February 22, 20206 yr I've been trying to render my sword but it wont render correctly, but it does not look correct in game, can anyone help me please? nichirinblack.json { "parent": "item/handheld", "textures": { "layer0": "dslayer:items/nichirinblack" } } ClientEvents.java package me.entonez.dslayer.utils; import me.entonez.dslayer.items.ItemRegistry; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraftforge.client.event.ModelRegistryEvent; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.fml.common.Mod.EventBusSubscriber; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.relauncher.Side; @EventBusSubscriber(modid = RefStrings.MODID, value = Side.CLIENT) public final class ClientEvents { @SubscribeEvent public static void registerModels(ModelRegistryEvent event) { registerModel(ItemRegistry.kblack); } private static void registerModel(Item item) { ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation(item.getRegistryName(), "inventory")); } } ClientProxy.java package me.entonez.dslayer.proxies; import me.entonez.dslayer.client.gui.GuiBreath; import me.entonez.dslayer.client.render.Renders; import me.entonez.dslayer.utils.KeyInputHandler; import me.entonez.dslayer.utils.Keybinds; import me.entonez.dslayer.utils.RefStrings; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.client.model.obj.OBJLoader; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fml.common.network.simpleimpl.MessageContext; public class ClientProxy extends ServerProxy { public void preInit() { Keybinds.register(); MinecraftForge.EVENT_BUS.register(new KeyInputHandler()); } public void postInit() { } @Override public void addOBJLoaderDomainIfOnClient() { OBJLoader.INSTANCE.addDomain(RefStrings.MODID); } @Override public void registerItemRenderer(Item item, int meta, String id) { ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(item.getRegistryName(), id)); } @Override public EntityPlayer getPlayerFromMessage(final MessageContext ctx) { return (EntityPlayer)Minecraft.getMinecraft().player; } @Override public void initRenders() { Renders.renderEntities(); MinecraftForge.EVENT_BUS.register((Object)new GuiBreath(Minecraft.getMinecraft())); } } Edited February 22, 20206 yr by Entonez
February 22, 20206 yr @Entonez, your sword look so weird because you use the handheld Model, its the same Model as a Diamond sword or others tools. First: We need to see your full mod, to do this use Github. Second: You should try by making your Sword Model in Blockbench, then exporting it as Json Model and it should work. Thirdly: You dont need proxies. In wich Version of Minecraft you are modding? New in Modding? == Still learning!
February 23, 20206 yr Ok, i found a video (hope it will help you) @Entonez New in Modding? == Still learning!
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