then you re-need to wait, but this time 25 min (depends on what you want to add in your new Dimension). This is what i mean, if it was false so say it me.
    • March 24, 2020
    • 6 replies
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