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Posted

My entity was not showing up at the beginning, then I noticed that I need to override 

IPacket<?> createSpawnPacket()

After I change whatever it was returning to

NetworkHooks.getEntitySpawningPacket(this)

The entity appeared, but it is a pig, the debug UI (f3) also tells me that the id of the entity is minecraft:pig, but I pretty sure my entity exist on server side because I can see things I added in tick() executing. Which kind of packet do I need?

  • Author
    //Registry Class
	@SubscribeEvent
    public static void onEntitiesRegister(RegistryEvent.Register<EntityType<?>> event)
    {
        EntityType<?> bullet = EntityType.Builder.<Bullet>create(Bullet::new, EntityClassification.MISC)
                .size(0.1f, 0.1f)
                .setCustomClientFactory((packet, world) -> new Bullet(world))
                .build("bullet")
                .setRegistryName(Reference.MODID, "bullet");

        event.getRegistry().register(bullet);
    }

	//Bullet Class
    public Bullet(World world)
    {
        super((EntityType<? extends Bullet>) getEntityType(), world);
    }

    public static EntityType<?> getEntityType()
    {
        return ForgeRegistries.ENTITIES.getValue(new ResourceLocation(Reference.MODID + "bullet"));
    }

 

  • Author
18 hours ago, diesieben07 said:

Why?

 

This never returns something, because the ResourceLocation is wrong.

I've changed the way of registering to what Cadiboo has suggested me

    //Registry Class
	public static final DeferredRegister<EntityType<?>> ENTITY_TYPES = new DeferredRegister<>(ForgeRegistries.ENTITIES, Reference.MODID);
    public static final RegistryObject<EntityType<Bullet>> BULLET = ENTITY_TYPES.register("bullet", () ->
            EntityType.Builder.<Bullet>create(Bullet::new, EntityClassification.CREATURE)
                    .size(0.1F, 0.1F)
                    .build(new ResourceLocation(Reference.MODID, "bullet").toString())
    );

Since you said that the getEntityType() wouldn't work, I tried to summon the entity with command (/summon), but it only shows "Unable to summon entity" and "Tried to add entity modid:bullet but it was marked as removed already", what does it mean? Is the entity registered correctly?

  • Author
11 hours ago, diesieben07 said:

Show your updated entity class.

public class Bullet extends AbstractBullet
{
    private float damage;

    public Bullet(EntityType<? extends Bullet> entityType, World worldIn)
    {
        super(entityType, worldIn);
    }

    public Bullet(EntityType<? extends Bullet> entityType, World worldIn, PlayerEntity shooter)
    {
        this(entityType, worldIn);
        this.setPosition(shooter.posX, shooter.posY, shooter.posZ);
    }

    @Override
    protected void registerData(){}

    @Override
    public IPacket<?> createSpawnPacket()
    {
        return NetworkHooks.getEntitySpawningPacket(this);
    }
}
public abstract class AbstractBullet extends DamagingProjectileEntity
{
    protected AbstractBullet(EntityType<? extends AbstractBullet> entityType, World worldIn)
    {
        super(entityType, worldIn);
    }
    
  	@Override
    public boolean canBeCollidedWith() { return false;}

    @Override
    public boolean attackEntityFrom(DamageSource p_70097_1_, float p_70097_2_){ return false;}

    @Override
    protected boolean isFireballFiery(){ return false;}
}

 

Here you are ?

Edited by poopoodice

  • Author
1 minute ago, diesieben07 said:

This means your entity is not registered properly.

Are you registering the DeferredRegister? Show where.

Registry.ENTITY_TYPES.register(FMLJavaModLoadingContext.get().getModEventBus());

In the constructor of the main class

  • Author
10 hours ago, diesieben07 said:

This is why you always need to post your complete code and not just snippets of what you think is important.

And what's especially bad is that you made those snippets look like they are the complete thing.

DO NOT DO THIS. It doesn't help anything.

Sorry for doing that, appreciate for ur patient ?

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